I see you learn from the best.I'd be willing to almost donate my house as a prize if this got revived. I won't, it is too expensive but it sounds good to write that knowing it will never happen
I see you learn from the best.I'd be willing to almost donate my house as a prize if this got revived. I won't, it is too expensive but it sounds good to write that knowing it will never happen
Your definition of PvP is quite a bit different than most peoples I’d guess.i pvp quite often and have more skills than you think but wasting my ped on something that is currently pointless to even try against is just... a waste of ped? D:
but then again you'd say that as you don't want any competition for LGs as it makes you lose ped, im making suggestions for the game, not for hardcore who seem to be the only ones against this change so far..
That's the thing, some players imply here desire to participate in a pvp competition over LAs but in a way that would maybe not have to actually compete against the main pvp socs.Your definition of PvP is quite a bit different than most peoples I’d guess.
Also your suggestions only serve to spread your main opposition so thin as to avoid conflict and claim a land area without fighting. The real argument to be made is mechanical skill should be more meaningful, but at the end of the day its an RCE. Pay to win. In reality, they’d likely continue to dumpster you even if the skill ceiling was raised.
The only problem is, this post is not to do with me and was just a suggestion. Clearly people agree with me and i do know what im talking about as i have over 500 lootable kills (this is from actual lootable kills in ark and pvp4) and over 10,000 in regular pvp (rigs etc on planet) which sure isn't alot but its enough to know the system isnt working as currently i do not want to participate in landgrab as it is a flawed system.Your definition of PvP is quite a bit different than most peoples I’d guess.
Also your suggestions only serve to spread your main opposition so thin as to avoid conflict and claim a land area without fighting. The real argument to be made is mechanical skill should be more meaningful, but at the end of the day its an RCE. Pay to win. In reality, they’d likely continue to dumpster you even if the skill ceiling was raised.
Hardcore members will be the first to tell you landgrab has plenty of flaws. We have lists of suggestions and support cases to fix all the bugs, and no not just things to our advantage but things that are just broken.The only problem is, this post is not to do with me and was just a suggestion. Clearly people agree with me and i do know what im talking about as i have over 500 lootable kills (this is from actual lootable kills in ark and pvp4) and over 10,000 in regular pvp (rigs etc on planet) which sure isn't alot but its enough to know the system isnt working as currently i do not want to participate in landgrab as it is a flawed system.
What is this? You do realize this is a video game and people play it with their friends, family, their loved ones, right? This is not a corporation where people get hired wtfnepotism at its finest![]()
That's just a myth. There are avatars geared to the teeth with over 500 HP that someone with a bit of experience, mechanical skill and an untiered LR 50-60 or similar DPS could absolutely destroy in 1v1 situation in PVP.Pay to win.
i agree but ive never spread a hate for hardcore, this post wasnt meant to spite you guys and i simply just want a better pvp system overall.Hardcore members will be the first to tell you landgrab has plenty of flaws. We have lists of suggestions and support cases to fix all the bugs, and no not just things to our advantage but things that are just broken.
As it is currently, the need to fix all the issues at lg first and make a reason for people to want to attend and spend (other than just a pure hate of Hardcore).
Once the systems works, then sure find more ways to encourage more people to attend, but you might find that happens naturally once the fixes and incentive are in place. Changing the format before any of that is very much jumping the gun.
There are plenty of threads thinly veiled as a community positive project. But in reality as said many times in this thread this isnt locked content, anyone can do landgrab. Dumbing everything down in the game will be a slippery slope when no one has any reasons to want to skill up and be better at things.
I try not to use myself too much as an argument as it gets boring, but I am a prime example of someone who in less than 2 years went from lvl 50ish cryo to 220+, less than 250 HP to nearly 400, 300 odd k skills to over 600k etc. Why? Because I wanted to be better at PvP. Certainly ive still got ways to go to be up there with the best of them but I can hold my own against players much bigger than me, and PvP gives me drive and reason to continue to progress and be better. Please don't try to dumb everything down. Theres the noob rig for newer players wanting to have a go at PvP, but there ought to be something difficult too.
So yes, by all means help us in feeding back the importance of fixing the bugs at lg, how to better incentiivize people to take part etc before we try to push for format changes.
the amount of delulu is surrealwouldn't surprise me if there was an official in hardcore soc or at least very close ties
Actually judging by the votes , the community thinks this would be pretty helpful.I do find it interesting however that there are plenty of threads about how to change things for others to the detriment of Hardcore, but nothing that would dare suggest anything of use, that would in turn actually be way more beneficial to newer players to want to skill up and take part.
Why do the people who want more reasons to compete at lg not create a thread to suggest unique mobs or missions on these lands? To suggest costs of fighting are reduced to 10% or players loot like mobs during battle?
All of these things would make lg more accessible for those on a lower budget and give those who really want to mount a formidable challenge a reason to do so, without changing entire formats or taking away reasons to skill.
Oh I know, that wouldn't achieve the real agenda. Can't do anything that might be favourable initially for HC even if it might be of much greater benefit to the wider player base over all.
Precisely, most ppl don't bother. they know hardcore been winning for years and AO not winning. Why would someone make a new pvp soc with those odds? No incentive. Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.That's the thing, some players imply here desire to participate in a pvp competition over LAs but in a way that would maybe not have to actually compete against the main pvp socs.
And also, there is no other smaller pvp socs apart from the main 2 that are curently PVPing and this is mainly because the lack of incentive
It would be fun for sure, for a little time. But cost should be addressed first, to ensure people actually come and stay, not just do a one-time, see it's expensive and hard and be done with it forever... also incentive so it's worth financially to fight for extended periods of times. People misunderstood we don't want more stuff for LGs, we do, but before such a change would be implemented, would help a lot more if they would address some of the curent issues and we say this not to keep monopoly, but just because we know better and we know very few would stick around in current format of things...Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.
More strategy with existing systems.
Precisely, most ppl don't bother. they know hardcore been winning for years and AO not winning. Why would someone make a new pvp soc with those odds? No incentive. Making all LGs at once would spread the two socs out giving incentive and more fighting chance for new socs, also top socs would have to choose what they want to focus on for guaranteed win.
More strategy with existing systems.
to cry even more for equality of outcome.whats next ?
Srsly, who cares about HC? Acting like you owe part of the game and every descussion around it is about you.Ok cool but what if hardcore still manage to win all Forts, whats next ?
I don't deal with hypothetical realities. But it would simply mean that they would deserve it.Ok cool but what if hardcore still manage to win all Forts, whats next ?
For sure they can add QoL features to further improve the incentive to participate and to win LGs.It would be fun for sure, for a little time. But cost should be addressed first, to ensure people actually come and stay, not just do a one-time, see it's expensive and hard and be done with.
Everyone in my soc wants more resons to PVP, not less... so we want it to be more rewarding so more people come and join the fun![]()
This is a misconception. It is not that we want the status quo to remain. I wish people would stop rolling over someone else’s lack of understanding or agenda.those who wish status quo to remain
They know this, its just a defence mechanic because if it changes there meal tickets gone.Option 1:
Introduce more "incentives" into PvP and make it more profitable (which will motivate more people to participate) than it is rn without overhauling the system.
Result:
1. Same group will rake even more benefits than before.
2. Participation will be as limited as before, due to the same issues that dissuade people from participating right now (core problem discussed in the OP).
Option 2:
Same time for all Land Grabs.
Result:
1. More people are incentivized to participate
2. More people get to actually participate, no longer carrying the burdain of the old system.
3. More people get to win prizes and spend on decay.
Hm....