- Jul 4, 2012
- Avatar Name
- Chris Ferial Book
oh for the love of god, this is no miracle.Ye, this statement -> "there is no personal loot pool", to me looks like BS.
For example, how the system calculate the 94% return on 1000 or 10000 kills if there is no personal loot? That statement mean that every mob kill is independent calculation! Or im the Pope!
What MA has posted, is simply an average. You do know how averages work right? if 50 people have 0% return and 50 people have 100% return the average will be that "everyone" has 50% return.
The people who have 0% return will dream of having 50% return, the people who have 100% returns have nightmares about having 50% returns, in reality, it´s a 50/50 split, and noone has 50% returns.
If a casino has 96% RTP (Returned to player) on a game, do you thing every single wager is going to return 96%? No, simply because noone would play the slot if you bet 100$ and got 96$ back on every swing.
It works exactly the same here, like it or not, this game is a casino, HOWEVER (and that´s a big however) You have choices to make on what kind of "chips" you would like to collect (and these depends on your skills)
it´s all in the multipliers.
let´s say 50% of the loot instances are set to loot 50% of the wager cost, we now have 25% RTP.
let´s say next to those 50% we have 25% of the loot instances set to loot 75% of the cost to play. you know have 43,75%RTP
lets say next to those, you have 20% of the loot instances set to loot 100% of the wager cost, we now have 63.75% RTP
let´s say you have 2,5% return 250% of the wager cost. we now have 70% rtp
let´s say you have 1% return 5000% of the wagers cost. we now have 75% rtp.
let´s say you have 1% return 10000% of the wagers cost, we now have 85% rtp.
let´s say the remainder 0.5% return 20000% of the wagers cost we now have 95% rtp.
this way, MA never pays out more than 95% of their income, the average return is 95% over the entire playerbase. but the returns can vary quite vastly within the playerbase.