- Jun 8, 2006
- The Prodigy
- Avatar Name
- Shawn Thark Columbo
Thank you so much for the great and comprehensive summary m8! Really appreciate it.Hi Thark,
1) The reward you are mentioning is already in place when you "loot the toxic shot" of a player in lootable pvp, usually 1-5ped, but can be up to 5000ped+. Big fights in lootable pvp are always very fun and happens way too seldom as most players tend to avoid lootable pvp. Also the cost will in 99% of the cases outweigh the gain, by far.
In normal pvp zones there are just expenses, and looked upon as a complete waste of money, although most of the spending will be returned in loot.
The "capture the flag" thing you mention can be compared with the land grab, that's where you can find most big fights throughout the year. But the way land grab works nowadays is very imbalanced, and it will always be the top 2 strongest pvp societies fighting for them, as other societies wont stand even a tiny chance.
To promote land grab more, MA could start all lang grabs off at the same time, like in the old days. Societies already holding a land should be banned from going to other on-going LGs to help people out or claim more lands. The ownership period should also last longer (6-12 months?) so it would be easier for the holders to make events on their land, at the current status if an event is made and the land is lost on the next fight, everything will be cancelled.
2) There are already incentives in place to have more people in PVP zones (good mobs and resources). I think most people are happy with the activity level in lootable pvp zones today, the issue is the massive amount of exploiters which destroys the whole risk-reward structure of the zones.
In short, I think most pvpers want fixes\improvements to the current system, this would automatically make pvp more interesting for a broader audience and attract more people.
Seems to me, Raffaele Meiers, you have a very specific idea that you'd like to see implemented? I can see a few issues with it, but mostly I guess it seems a good idea to me too.
The other stuff about people exploiting things; I guess I would use every advantage I can too in a pvp situation. I'm not sure I would call this an exploit, if exploit means that MA can punish you for it. Just because I think in PvP with real money on the line, the system needs to be tight. Because I feel that pvp would be the most competitive where you should be able to use every tiny little advantage you can get. So I feel, yeah if there is an easy way to avoid the whole point of lootable pvp, then maybe MA should have a look at it, so as to make it more fun for everyone. Tho, figuring out how to get an edge in pvp is the whole fun, no? IF the system is solid, then finding that one corner on some counter strike map where you can shoot someone 1/10th of a second earlier seems like fun? (I dunno if that sentence makes sense, never played CS but it seems sensical)
Reading Cirrus's fort event comment kinda makes me wanna try that. We'd need someone impartial setting up roughly equal teams so its not a total stomp but shooting 6 mins of ammo for an hour of fun with the chance to win the loosing teams ammo, seems like an awesome event. Might actually even be similarly bad ass as WOF, no? Countries competing against each other, not only for glory but also for a few PED in loot for a won event? Seems like something someone who is into pvp should set up. Id def participate in that pvp tournament, noob that I am even.
Anyway, thanks for informing me. Hope MA eventually makes PvP fun.