You are missing his point.Of course the game is rigged, do you think this is a charity? They need a % cut to keep the game rolling and paying wages etc.
Why would that be a disaster? Stable games (and Casinos) rely on the law of averages.An indie game developer that doesn't understand the fundamentals of loot algorithms and how they are of course never random since that would be a total disaster?
No, it must not.While I think there is something to your theory (it makes sense), I think your premise is flawed. Of course the dice are loaded and the odds are in favor of the house. It must be that way for such a game to exist.
There is much wisdom in what has been said above. *especially about REALITY*Any one who knows about computers, and even reality, there is no random, random is simply not knowing the inputs to an outcome.
No computer in the world can generate and random number, it is usually done from a seed and self repeating equation. Personally I like to use milliseconds of a system clock myself when I program, as people have very little control on such a small time scale.
Well everyone seems to miss *some point*. In your case, the fact that MA has always said it was not a casino and the fact that ENTROPIA ( arrived at from Entropy) basically means slow decay over time and it is unidirectional when considered over a period of time.You are missing his point.
They are entitled to their cut. They are not entitled to rig the dice.
Casinos rely on the law of averages. They do NOT rely on rigging outcomes. (Unless they are criminal, that is.)
You have a point. However, they also say it´s skill-based, which is a half-truth at best.There is much wisdom in what has been said above. *especially about REALITY*
Well everyone seems to miss *some point*. In your case, the fact that MA has always said it was not a casino and the fact that ENTROPIA ( arrived at from Entropy) basically means slow decay over time and it is unidirectional when considered over a period of time.
Just saying :-D
If this were the case, there would be a deterministic way to win, like in Chess. But there isn´t.Its not chanse, you just need to learn the game like in any game. Who admits he sucks?
The way i see it , skill would mean both in terms of in game skill as well as some real life ones. The former with looter skills ( hunting) was implemented and based on concensus does seem to effect returns aka u get 98% instead of 95 as you move up ( the numbers are just examples). There however is no *house* as this is not gambling (casino) as casino's don't have markup on your winnings. The real life skill comes into play in your decisions to target markup to get over the 2-3% tt loss which you get.You have a point. However, they also say it´s skill-based, which is a half-truth at best.
If it were truly skill-based, there would be a skill-based opportunity to win against the house, but it appears there isn´t....
Take Black Jack, which is partially skill-based, which means some players can beat the house. If you are guaranteed to lose (except by successfully exploiting other players), I wouldn´t call that skill-based.
You did make me laugh. Are you on crack. When you make dumb statements you just dilute everything else you say. There is way more players than that. Never had a problem selling stuff people need within a day or two. For a sensible price it sells in minutes. Now the number of actual players isn't huge. But even very popular games like Battlefield you'll struggle to find a server with many players on it once it ages a little. What is good about EU is its core of I'm guessing 5-10k players always come back for more and that is a base to build on. Get the noobie mix right to retain and invest then you'll build this game up. I guess now that some of the litigations and other stuff are mostly sorted we might start to see some moving forward. The game has been in a hold for some time.Then wait a year or 2 to sell it all to the (500-1k) total players left in EU? Please do not make me laugh.