aCombining items with different eco
Amping and other enhancements changes your economy rating
So for example imk2+a104
cost (decay plus ammo)= 15.255+3.0203
imk2 eco rating=90.4%
a104 eco rating=83.3%
How are the economy ratings calculated compared to dpp?
Thanks to information in this thread, the following applies
Economy rating =11.5*DPP^2!- 44*DPP + 41.9
This has a solution that:
An item with max DPP of 2.05 or lower will be 0.
the max attainable economy rating happens at 4.86DPP (old imk2+3 eco hancers would confirm this)
yet to be confirmed:
How do enhancers affect economy rating (dmg enhancers are easy)
What does economy rating actually imply, other than what we already knew?
e.g. does overamping increase loot?
Does adding eco enhancers do anything?
Lastly, MA are known for implementing piecewise functions (e.g. skill gains) rather than simple curves, so the above could be off, however it validated all data point within <0.1%, so it is a sound model.
I believe it is based on the timing and wording of DME's quote and Anhite's quote...That's not the official Dark Moon Enigma avatar right?
[/URL][URL="http://www.monria.com/forum/threads/gratz.4175/#post-24320"]Thanks, I think ... this is totally weird because first, you posted this thread in Ant's Ask Me Anything section of the forum (I moved it), and second, I have NO idea what global you're talking about because I had several yesterday on Yogs.
Which one of those 'types' that it is I have no idea... probably an 'employee account'... but he does mention a marketing avatar, so it may be a different type?The Official Avatar Guidelines lay out the rules for four different types of avatars and what they can and cannot do, but other than the regular EU avatar, which is your personal avatar that you started PE/EU with, all of the others are tagged through coding and activities monitored. The four avatars in question are Incognito (secret), Official (gold star over head), Role Playing (RX Units and any storyline character that will play a key role in the evolution of a planet), and Personal avatars which are not tagged unless there's a very good reason to be so.
There are also two types of Restricted Accounts ... Employee Accounts which are those who are employees of MA, PPs, Marketing Associates, etc., and Demo Accounts used for investors, journalists, and other such individuals in order to show them part, or all of EU during a limited period of time.
DME is a player with a single avatar, MS9 (her former avatar) was put on ice by my request so she is free to play and global as she sees fit. We have a commercial agreement that includes a PED payment for her to use at her discretion and I encourage this to be used to play the game but more often than not she blows it giving away freebies to people
MFM is an avatar I requested for Virtualsense (my company) from Mindark to be used to administer the free flight program that I fund. This is completely transparent and monitored by MA. It is administered by myself, @Dark Moon Enigma, @Kendra or @Pusherman, its sole purpose is to manage the Yamato and is controlled by representatives of my company. Admittedly it is mostly managed by @Dark Moon Enigma and as we all know she does most of the work around here!!!
and in a later response after a couple of more concerns and questions about this:Hi mastermesh,
Thank you for contacting us.
We do currently not have any information about this, so we will unfortunately not be able to comment on this post.
However, no regular participants of Entropia Universe will not be allowed to create multiple avatars.
Thank you for understanding.
Hank | Entropia Universe Support
so I guess moon owners are apparently not "regular participants of Entropia Universe." If you can get support to give you a definition of what exactly that means and at what level an individual is no longer considered to be a "regular participant of Entropia Universe" you are doing better at getting some answers about this type of thing than I was.Hi mastermesh,
As stated in our previous reply:
We do currently not have any information regarding this.
If these avatars have multiple avatars, it is to be able to run and sustain their business inside of Entropia Universe and not to use them as alt avatars.
In these cases, they would have been specially approved and monitored by Mindark
It has nothing to do with level, but we can imagine that it all depends from case to case.
To put this in a simplistic way.
If you do not have permission from us, you are not allowed to have multiple avatars.
Thank you for understanding.
Hank | Entropia Universe Support
All text communication originates from chat channels. The default chat channels are: Local, Trade, System, Globals, Rookie, Society, Society Seniors & Private Messages.
Custom channels can also be created using the /create command (see below). By default, custom channels are private; the creator of the channel can then invite other members to the channel. Alternatively, custom channels can be made public using the /set command (see below), which allows other participants to /join a public custom channel.
The communications from channels are displayed in chat tabs. There are two default tabs, Main and System, which cannot be removed from the main chat window and have some restrictions on channel management. Custom chat tabs can be created by right-clicking on an existing chat tab and clicking the ‘New Tab’ option. The right-click context menu also offers other tab customization options, such as setting the fade, color and channel settings of a tab. A chat window can have a maximum of 10 chat tabs. Additional chat windows can be created by dragging a custom chat tab’s header outside of the main chat window. Detached custom tabs can then be grouped together in a new chat window.
New messages in unfocused chat tabs display an indicator when the tab contain unviewed messages.
Links, avatar names, channels and items can be copied to the clipboard via the right-click context menu.
All links have a set of options accessible through the right-click context menu.
You now have a permanent ignore list. Use the right-click context menu or the /ignore command to ignore a player. View your ignore list with the /ignorelist command.
The TAB key can be used to auto-complete avatar names in commands.
The TAB key can be used to switch channels when the input field for a chat tab is in focus.
A voice quick bar is available for options, mute and mic.
Privacy Status Commands
/afk - Sets privacy status to AFK (Away From Keyboard).
/dnd - Sets privacy status to DND (Do Not Disturb).
/invisible - Sets privacy status to invisible mode.
/online - Sets privacy status to online.
Channel Input Commands
/custom - Change the current input channel to an existing custom channel.
/local - Change the current input channel to the Local default channel.
/officers - Change the current input channel to the Society Seniors default channel.
/rookie - Change the current input to the Rookie default channel.
/society - Change the current input to the Society default channel.
/team - Change the current input to the current Team channel.
/trade - Change the current input to the Trade default channel.
Channel Management Commands
/create (or /c) - Create a new custom channel. Channel names must start with a "#" symbol and may not contain spaces.
/deop - Remove channel operator status from a channel member.
/invite (or /i) - Invite a player to a custom channel.
/join (or /j) - Join a public custom channel
/kick (or /k) - Kick someone out of a private custom channel.
/leave (or /l) - Leave a custom channel.
/listchannels - Lists channels with names containing
/listmembers - Lists all members of a custom channel.
/listmuted - Lists all muted members of a private custom channel.
/mute (or /m) - Mute a member of a private custom channel.
/op - Grant channel operator status to a channel member.
/set (or /s) or - Sets a custom channel privacy status to public or private.
/unmute (or /um) - unmutes a muted member of a private custom channel.
/unmuteall - Unmutes all muted members of a private custom channel.
Contact Management Commands
/ignore - Ignores an avatar. All further chat communication from an ignored avatar will be blocked.
/listignored - List all ignored avatars.
/return (or /r) - Reply to the latest received private whisper.
/unignore - Remove ignore status from an avatar.
/whisper (or /w) - Send a private whisper to someone.
/emote (or /em) - Perform the specified emote. use /emote ? for the available emotes.
/help (or /?) - View help on a specific command. If a command name is not specified, a list of available commands is displayed.
/pos (or /p) - Create a position link with your current coordinates in the text input field.
Each tool, weapon, clothes, basically everything a player can utilize has a specific basic value. This base decreases by a certain preset amount every time an object is used until it reaches almost zero value and has to be "repaired".
The correlating amount of the in-game currency PED and therefor 10:1 US-Dollars of what the item decays gets distributed 50:50 between Mindark PE AB as operator of the Entropia Universe and the planet partner where the participant has the account registered and pursuing its activities, in our case First Planet Company and Planet Calypso.
Another source of income are fees and commissions attached to the in-game auction and player's shops. Every sale on the auction and shops produces a sales commission that also gets shared 50:50 between Mindark and the Planet Partner.
-------------------When getting a bonus shrapnel loot in a "Highest single loot" or "Most Loot" event on a land area, the bonus part (the larger stack of shrapnel) of the loot does not count towards the event scoring. This is because the bonus loot does not come from the monster itself on the land area but from a separate pool generated by activity everywhere in the game. This bonus part of the loot is therefore not counted as a loot in the land/event area and is not taxed or scored.
This is however very confusing during events so we will look into changing it so that bonus shrapnel does count towards the event scores.