Suggestion: Loot composition affected by weapon damage type

mace9

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Mace mace9 Window
This is to all who would love some more complex and interesting aspects in the game.

(if this was suggest before: sorry, I missed it)

Since Loot 2.0 there is a factor in Loot calculation that influences the Loot composition. Dpp and Looter Skill e.g.

I always thought it would be awesome to have mob-armor, so going on a certain mob different weapons would do better or worse even if those had the same damage, attacks, dpp and eff. To have another point to think about: what is my best setup for this mob.
With Loot 2.0 we finally have the opportunity to implement this. Less damage at same cost on a mob would work with the current system. But it would be bad for e.g. HSL events...
So why not have the damage type affect the loot composition. Like using an electric weapon on robot would burn all the electronic components and there is only shrapnel left, but using it on an animal will provide maximum hides/oils and stuff.

I would love if special weapons had a special use and players would benifit from skilling/using/owning different weapons

Besides the fact that it makes the game more complex/interesting, this would also help increasing the "non-casino" part as well as helping out on future mayhem prizes. Its not only about the one perfect weapon but perfect weapons for a special purpose...
Or making L worth again even if I own an UL 85% eff+ 3.5dpp+ weapon if this weapon is only good for 30% of all mobs.


Would love to hear some opinions on this. Maybe I miss a downside...

(of course there should be a pool of mobs not affected by this like mayhem mobs and maybe punys :))


Cheers
Mace
 
Interesting idea! I would like it!

Only down side I see is MA might hard time programming it....
 
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