Suggestion: Loot 3.0 ideas

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Only thing i would change is a bit less shrapnel and few more mats in loot.
 
The difference of my playing with more careful users may be: more big mobs and higher mining amps

(FOMA L13 amped mining, Proteron, Leviathan, ...)

Should i be punished with repeated bankruptcies? Or it is happening to everybody as MA's way of making people pay in (not wise at all for MA in long run, not fun for us at all too)!

Maybe we can help MA and ourselves by suggesting new ideas:

https://www.planetcalypsoforum.com/forums/showthread.php?315373-Loot-3-0-ideas

No it happens to everyone its just massive cycles before you hit something.

My state of play these days and has been for a few years is i just blitz the game for a few days and log off for 4 months or more. As a daily game hunting is boring beyond belief, mining is boring, In fact if your playing the game right its actually boring believe it or not. If you enjoy hunting mobs through waves switching etc etc getting shrapnal all the time then fair enough not my cup of tea.

Getting the negative stuff aside i do still enjoy it doing some events and stuff but for me its just not a game i could do weekly due to poor design on loot system. It just doesn't keep my engaged or eager to play more tbh. Its great just in small doses so i will leave it at that.
 
old system was the real dynamic, not this buffon system!
Sorry mate i cant agree with you here.
Agree 100%. I had a couple of HOFs with the old system mining and hunting as a beginner. So much fun and excitement. No HOF whatsoever with the new system. With the new system, a $100 US last me a couple of days of playing and that is it.
 
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The present loot and mining return system looks like a Dracula without any sense of how much blood it draws from the victims, i.e. players. Return does not match the said statistics given all of what said in this discussion before. Paid in about another 1k Euros this month and has been brought to almost zero without even remotely matching return given weapon etc. stats (this is the case all in all for a too much long time). Dashboards for return stats are highly needed. When someone supports a game with ~5k+ Euros in about one year and more than that before, they want to see fairness, not to meet a greedy Deposit Dracula!
When someone pays ~12k Euros to this game, if it takes all in all 5 to 10 percent depending on weapon spec etc., and leave the rest to the player it is still a big win for MA (0.6k - 1.2k for the game). At some point, and not after ages, MA should give us back the extra money they have taken from us and change the logic of the loot to Loot 3.0, such that after you lose 10 percent of the deposit, the win/loss chance is decreased and it becomes really a game not a boring and inefficient casino.

The advertised average return stats of 95% and 98% are also misleading and can cause MA legal problems. That can be solved by:

1. better explanation of loot system and cycles and chances "from the beginning",
2. and a Loot 3.0 enhancement after 5 to 10 percent loss of deposit (depending on weapon choice etc.),
3. the big HOF/ATH making up huge loss not taking ages for high-payers,
4. and dashboards for return for those who have paid over 1k USD.

We want fun and fairness, are you listening MA? Do you want us to recommend you to others or be bored and feel robbed and even maybe some of us send a lawyer to court?

Your business model should not rely on "victims", it should rely on "fair game and consequently more players".

If the CEO cannot do it, then change him.

Please add sustainability, transparency and fairness to the game.

All the best.
Arm

PS - adding places such as the volcano cave makes the game more fun. The present robot and CDF instances and the story and design behind these are boring and sometimes very boring imo.
PS2 ;) - previous Halloween instance was quite more fun, more theme and mystery and ... is needed, not just a boring hunting arena...
 
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And by the way, if MU is not calculated in loot return, winning the rings shouldn't badly affect loot. I won a Halloween Ring at some point and sold and invested the money in hunting (and mining) and that's ALMOST ALL GONE as well (save some bits of skills) !

The loot and mining and crafting return details must be explained to new players and the game should not make money on mal-informing.
 
Money is made by hard and smart work, analysis and not with gambling. Loot system is quite okish now and i dont see reasons to change it. Dont expect to survive in this hard game if you mine in taxed areas with lvl13.
 
Money is made by hard and smart work, analysis and not with gambling. Loot system is quite okish now and i dont see reasons to change it. Dont expect to survive in this hard game if you mine in taxed areas with lvl13.

1. I usually hunt these days and anyway my mining and hunting stats do not match with the return, given all the details including MU and tax.

2. I make money at work and my job does include much analysis. I am here for fun. I am not looking for gaining money here, I am looking for good and fair service: to give "fair" money for "fair" entertainment in a VR Community. I'd say up to 10 percent of the deposit for normal/generous players (and 5 percent for very economic players). The rest should remain for you for a very long time in form of equipment, non-HOF hunting, less-skill-gain hunting/mining/crafting etc. You should accumulate Entropia Wealth by constantly paying in.

3. The players should gradually be given back the extra money they have been charged unfairly (more than that 5-10 percent)
 
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Idea: MA can also consider giving excellent non-tradable items to high payers (gun, airplane, ...) as loot, to make up for part of the problem and help them accumulate some sort of Entropia Wealth in their VR World.
 
@Arm

I recommend you stop playing EU cause your going to keep loosing peds, several times people told you some points you should consider changing but you just ignore them and keep complaining. Use your brain and maybe learn how do properly do some math and start keeping a log of out vs in (that might surprise you) instead of posting random guestimated numbers.

Wish you the best and stay safe out there.
 
Ok, what i said still stands.
 
@Arm

I recommend you stop playing EU cause you going to keep losing peds, several times people told you some points you should consider changing but you just ignore them and keep complaining. Use your brain and maybe learn how to properly do some math and start keeping a log of out vs in (that might surprise you) instead of posting random guestimated numbers.

Wish you the best and stay safe out there.
Very helpful. You look like someone with a huge brain.
 
The advertised average return stats of 95% and 98%
Nowhere it promises that kind of return personally to every player, it's the average among the userbase. It's like the worldwide median annual household income is around $10,000 and that includes everything between Norway ($50,000) and Burundi ($700).

But unlike the average Burundian you are in a lot more control over the mess you are in.
 
Nowhere it promises that kind of return personally to every player, it's the average among the userbase. It's like the worldwide median annual household income is around $10,000 and that includes everything between Norway ($50,000) and Burundi ($700).

But unlike the average Burundian you are in a lot more control over the mess you are in.

Who said 95-98 personally to everyone? We understand what you said.
When you pay 5k and it goes with a return of 50 percent (and continues more or less in much worse than 95% cycles), another 8k and 70 percent, another 6k and 65 percent, .... (repeatedly and frequently, not matching gun etc. spec)
When you see new rules not disclosed and clarified at the beginning ...
When no returns dashboard is provided ... (earning from lack of transparency)
When a "victim" business model dominates ...

There should be "Change", perhaps a Loot 3.0 (and Mining Return 3.0).
 
arms issue isn't loosing ped, it's how quickly they're lost.

And how late they might be recovered "often to a low/medium extent" statistically.

If the game took 5-10 percent of the deposit, it would be normal to me (that would look fair, at least to me).
 
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There should be "Change", perhaps a Loot 3.0 (and Mining Return 3.0).

idk, since i've returned a few months ago the returns have been rather high and quite stable for me (90-100% TT-return every 2-3 days, often even every day)
 
@Arm

I recommend you stop playing EU cause your going to keep loosing peds, several times people told you some points you should consider changing but you just ignore them and keep complaining. Use your brain and maybe learn how do properly do some math and start keeping a log of out vs in (that might surprise you) instead of posting random guestimated numbers.

Wish you the best and stay safe out there.

You don't seem to understand, if I do amped mining in taxed area I know the MU etc., and same for hunting, but it does not add up given all that and this game seems to have too many victims and a flawed business model which CAN be made better.

Maybe it adds up after ages, years, but it is both too late and unfair returns numbers exist frequently, a business model based on victims not happy players advertising the game. We do not want a casino here, nor being tied to boring strategies.

E.g. when you do amped and taxed mining and the average returns for you is like 50% rather than 75%, and has been so for a long time, it becomes unfair. The game could count on approximately 10% towards high-gain/high-loss and could switch to a much more lenient loot after that such that people who regularly pay in can accumulate wealth, not feeling robbed, promoting the game, and attracting more players to the game.

I even have good ideas how to help effectively with its traction.
 
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Honestly, that people from MA post here does not help MA, it helps MA when they listen well to their clients and be innovative and flexible even to the level of transforming their business model.

We are at your side, we are your sponsors, listen well.

Transparent returns dashboards for those who have paid above 1k usd and active discussions for Loot 3.0 (Mining Returns 3.0) can be good starting points.
 
And questions:
Why should the exact statistical formula for loot be a secret? At worst, it will be a spoiler you can choose not to explore.
Is it not because the "victim" business model will be exposed if it becomes transparent?
How much does MA earn from 100 usd paid in? How much the lucky few? mean/variance considerations? Should it remain so? Is there not any better model? Has MA become lazy, not rethinking its business model?
 
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The more you cycle the less percentage you loose.
Source: Devnote #14
 
idk, since i've returned a few months ago the returns have been rather high and quite stable for me (90-100% TT-return every 2-3 days, often even every day)

Thanks for sharing. If you don't mind:

1. How much is your gear worth?

2. How much is your "total paid in" to "present net worth" ratio?

3. How much is your total cycled peds?


4. If the answer to the above is interesting, then the last question may be: how many others are like you if you constantly hit ~95%?
 
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The more you cycle the less percentage you loose.
Source: Devnote #14


You don't want it to take aaages, do you? ;) (and please refer to the above posts as well)
 
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All that said, I do acknowledge that it is very complex to run it in fair, fun and profitable way for MA.
 
1. How much is your gear worth?

idk, usually using armatrix LR-25 for hunting, unamped f-101 for mining, QR30-100 BPs for crafting.

2. How much is your "total paid in" to "present net worth" ratio?

1:5 to 1:10
3. How much is your total cycled peds?

didn't track, should be the usual 50-100k over the period of 3-4 months
500-4k on a 3 days basis.

4. If the answer to the above is interesting, then the last question may be: how many others are like you if you constantly hit ~95%?

no idea how many are making use of the "10k" mechanic and the "login-multiplier".
 
4. If the answer to the above is interesting, then the last question may be: how many others are like you if you constantly hit ~95%?
 
idk, usually using armatrix LR-25 for hunting, unamped f-101 for mining, QR30-100 BPs for crafting.



1:5 to 1:10


didn't track, should be the usual 50-100k over the period of 3-4 months
500-4k on a 3 days basis.



no idea how many are making use of the "10k" mechanic and the "login-multiplier".


"2. How much is your "total paid in" to "present net worth" ratio?
1:5 to 1:10 "


You mean you are worth five to ten times of what you paid in or the other way round? I assume you mean the latter, and I assume you have included skills as well (5:1 to 10:1).
 
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'My peds run out too fast'

Then lower the amount you are cycling per click. This will help out when the loot swings downward.
It's like placing a $10 bet and complaining when it loses that you didn't get back 95%.
Place that £10 bet 100,000 times then you'll see a 95% return. (ish) .

If your bank roll is too small for the variance of loot, then hunt smaller or mine smaller. it's all a risk you took it and it didnt work out.
 
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