Landgrab accessibility

Should landgrab stay as it is?

  • Make all landgrabs happen at the same time.

    Votes: 42 79.2%
  • Stay the same as it is now.

    Votes: 11 20.8%

  • Total voters
    53
I suggested years ago...

Land areas in different categories based on highest profession level. Maybe 5 categories, noob to uber. Put unique mobs on every land area, with some exclusive loot, and codex. Make it worthwhile.

Also, remove the safe zone right next to the claim, that's just incredibly stupid.
 
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Changing them all to land on the same day at the same time and reduce the duration down to 1-3hours would be good. Gives more smaller pvp societys the ability to potentialy come out with a win instead of the same system we have had for many years practicaly where one super pvp society holds the monopoly
 
I dont understand, the whole conversation makes no sense to me

People demand to make the fort Fights easyer in order to enable more people to participate in the lg's

What you guys think my super long range rifle will do to all the <-200 hp people who are onehit anyways...
Now i am just one person and rly rly low sklled compared to the other people who do pvp. With 500 600 700 hp

Just understand the fact that pvp Was and will allways be about who got the bigest pockets, the best skills and the best avatar. It is called competition, if you are not a competitive player then pvp is not for you and thats perfectly fine.

Rather then complaining, go skill,
Setup a team of people, go develop a skilling strategy, help each other , grab some nice gear (does not have to be ul shiny top gear) and go for pvp

Come on guys... 3 to 4 months and you reach lvl 100, not even aggressiv gaming
Its rly not that hard

People demand to much nowdays,
They dont want to spend but still want to have the same benefits like someone who did spend

Yeah i do understand that some cant spend that much, but so is live, i had Times where i was not able to depo 10 usd , guess what ?! I played rig pvp in order to get peds to develop my Avatar, never complained about top tier ubers dominating the pvp, its common sense that there is someone somewhere better then you in every situation
 
i pvp quite often and have more skills than you think but wasting my ped on something that is currently pointless to even try against is just... a waste of ped? D:
but then again you'd say that as you don't want any competition for LGs as it makes you lose ped, im making suggestions for the game, not for hardcore who seem to be the only ones against this change so far..
Your definition of PvP is quite a bit different than most peoples I’d guess.
Also your suggestions only serve to spread your main opposition so thin as to avoid conflict and claim a land area without fighting. The real argument to be made is mechanical skill should be more meaningful, but at the end of the day its an RCE. Pay to win. In reality, they’d likely continue to dumpster you even if the skill ceiling was raised.
 
Your definition of PvP is quite a bit different than most peoples I’d guess.
Also your suggestions only serve to spread your main opposition so thin as to avoid conflict and claim a land area without fighting. The real argument to be made is mechanical skill should be more meaningful, but at the end of the day its an RCE. Pay to win. In reality, they’d likely continue to dumpster you even if the skill ceiling was raised.
That's the thing, some players imply here desire to participate in a pvp competition over LAs but in a way that would maybe not have to actually compete against the main pvp socs.

I'd like to point out something, very few people outside the lg pvp are aware... it only takes a few minutes to reset a claim.

And also, there is no other smaller pvp socs apart from the main 2 that are curently PVPing and this is mainly because the lack of incentive.

Recently, MA turned their attention to adding more PVP tools an raise the complexity but before PVP really starts to take off, one major aspect needs to be addressed: cost. Second, rewarding with something more meaningful, a carrot of some sorts. Other games have race fights and winners get a buff. Put a 10% reload buff (action) on Takuta, 3% crit chance on Vermillion, 12% crit damage on south shade, 10 extra auction slots on Red Sands, buff to ncrease crafting success, one one LA, buff to increase drop cost on mining on another, stuff liek that, that would determine others to join in, but again, costs needs to be addressed too. Because until the point where you get enough experience with the group, you have to take a lot of beating, for quite some time and that costs quite a bit.

There is going to be a LG revamp some day probably and we would be the happiest
 
Your definition of PvP is quite a bit different than most peoples I’d guess.
Also your suggestions only serve to spread your main opposition so thin as to avoid conflict and claim a land area without fighting. The real argument to be made is mechanical skill should be more meaningful, but at the end of the day its an RCE. Pay to win. In reality, they’d likely continue to dumpster you even if the skill ceiling was raised.
The only problem is, this post is not to do with me and was just a suggestion. Clearly people agree with me and i do know what im talking about as i have over 500 lootable kills (this is from actual lootable kills in ark and pvp4) and over 10,000 in regular pvp (rigs etc on planet) which sure isn't alot but its enough to know the system isnt working as currently i do not want to participate in landgrab as it is a flawed system.
 
The only problem is, this post is not to do with me and was just a suggestion. Clearly people agree with me and i do know what im talking about as i have over 500 lootable kills (this is from actual lootable kills in ark and pvp4) and over 10,000 in regular pvp (rigs etc on planet) which sure isn't alot but its enough to know the system isnt working as currently i do not want to participate in landgrab as it is a flawed system.
Hardcore members will be the first to tell you landgrab has plenty of flaws. We have lists of suggestions and support cases to fix all the bugs, and no not just things to our advantage but things that are just broken.

As it is currently, the need to fix all the issues at lg first and make a reason for people to want to attend and spend (other than just a pure hate of Hardcore).

Once the systems works, then sure find more ways to encourage more people to attend, but you might find that happens naturally once the fixes and incentive are in place. Changing the format before any of that is very much jumping the gun.

There are plenty of threads thinly veiled as a community positive project. But in reality as said many times in this thread this isnt locked content, anyone can do landgrab. Dumbing everything down in the game will be a slippery slope when no one has any reasons to want to skill up and be better at things.

I try not to use myself too much as an argument as it gets boring, but I am a prime example of someone who in less than 2 years went from lvl 50ish cryo to 220+, less than 250 HP to nearly 400, 300 odd k skills to over 600k etc. Why? Because I wanted to be better at PvP. Certainly ive still got ways to go to be up there with the best of them but I can hold my own against players much bigger than me, and PvP gives me drive and reason to continue to progress and be better. Please don't try to dumb everything down. Theres the noob rig for newer players wanting to have a go at PvP, but there ought to be something difficult too.

So yes, by all means help us in feeding back the importance of fixing the bugs at lg, how to better incentiivize people to take part etc before we try to push for format changes.
 
nepotism at its finest :wise:
What is this? You do realize this is a video game and people play it with their friends, family, their loved ones, right? This is not a corporation where people get hired wtf :)))


Pay to win.
That's just a myth. There are avatars geared to the teeth with over 500 HP that someone with a bit of experience, mechanical skill and an untiered LR 50-60 or similar DPS could absolutely destroy in 1v1 situation in PVP.
 
I do find it interesting however that there are plenty of threads about how to change things for others to the detriment of Hardcore, but nothing that would dare suggest anything of use, that would in turn actually be way more beneficial to newer players to want to skill up and take part.

Why do the people who want more reasons to compete at lg not create a thread to suggest unique mobs or missions on these lands? To suggest costs of fighting are reduced to 10% or players loot like mobs during battle?

All of these things would make lg more accessible for those on a lower budget and give those who really want to mount a formidable challenge a reason to do so, without changing entire formats or taking away reasons to skill.

Oh I know, that wouldn't achieve the real agenda. Can't do anything that might be favourable initially for HC even if it might be of much greater benefit to the wider player base over all.
 
Make Land Areas into battlegrounds with brackets.
Assign each land a restriction on how much max DPS/HPS/Protection you can equip while grabbing event is active.

Top tier players will get to compete vs top tier. Low tier will get to compete vs low tier. Everyone is participating. Everyone is having fun.
 
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wouldn't surprise me if there was an official in hardcore soc or at least very close ties
 
Hardcore members will be the first to tell you landgrab has plenty of flaws. We have lists of suggestions and support cases to fix all the bugs, and no not just things to our advantage but things that are just broken.

As it is currently, the need to fix all the issues at lg first and make a reason for people to want to attend and spend (other than just a pure hate of Hardcore).

Once the systems works, then sure find more ways to encourage more people to attend, but you might find that happens naturally once the fixes and incentive are in place. Changing the format before any of that is very much jumping the gun.

There are plenty of threads thinly veiled as a community positive project. But in reality as said many times in this thread this isnt locked content, anyone can do landgrab. Dumbing everything down in the game will be a slippery slope when no one has any reasons to want to skill up and be better at things.

I try not to use myself too much as an argument as it gets boring, but I am a prime example of someone who in less than 2 years went from lvl 50ish cryo to 220+, less than 250 HP to nearly 400, 300 odd k skills to over 600k etc. Why? Because I wanted to be better at PvP. Certainly ive still got ways to go to be up there with the best of them but I can hold my own against players much bigger than me, and PvP gives me drive and reason to continue to progress and be better. Please don't try to dumb everything down. Theres the noob rig for newer players wanting to have a go at PvP, but there ought to be something difficult too.

So yes, by all means help us in feeding back the importance of fixing the bugs at lg, how to better incentiivize people to take part etc before we try to push for format changes.
i agree but ive never spread a hate for hardcore, this post wasnt meant to spite you guys and i simply just want a better pvp system overall.
 
I do find it interesting however that there are plenty of threads about how to change things for others to the detriment of Hardcore, but nothing that would dare suggest anything of use, that would in turn actually be way more beneficial to newer players to want to skill up and take part.

Why do the people who want more reasons to compete at lg not create a thread to suggest unique mobs or missions on these lands? To suggest costs of fighting are reduced to 10% or players loot like mobs during battle?

All of these things would make lg more accessible for those on a lower budget and give those who really want to mount a formidable challenge a reason to do so, without changing entire formats or taking away reasons to skill.

Oh I know, that wouldn't achieve the real agenda. Can't do anything that might be favourable initially for HC even if it might be of much greater benefit to the wider player base over all.
Actually judging by the votes , the community thinks this would be pretty helpful.
 
Only thing you ever said that made sense to me.
It shouldn't just be two societies fighting it out. This would make potentially new pvp socs. Give more chance to them and increase overall pvp activity.

People against this is simply trying to keep their monopoly.
 
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That's the thing, some players imply here desire to participate in a pvp competition over LAs but in a way that would maybe not have to actually compete against the main pvp socs.

And also, there is no other smaller pvp socs apart from the main 2 that are curently PVPing and this is mainly because the lack of incentive
Precisely, most ppl don't bother. they know hardcore been winning for years and AO not winning. Why would someone make a new pvp soc with those odds? No incentive. Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.
More strategy with existing systems.
 
Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.
More strategy with existing systems.
It would be fun for sure, for a little time. But cost should be addressed first, to ensure people actually come and stay, not just do a one-time, see it's expensive and hard and be done with it forever... also incentive so it's worth financially to fight for extended periods of times. People misunderstood we don't want more stuff for LGs, we do, but before such a change would be implemented, would help a lot more if they would address some of the curent issues and we say this not to keep monopoly, but just because we know better and we know very few would stick around in current format of things...

Everyone in my soc wants more resons to PVP, not less... so we want it to be more rewarding so more people come and join the fun :)
 
Precisely, most ppl don't bother. they know hardcore been winning for years and AO not winning. Why would someone make a new pvp soc with those odds? No incentive. Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.
More strategy with existing systems.

Ok cool but what if hardcore still manage to win all Forts, whats next ?
 
Ok cool but what if hardcore still manage to win all Forts, whats next ?
Srsly, who cares about HC? Acting like you owe part of the game and every descussion around it is about you.
People just want to have a format they can participate and have fun. And its not the one you are trying to sell them.
Vote is clear. Its up to MA now to adress it.
 
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Ok cool but what if hardcore still manage to win all Forts, whats next ?
I don't deal with hypothetical realities. But it would simply mean that they would deserve it.
It would be fun for sure, for a little time. But cost should be addressed first, to ensure people actually come and stay, not just do a one-time, see it's expensive and hard and be done with.
Everyone in my soc wants more resons to PVP, not less... so we want it to be more rewarding so more people come and join the fun :)
For sure they can add QoL features to further improve the incentive to participate and to win LGs.
Personally it shouldn't be that costly to participate. The less cost the more potential players that would want to participate. Either add a % player input back as shrapnel like 95% per kill or add a buff that reduce cost per shot for players (only player vs player not mobs).
There is so many things they could add, not just for LG but ashi rig too.
 
There are some ideas here and there I do think could be ok or at least close to them, and also a lot I
doubt will work out when it goes from theory to real feature.

So I will not agree or disagree with any detailed idea atm, but what I do want to see is some changes in cost.
First thing they need to implement is option to be able to chose what ammo we want to use first.
Next step should be new ammo that only works for pvp, and reduce cost a lot, and also new slots
for gear so we can use add ons that reduce cost in decay also.
 
As i can see there are two agendas here.

Those who wish change and those who wish status quo to remain.

Can't blame either side. Feelings run hot, but there's no need to bully or belittle others just because they dont share your viewpoint. That tells me more then 1000 words about your character and values.

Hopefully MA finds way to satisfie both groups needs. 🙂
 
those who wish status quo to remain
This is a misconception. It is not that we want the status quo to remain. I wish people would stop rolling over someone else’s lack of understanding or agenda.

In reality, we do want change. We want PVP to become more rewarding and more appealing to a wider range of players. For that to happen, more needs to be adjusted than simply running all LGs at the same time.

If players lose heavily and gain nothing from the experience, most will not return. But if the fights are more affordable and offer at least some return, such as ammo, shrapnel, or small loot from kills, people will be far more likely to come back and participate again.

Running all LGs simultaneously will not solve the core issue. It will likely reduce overall fighting by spreading players too thin and increasing the time between events.

We take part in every LG because we enjoy the battles. However, meaningful improvement means making PVP more accessible, rewarding, and sustainable, not just changing the schedule.
 
Option 1:
Introduce more "incentives" into PvP and make it more profitable (which will motivate more people to participate) than it is rn without overhauling the system.

Result:
1. Same group will rake even more benefits than before.
2. Participation will be as limited as before, due to the same issues that dissuade people from participating right now (core problem discussed in the OP), which never got fixed by simply throwing more money into the winning cup.

Option 2:
Same time for all Land Grabs.

Result:
1. More room to participate.
2. No longer carrying issues from the old system.
3. More people get to win prizes and spend on decay.

Hm....
 
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Option 1:
Introduce more "incentives" into PvP and make it more profitable (which will motivate more people to participate) than it is rn without overhauling the system.

Result:
1. Same group will rake even more benefits than before.
2. Participation will be as limited as before, due to the same issues that dissuade people from participating right now (core problem discussed in the OP).

Option 2:
Same time for all Land Grabs.

Result:
1. More people are incentivized to participate
2. More people get to actually participate, no longer carrying the burdain of the old system.
3. More people get to win prizes and spend on decay.

Hm....
They know this, its just a defence mechanic because if it changes there meal tickets gone.
 
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