Suggestion: Make Entropia a game again

Theocles

Alpha
Joined
Aug 3, 2013
Posts
586
Anyone remember the sabakuma cave? MA closed that down pretty quick when they found out people were afk hunting in there day in day out. And look at entropia now, I would say 75% of players, errrr afk'ers I should say spend less than 10min at the pc per day, yet their avatars are cycling 20+hrs a day.. So why take a hard stance against afk/botting in the sabakuma cave and now just letting it run rampant, letting the Gringos' of the game come announce they gain a new level every 3 days, okay thats cool man grats on your level see you again in 3 days. lawl.

My point is this, the UE upgrade is a waste of time and money (If it is even really happening) because as I said, most people do not actually play the game or look at the screen, there are far more macros than actual players in Entropia. So spending any resources trying to make the game more presentable is just a waste unless you first address the issue with macros and afk players, simply remove the interact function and make people actually play the game again..

Just my opinion though, its far better for the game if you were to get 10,000 new players looking to actively play, rather than one crypto whale looking to buy a bunch of gear and afk in the game 24hrs a day.
 
People that want to bot will still bot, they will just find new ways to do it. It’s an arms race between botters and developers.

All you will do is punish the real players by forcing undesired gameplay onto them, we see this play out on basically every MMO.

In EU it’s a bit different too, in RuneScape, Botting generates money, the gold you farm can be sold on third party websites, this creates competition for the company who also sells wealth to its members. Botting hurts the company’s revenue.

In EU, shooting sabakuma in a cave somewhere is destined to come with TT losses. It doesn’t matter if you profit from the markup, MA wins still. By Botting you are just gifting more hours worth of decay to them.
To be honest is is sort of surprising to me that they haven’t sold “Auto F Key upgrades” at the webshop. 😆
 
if you are not macro-player, you shall agree with the introduction of UE5. Since I play EU 4-hours at least everyday, UE upgrade is very nice to me and it may be good attractive point for pc players. Also note that the macro shall be forbidden, or opened to all users as same as that of mobile game (but all mobs shall be changed to share-loot).
 
They should separate find target/lock target and auto shoot options definitely. So if you want to hunt easy, you can press 2 buttons instead of spamming one button. That would remove 99% bots out from the game definitely.

Overall it's a waste of time to suggest anything to MindArk as they are not trying to improve anything, just look at all the support cases that are being ignored, you must have a few at least too :)
 
I hope with unreal engine hunting is more than just pressing f. They could easily make it so you have to aim or at least get some benefit from it with lots of cool features/interactivity like a real game instead of an idle simulator.
 
I hope with unreal engine hunting is more than just pressing f. They could easily make it so you have to aim or at least get some benefit from it with lots of cool features/interactivity like a real game instead of an idle simulator.
They tried that in Tera, didn’t go well…
 
I hope with unreal engine hunting is more than just pressing f. They could easily make it so you have to aim or at least get some benefit from it with lots of cool features/interactivity like a real game instead of an idle simulator.
I feel the game would lose too many players. I know this idea brings the return of old school features and would be welcomed by your typical "gamer". But there are many more people including myself that enjoys the laid back and easy gaming experience that the auto targeting/action mechanics provide.
I don't want to play a FPS shooter, I'm not good at them. My keen eyesight and quick reflexes have been lost to the passage of time. My muscle memory is up to shit, this just doesn't come as naturally to me as it once did in my prime.
EU is now the only game that I play, and it has remained that way purely because I know that money and knowledge are my only true limitations to success, I don't need to have Asian level of gamer skill.

I think that PVP should instead be worked on, made more robust, more incentive, then the players that do want to have the FPS skill advantage and have a decent outlet for it. I'm happy, you're happy.
 
The F button is made for convenience and contrary to the nonsense here it gives a much more advantage to an active player... because the bots get buggy.

An active player with Interact can kill more mobs for a certain time and change mobs when there is an obstacle, while afk clickers are buggy, therefore active player get advantage, and therefore you talk bullshits.
 
The F button is made for convenience and contrary to the nonsense here it gives a much more advantage to an active player... because the bots get buggy.

An active player with Interact can kill more mobs for a certain time and change mobs when there is an obstacle, while afk clickers are buggy, therefore active player get advantage, and therefore you talk bullshits.

If it is primitive enough it wouldn't be so buggy.

Wear armor
Find a mob you can tank
eat loot pill
macro the F key

I've seen it plenty during my time killing Yogs, notably with pistols and melee. When they get too fat with loot, they walk slow. No getting stuck. End of the day its their PED cycled, not mine. Probably not allowed, but I would understand MA not enforcing it. They could buy implant chips, but given their dishonest method I don't think they had any intentions of doing so anyway. oh well.
 
If someone thinks that pressing F with pointing finger instead of with a "wrist relief" method
logitech autorepeat keyboard? mouse button mapping?
rewasd? autoit? autohoptkey?
makes the difference, did not understand the
"THIS GAME DROPS UNDER AMMO" sentence
or did not read the thread
"I AM LOOSING 20K HUNTING IN ENTROPIA IN ONE YEAR"
or
"YOU CAN NOT DROP CONSISTENLY OVER 100% OR YOU WOULD BANKRUPT GAME"
as per chatting
i started again to play entropia last year, read Rookie channel, believed it was WOW and that some community chat would be great
then after 40 levels reading politic bullshit i disconnected Rookie channel, not worth my time
now i interact in society and with a bunch of ppl that was kind enough to explain me which mistakes not to do and how to make
ped card last longer or grow (slowly if any).
and some here would be surprised on how many people if thinking that a question is clever enough loose some of his pill time to answer....
this game is not Overwatch, or Doom
it is like chess... yo make strategy than the rest is random generator product.
so if someone watch Netflix or even better Youporn on second screen and uses his/her right hand to do something else
than pressing F....to me its ok, my gaming experience does not change, i dont consider any skill needed to press a Key,
so no unfair advantage to relief one's hand with autoinject F.
all in all we have autocraft, you buy 1b nanocube and start roll the machine........

and for tBANNA tolerance, i agree
Puny Lives Matter!
 
There are many games that have automatic hunting to avoid bot invasion. I think this interaction is the best decision of the MA they have made.

 
The real problem with botting is that it provides an unfair advantage by allowing certain players to hunt 24/7 (or almost). This game is 100% PvP, the players compete against each other for markup. When you are able to hunt all the time by using a bot (or a team) you will most definitely do better than those that spend less time hunting, even if it's 12 hours a day, because when you hunt all the time your loot is as consistent as it can get. You get all the waves, all the multipliers, all the rare drops that you can get. I'm not even talking about casual hunters here...

So in order to make things fair, I think MA should either ban botting or make it available to everyone.
 
The real problem with botting is that it provides an unfair advantage by allowing certain players to hunt 24/7 (or almost). This game is 100% PvP, the players compete against each other for markup. When you are able to hunt all the time by using a bot (or a team) you will most definitely do better than those that spend less time hunting, even if it's 12 hours a day, because when you hunt all the time your loot is as consistent as it can get. You get all the waves, all the multipliers, all the rare drops that you can get. I'm not even talking about casual hunters here...

So in order to make things fair, I think MA should either ban botting or make it available to everyone.
They already made it available to everyone, how much more simple do you need it to be?
 
I hope with unreal engine hunting is more than just pressing f.
Nobody said you have to use the F-key. I play without auto-aim and auto-fire, I just use the queuing of actions. I'm not missing anything and this way I sense that I'm actually playing the game rather than doing an F-and-wait routine.

---

EU isn't all about competing against each other on a PEDs-cycled or skill-points level, it's a way of spending one's time on the internet playing with people around the world (well, OK, point taken that playing with only really works with the non-AFK folks).

Of course it hurts the economy as more of the same is available to buy/sell causing lower markups especially of the loots of lower-level mobs and "hunting for markup" leaves you with loads of worthless stuff and a tiny little bit with markup. Could Mindark do anything about it? Of course, it's called loot distribution, so more shrapnel (crapnel) and less of the rest. And why not have more ESIs drop for the opposite effect?

Mindark is happy with what it's doing. Basically they'd love to have all low-level loot go for 100% and lower the ESIs drops even more. They are a company.

If you want EU to be a game "again", you simply have to start playing it like one. It isn't always about "the others". There are enough individual opportunities for everybody so you can - at least to a certain extent - safely ignore the misguided ones.

Yes, the game has changed. Who can remember the times when you could read a bunch of "gz" in the chat after swirlies nearby? But, that's not the players' fault, it's just that the game has shifted more towards a more rare high-loot event and it became obvious that swirlies alone don't mean much regarding glory and fame. Swirlies can simply mean "the losses aren't that super-bad today".
 
Auto-aim targets the center of the hitbox.

They could introduce actual aim into the game mechanics in the same way Scopes gives you a better chance to do full damage at distance. Hitting a headshot on a mob could provide the same effect, which gives the person manual aiming a DPP advantage over the auto-aimer. There are other ways to incentivize attention vs afking. The same could be done with mining and crafting.

It then becomes player choice. Convenience or not?

Upgrading to UE5 is not only for the graphics. There are a lot of underlying limitations which CryEngine imposes which UE5 would eliminate. This includes things like falling through the ground, your quad-wing jerking you back like you're dropping frames, ability to have more than 100 people on screen shooting in events without crashing the servers and most importantly a talented hiring pool... Nobody uses CryEngine.

Getting developers to expand Entropia is likely a nightmare right now. UE5 will alleviate that burden as well as provide a much better integrated development platform which speeds up things like bug fixes and content releases. Let's not forget the possibility of expanding from PC only to consoles, mobile, VR, browser, etc. We may even see an official API at some point.

To say UE5 is purely a graphical update is simply being ignorant of what it takes to actually develop software.
 
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