Ferial
Old Alpha
- Joined
- Jul 4, 2012
- Posts
- 792
- Location
- Sweden
- Avatar Name
- Chris Ferial Book
Since i've been getting questions in-game requesting sources for statements I've made it appears as though many players have missed these statements. Figured I´d save them in a post so I can just link this post instead of having to find the posts each time, as well as inform anyone on PCF who might have missed them aswell.
Regarding efficiency and/or DPP
Regarding personal loot pools.
Regarding turnover and/or return stabilization
Regarding “defensive” decay returns.
Regarding paid markup returned in loot
Regarding taxes on LAs
Regarding unmaxed item usage
Regarding various “tinfoil” arguments.
DISCLAIMER: These statements were made prior to the implementation of looter professions. As such the percentage referenced in the return stabilization part (close to the expected 96%+ for 200,000 loot instances) may no longer be true.
PS. In some cases there is context to the statements in the threads/topics the quotes come from. If you want to learn more, click the little arrow next to the name in the quote and go read the discussions that prompted the statement
Regarding efficiency and/or DPP
The efficiency stat on items are not directly tied to it's DPP. All existing items had their efficiency set based on their current DPP in order to keep their relative "economy" compared to each other in place. The IMK2 was by far the most economic/high DPP weapon in the game and therefore now has the highest efficiency, the Swine Deluxe was among the least economic/lowest DPP weapons and therefore now has among the lowest efficiency.
The efficiency does not have to be proportional to the DPP of the item but currently they usually are. There are however a couple of exceptions to this such as scopes which have a DPP of 0 (as they do no damage) but still have a fairly high efficiency stat.
There also seems to still be a lot of confusion in regards to what "Efficiency" does. Efficiency has a direct effect on the overall TT return, it does not directly affect loot composition.
No, DPP and Efficiency are not the same thing. DPP affects loot composition and critical hit/damage etc affect the DPP. Efficiency directly affects average TT return by 0-7%.
Regarding personal loot pools.
No, there still is no personal loot pool.
Regarding turnover and/or return stabilization
The amount of turnover isn't very relevant to the average return or volatility in return for any individual player. To reach a stable average return it's really the amount of loot instances or creatures killed that matters. As an example, if a player kills 2 Sand Kings spending about 5000 PED to do so the expected loot returned on those 2 kills can vary greatly. If instead killing 200,000 Punies also about 5000 PED the expected loot return is going to be very close to the expected average of 96%+ seen in the 2017 group. A more realistic example of this is perhaps spending 300 PED hunting Proterons vs spending 300 PED hunting small Argonauts where the Argonaut hunt will usually yield similar results and the Proteron hunt results can be all over the place since the loot events are so few.
The reason turnover is chosen as the metric to present these statistics is because number of kills doesn't really say much about which level of players are in which category since anyone can kill a large number of mobs if they are small enough.
Turnover or PED "Cycled" is all PED decayed/destroyed/spent on killing a creature, this means decay for weapons, armor, ammo, healing, attachments etc. It has nothing to do with deposits, trade terminals or repair terminals etc.
Regarding “defensive” decay returns.
Most of the decay from healing and using armor is now compensated for in the loot of the mob. On top of this the actual amount of decay to the armor per damage absorbed was reduced greatly. Overall the cost for healing and armor usage is less than 5% of what it used to be.
Regarding paid markup returned in loot
The loot system never accounts for markup. Not on markup spent on things like enhancers or limited weapons, nor on markup gained from loot such as oils, items and ESI etc, markup values are just transactions between players.
Regarding taxes on LAs
Land areas simply take a cut based on the set tax amount from each loot from creatures spawned in the area or mining claims found in the area.
Regarding unmaxed item usage
There is no separate added "punishment" for not using a maxed weapon. The downside of using non-maxed weapons is still just a consequence of not doing the full damage potential and missing a few extra shots.
Using weapons that you do not have maxed skills for now has a considerably smaller negative impact on the "loot value" than it did in the past. Not dealing the full potential damage with each shot used to negatively affect the "loot value" returns greatly but now primarily negatively affect the "loot composition". For the "skill misses" (not evades) these still do affect your "loot value" returns negatively as they did in the past.
However as stated in the Dev notes #11
"A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants." So the decay and ammo usage generated by missed attacks can sometimes find its way back to you.
With that said MindArk still always recommend using maxed out equipment for better results but the downside to not doing so is now smaller than before.
Regarding various “tinfoil” arguments.
Repairing simply moves PED from one place to another much like buying/selling things from the TT, neither has an effect on loot or MindArk revenues.
DISCLAIMER: These statements were made prior to the implementation of looter professions. As such the percentage referenced in the return stabilization part (close to the expected 96%+ for 200,000 loot instances) may no longer be true.
PS. In some cases there is context to the statements in the threads/topics the quotes come from. If you want to learn more, click the little arrow next to the name in the quote and go read the discussions that prompted the statement
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