The title is intended to draw attention.
I'm merely trying to find out, what would you consider a correct loot theory model, and what I should be doing to declare it proved.
So far, the only proof requested would be:
A. Large profits acquired during tests.
B. Unbalanced system behavior towards my avatar during tests (like item drops)
Follow your theory in practise, and if you make awesome piles of steaming loot, your theory is probably correct.
So you will validate my theory only if I make lots of money?
just test it within your own society or on your societies forum.
do not ever mention it here again.. (just pm me)
Ok, how would a successful test look like in your opinion?
The best way to test any theory is the falsification process. It is extremely difficult to prove a theory true but a lot easier to prove it false. If you want to test a theory think up some scenarios which would prove it false and try to set up those scenarios. You may not find a theory which works, but you will probably find plenty which do not!
Very good. If a theory is falsifiable, then it can be tested, and held to standards of accuracy. In order to find falsifiable scenarios, does it have to be different for each model, or do you suppose a generic scenario can be used? If so... which one?!
NO offense to the OP but there is a word for a person who tries to attribute cause and effect or logic to a random occurrence but I can't remember what it is (hope someone knows the word).
Atheist? Materialist? Logician? Monist?
You can't crack a random process. Now some things are not random (item drops, certain uber hofs) so with inside information or good guessing you can hunt the right mobs to increase your chance. That's about all you can do.
Your theory is that it's random. However, if we are to analyze any data stream collected from crafting, mining, hunting, sweating, skill increases, damages, etc... we get pseudo-random information. What are the rules and model behind this model? Is it really 100% random?
Exemple is when "legion" did abuse the sytem of timer..fact is , there was many player back then who did figure out same steuff as him ( but they was clever enought to STFU) and somehow abuse the system...
MA didnt really change the whole loot , they just did change the spawn system to make it way more complex to figure out the timer...
And we are now, in 2009, almost 2010, with another system, that could be unraveled. How would you know I found the right model?