Maria's Endeavors

mastermesh

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mastermesh

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Atrox's level is up!

Atrox made it to level 9.
 

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new bp looted - wolf charm bracelets remix blueprint
 

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new bpS looted

Lycan Charm Bracelets Remix Blueprint
Talent Potion Remix Blueprint
 

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Panther made it to Level 2!

Panther made it to Level 2!
New Trick: Wave


 

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since Mayhem instances finally closed (which I was using to burn through tt value on wapons), now working on hater missions to lower TT value of some weapons and ammo to convert in to ped to do the crafting the next few days. Love them haters.

Slowly starting to think about future plans... just a tad. Lots of potential...

Oratan Axe's XP on level 17 is currently 89% and slowly inching towards level 18 when first passive can be unlocked.
 

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Finally!

Finally, Oratan axe reached level 18! Now to go juice some more critters to get some essence put together. ;)



----
edit - unlocked it. Nice that you can turn the passives on and off. :)

Now to figure out best way to utilize this passive... tried a few explosives on the parking lot behind cnd a few minutes after the unlock was done. Probably need to look for highest dps weapon I can find that has 45 meter range. This could make team hunts fun.

I'll probably keep skilling him up to next passive unlock before starting to focus on the boxer.

 
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mastermesh

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Brought up the older bps from hell and sent a bunch of spare pets to hell... working on sorting em all out... need more blasted boxes, lol. The over 18 usd tt worth of welding wire bps are chilling out in the arctic for now.

====
bah humbug, finally TTed the welding wire bps since no one in society wanted em... maybe next time. Stack is starting to build again. Maybe this round I'll go and blow the heck out of those vixens with explosives I craft. It'll be a bit o fun since the passive for autoloot works now.
=========================
Sasha made it to Level 4!
 
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mastermesh

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Level 3 panther...

Panther is now level 3.
 

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Oratan Axe made it to level 19!

Made it to level 19. 4 more levels to go to unlock second passive...
 

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Working on zombie mission chain. The 500 was fairly easy. Now on to the 5k... the teen zombies are only 50 hp so not too difficult. Took a while to figure out docklands but once you figure it out it's a breeze. Teens, level 0, live in upper north west corner of the LA. Right next to the wall on east and up on plateau to north. No need to mess with level 57+ guys in middle of LA or level 105 radiated spiders in south part of wall or near tp. Interesting that full mission chain can be done on level 0 mob I think.


http://www.entropiawiki.com/Info.aspx?chart=Mob&id=165
Mission Name: Boot Camp 4 - Hell Week
Mission Broker: Senior Drill Ins. Rufio - (136076, 93024)
Task: Kill 5,000 Zombies
Reward: Evade 2.65 PED
The_Road_to_War
Objective: Find B.A.M.F HQ
Reward: None

Boot Camp 1
Objective: Kill 50 Zombie
Reward: Weapons Handling(0.06 ped Equivilent)


Boot Camp 2
Objective: Kill 100 Zombie
Reward: Alertness(0.09 ped Equivilent)



Boot Camp 3
Objective: Kill 500 Zombie
Reward: Dexterity (0.60 ped Equivilent)


Boot Camp 4
Objective: Kill 5000 Zombie
Reward: Evade ( 2.65 ped Equivilent)


Boot Camp 5
Objective: Kill 10,000 Zombie
Reward: Dodge (5.27 ped Equivalent) and Tactical phone-radio
Also working on the foul missions on Rocktropia at the same time...

ROCKtropia The Hatred of Vampire Stephano #1 Kill 100 Foul No Aim (eq. 0.64 PED implant) Vampire Stephano 125975 89180 12.4.3 Completed
ROCKtropia The Hatred of Vampire Stephano #2 Kill 500 Foul No 250 Nova Fragment Vampire Stephano 125975 89180 The Hatred of Vampire Stephano #1 12.4.3 Completed
ROCKtropia The Hatred of Vampire Stephano #3 Kill 1000 Foul No Evade (0.60 ped) Vampire Stephano 125975 89180 The Hatred of Vampire Stephano #2 12.4.3 Completed
ROCKtropia The Hatred of Vampire Stephano #4 kill 5000 foul no The Hatred of Vampire Stephano #3 Completed
 
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Psynergy

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GL with the 5k :) I was actually looking for where those zombies were, had been missing them.

Too bad the foul don't drop the foul bones as often as the old days :laugh:
One of my old societies used to offer noobs sponsored hunts with a TT+a104 before the amp changes, was great fun.


BTW with the Oratan Axe, the passive for auto loot is really good for robot hunting because they have a ranged attack, dense spawn, and high aggro. Means you won't draw aggro killing drones, troopers, or harbingers among other things.
Additionally were previously really useful in some instances where the individual creatures give loot, if any still do. I kept having things off in the distance I simply couldn't reach, autoloot allowed me to.
 

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Boxer pet made it to level 13!
New Trick: Fury Combo

---------
When Oratan Axe reaches level 23 so I can unlock second passive buff I'll probably work on upping boxer's skill level more. Could take a while since I don't do a lot of afk crafting, etc.
 

mastermesh

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started redecorating...

Redecorating the Rocktropia Apartments slowly... starting to come together a bit. The new camera system does make it a bit more difficult than it used to be, but it's still doable, just a bit slower... and fiddly since you accidentally click on something and you pick it up.

This could take a while.
 

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blueprint library (Maria's 'Lost Library' (as in lost peds almost every time I craft, lol)) is about halfway installed. (silly to keep books in the apartment, I know, but it keeps me from being tempted to constantly be buying new blueprints to fill the slots I don't have a few here and there now and then)...

Halloween room looks much better without the bluebell rug. Glad I TTed it to buy the Crystal Palace shares.

U Zoo still needs some work. I like the animal rugs in there, but the lighting is just hard to do on those small pet deeds... It is starting to come along, but I may need to start over if I figure out a better way to do it. I once envisions all of the pets in there along a totem pole lineup type of thing, but that's really too hard to do and ceiling height is too short for it really...

Christmas room is looking nice.

Room for the duchev logs, etc. is coming together.

Still working on spacing a bit on things so after isn't constantly bumping in to stuff or getting stuck in corners when stuff is in the way too much... It is visually starting to be more appealing than previous interior decoration about a year ago... still a ways to go through.
 

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Probably will rearrange the U Zoo some more later at some point... getting lighting in there is hard to do sometimes... I hate the nallo type lamps since they make the ugly green on the apartment walls show up too much... and make it too bright... May need to start using torches more or figure out some way of doing it another way than I did previously... The L-Quent sideboard and torches that I used in the past may be the route to go, but not sure... that is a bit bleh...
 

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Worked on the Zoo a bit. Most of the bipeds are organized in a nice display. A few of the Ancients have come out to play. Still may redo all of it, but it's starting to organically grow in to an interesting design... Kind of interesting to see how each planet did their deeds... some being huge, some having name plates, etc.

Still not sure if all pets will end up in the same room or some in the other rooms. Lighting in the other rooms on the other carpets is a bit tricky. I may need to re-color the C carpet, but we'll see. That material on it looks ok from a distance, but when you start putting things on top of it it starts clashing in various ways.
 

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Boxer and the Oratan Axe felt a lot higher in this when I put them in there... I liked it when I created it since it was at avatar's eye level, but in looking at this image I see a lot of vertical space above them that isn't being utilized too much... probably will reorganize a few more times til I like it.

I get too damn picky sometimes, lol.

Maybe I'll put in the tomtebloss chandelier again like in the olden days when I was new to this apartment.

In the Holiday Hangout I really like the way the Christmas lanterns make the train's shadows take up half of the room when they are inside of the tracks... More moving things to put in to estates like that would be cool in future since you can do so much with light and shadow.
 
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mastermesh

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Started reworking the second and third zoo rooms. Will take a while but it is coming together... entrance got redecorated a bit as well. Looks a bit less cluttered than last version. Will likely tweak it quite often til I'm moderately happy with it.

Stars make nice shadows on walls but only at the right distances...
 
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mastermesh

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still working on it...

The zoo is taking a while to decorate but we are starting to get somewhere... slowly...


Room above is fairly small so lighting it from the center out towards the walls, where pet shadows are on the walls seems to be the direction I'm headed. I'll probably tweak it a lot over time, since every little square inch matters in a room this size. Got to be careful not to overdo the moving stuff and crazy lighting effects since this can cause nausea in some situations on certain graphic settings... with mindark made more 'effects' items like some item that would put moving bubble type effects on the walls, or basically anything any old school screen saver type of themes really... you know stuff like we used to see in winamp visualizations, etc. I'll center the X of the tomtebloss over the central 'tree of stars' eventually when I have more time. That sort of stuff takes a while since it's really nit picky about spacing and angles, etc.


I like the way above organization worked out. I did move the oratan and the boxer up enough so you can walk under them. This gives it a real world museum sort of interaction a bit I think.



Above room is sort of a long room. I was going to put the Calypso based pets in here, sort of organized like some random Calypso landscape, but I think I'm going to have to rethink it a bit since it just looks unorganized as it is currently. Also, I don't like that if I put too many lights in the floor area it blocks walkways too much... Going to have to rethink this a bit. May do a 'cyclone' type organization to them but we'll see. Idea/Inspiration for this that I'm thinking of is something similar to (but not exactly since there's no way to put in that many, etc.)



Above image is tiniest room in this apartment. I used to store stackables in here but it got annoying moving them out of inventory to apartment, etc. (although that did keep me from having TTing as much, lol).. We'll see what happens in here. It's kind of a tricky area to do a lot with since the walls are so close to main entry way, so if you nudge something too closely to a wall it is visible in main entry to apartment.

Typically I decorate some corner or element or some room, then not like the results and redo it 3-5 times before I start liking it again. It's tricky placing things in estate just the way you want em.

The torches worked pretty well for the area around the boxer... may need to buy more torches, etc. but we'll see.
 
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Working on zombie mission chain. The 500 was fairly easy. Now on to the 5k... the teen zombies are only 50 hp so not too difficult. Took a while to figure out docklands but once you figure it out it's a breeze. Teens, level 0, live in upper north west corner of the LA. Right next to the wall on east and up on plateau to north. No need to mess with level 57+ guys in middle of LA or level 105 radiated spiders in south part of wall or near tp. Interesting that full mission chain can be done on level 0 mob I think.


http://www.entropiawiki.com/Info.aspx?chart=Mob&id=165




Also working on the foul missions on Rocktropia at the same time...
Just landed there and this is very helpful :)
 

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enough decorating for tonight... Good night lovely people.
 

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Scrooge McDuck type Vault for diving in a pool of peds installed.
 

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Oratan axe has been sold.
 

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F.O.M.A. Shop 22 purchased. New Shop Thread will be forthcoming eventually.

No idea what the heck I'm doing this for, but it seems like a better use of the peds than buying a shopkeeper for the number of item slots available to sell things.

(p.s. add another half set of gremlin to the TT history for this crazy ass avatar, lol.)

May be selling the apartments before long? We'll see...

Yes, I know the foot traffic there isn't super high, but for the right market it may work?

Think every damn thing is going to be halted in the apartments til I get this new shop thing sorted out...
 
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More than likely, for a while I'll just be selling down some of my other in game assets til I can get around to doing some more deposits, etc. (may be selling the apartments as well - just emptied out the Rock apartments... if I deposit heavily again someday I may even start buying other shops up here, but we'll see, lol. (this could be a last ditch effort to completely sell out?.. time will tell. ;) ))

(recent prices on shopkeepers have just got too high to buy em imho)

Main Complex Block E TP is closest tp to the shop. From that TP head North West, and go around the corner to the right, and shop is going to be on the left, a little bit down the hallway.


200 Item Points indoors
25 Item Points in Display Area.
2 Floor Shop. Stairs lead down to the basement level.
Nice Built in Shelves are pre-installed in the walls above the stairs.



I think I'm going to like it here!
 
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mastermesh

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Started moving in...

Started the process of moving in to the new shop. Got a few decorations up.

Look for the Party Lights and Christmas Tree by the front door! (may add a sign in later, but we'll see... I saw some folks in some other shops here had signs outside in hallway. I may need to do some interesting item placement tricks to get one out there too?... We'll see. Sign may not even be needed)

More items will definitely be added over time, and organized in to a nicely arranged system where everything is easy to find.

Pets are starting to populate downstairs. That's where they'll likely stay for the most part. Other items will go upstairs.

After I get all item points filled or close to filled I'll add a thread in the shop section (or do shops in FOMA need to go in the FOMA section?)

I think this is going to be interesting.

Shop has half roughly half of the item points of U apartments I've been toying with the last couple of years, but it's got about twice the size with the extra room downstairs and the display room. (ok, maybe about the same size, just vertical instead of horizontal since the Rocktropia Apartments have those extra rooms to the side... the second story makes it comparable to the Arkadia Apartments in design, but has a few more item points I think)

Not sure if I'll sell off the apartment deeds or not?... but that could be happening potentially. I kind of like having apartments multiple planets, but it's a bit of a hassle moving stuff around from one location to the next. Rocktropia apartments have been set to be tradeable. Just not sure if I want to part with them yet. I really enjoy the atmosphere and location of those apartments.

Arkadia apartment is staying put at the moment since it houses the alpha core collection which goes with Arkadia... that little lootable stack of cards needs to stay on Ark (if someone's interesting in buying them, PM... Missing 2 in the set... See post #2 for more info, or just go visit the apartment over there...

Arkadia: Celeste South: Building 8, Floor 5
From the Celeste Harbour South TP go to the first building in front of the TP (it has terminals around it) and go to the entrance on the left side (Enhancer Street is downstairs) - take the televator on up to level 5.

Calypso Apartment (Sakura City - Chikara Yuujou Condos 17H) will likely be for sale soon, but we'll see. Depends a bit on when I find time to go down to Calypso proper and set it to tradeable status.
 
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mastermesh

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A few more pets were added to the shop. Even more will be added when I get more time.

Hate disassembling the zoo but since mindark killed compets I'm working on re-prioritizing ped usage, etc.

Pricing of pets is tricky since there is no market history
.. so if you really want a pet in shop but think its overpriced p.m. and we can have a lil chat.

Most prices are close to what I think I remember paying or what I see in chats or forum.,other shops... or just rounded up or down to get prices to a clean round number.

Prices will be adjusted a bit over time... a few prices may not be too negotiable though

=====================
Old U Zoo copy/paste from first post since now removing it there:
====================

----------
Maria's Petting Zoo:
Only mainly listing one of each pet type here as I plan to skill up and eventually unlock passive on one of each pet type.
For lower level pets I may have anywhere from 1-1000 in storage at any given point in time if you want to buy a pet...(pm here or in game if interested in a batch of pets since a lot of the lower level pets get fed to the stable to be converted over as soon each hunt is done so that my storage doesn't continually overflow max.)


Maria's Pets:
(ORATAN AXE WAS SOLD IN JULY, 2019... Traded him in, along with a variety of other things for my new shop, FOMA #22)
Oratan Axe - Yuujou_17_H - Level 19 (Legendary)


Animations: https://www.planetcalypsoforum.com/...-s-Endeavors&p=3656821&viewfull=1#post3656821

Video - Start at 2:16
Passive Effect: Auto Loot
Strength: 45.0 Meters
(LONGEST RANGE AUTO LOOT PET IN GAME (as of 2019)!)

Energy/h: 115.00
Level Required: 18
Criteria: UNLOCKED!
Cost to Unlock: 40.00 Ped, 200 Essence, 1 Rare Essence



Passive Effect: Skill Gain - Pet & Taming
Strength: 20%
Energy/h: 54.00
Level Required: 23
Cost to Unlock: 15.00 Ped, Essence: 35, 1 Rare Essence


Metabolic Rate: 25.00
XP: 40255
Exportable: YES (Level 7 and Up)
Training: Hard
Rarity: Legendary



Tricks: Greet, Dance, Bow, Roll


Boxer - Yuujou_17_H - Level 13 (Rare)

Name: Yuujou_17_H

Passive Effect: Decreased Critical Damage
Strength: 3.0%
Energy/h: 15.00
Level Required: 21
Criteria: Completed!
Cost to Unlock: 15.00 Ped, 50 Essence, 2 Rare Essence


Passive Effect: Increased Run Speed
Strength: 14%
Energy/h: 40.00
Level Required: 24
Cost to Unlock: 25.00 Ped, 150 Essence, 2 Rare Essence


Metabolic Rate: 21.00
XP: 17121
Exportable: YES (above level 7)
Training: Hard
Rarity: Rare

Tricks: Greet, Dance, Skip Rope, One Arm Pushup, Left Right Combo
Training: Hard
Exportable: @ Lvl 7 (yes, he's above level 7)(Rocktropia)


Boxer's Animations:


Pygmy Kong (Rare) - Level 4
Passive: Decrease Critical Damage 3%@Lvl 21 Criteria: 0.0%; SG-Pet&Taming 20%@Lvl 24 Criteria: 0.0%
Training: Hard
Exportable: @ Lvl 7 (Secret Island/[Next Island?])
Tricks: Greet, Dance

Youtube Animation of Greet and Dance


Ancient Daikiba - Level 1 (Legendary)
Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 20
Criteria: COMPLETED!
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Rate: 15.00
XP: 0
Exportable: YES
Training: Average
Rarity: Legendary


Ancient Exarosaur Strong (Legendary) - Level 3
Passive Effect: Skill Gain - Pet and Taming
Strength: 20%
Energy/h: 54.00
Level Required: 28
Criteria: 60.1%
Cost to Unlock: 15.00 Ped, 35 Essence, 1 Rare Essence

Metabolic Rate: 20.00
XP: 676
Exportable: Yes
Training: Hard
Rarity: Legendary


Ancient Exarosaur Strong (Legendary) - Level 1
Training: Hard
Exportable: Yes


Ancient Exarosaur Strong (Legendary) - Level 1
Training: Hard
Exportable: Yes


Ancient Exarosaur (Legendary) Level 1
Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 20
Criteria: COMPLETED!
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Rate: 14.0
XP: 0
Exportable: Yes
Training: Average
Rarity: Legendary


Ancient Snablesnot-Female (Legendary) - Level 1
Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 20
Criteria: 0.0%
Cost: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Rate: 13.00
XP: 0
Exportable: at Level 7
Training: Average
Rarity: Legendary


Ancient Snablesnot-Female Strong (Legendary) - Level 1
Passive Effect: Skill Gain - Pet and Taming
Strength: 20%
Energy/h: 54.00
Level Required: 27
Criteria: 0.0%
Cost to unlock: 15.00 Ped, 35 Essence, 1 Rare Essence

Metabolic Rate: 22.00
XP: 172
Exportable: at Level 7
Training: Hard
Rarity: Legendary


Ancient Snablesnot-Male Strong (Legendary) - Level 3
Passive Effect: Skill Gain - Pet and Taming
Strength: 20%
Energy/h: 54.00
Level Required: 26
Criteria: 0.0%
Cost to Unlock: 15.00 Ped, 35 Essence, 1 Rare Essence

Metabolic Rate: 30.00
XP: 1129
Exportable: at Level 7
Training: Hard
Rarity: Legendary


Ancient Snablesnot-Male (Legendary) - Level 2
Passive Effect: Skill Gain - Pet & Taming
Strength: 15%
Energy/h: 35.00
Level Required: 20
Criteria: 0.0%
Ped cost to unlock: 5.00 Ped
Essence cost to unlock: 30
Rare Essence cost to unlock: 1

Metabolic Rate: 12
XP: 240
Exportable: at Level 7
Training: Average
Rarity: Legendary



Arret Pet - Level 7 (common)
Animations: https://www.planetcalypsoforum.com/...-s-Endeavors&p=3657066&viewfull=1#post3657066
Passive: SG - Pet & Taming 10% @ Lvl 14
Training: Easy
Tricks: Greet, Dance, Bow, Roll, Raise Leg


Atrox Pet - Yuujou_17_H - Level 9 (Uncommon)
Passive:SG Pet&Taming 15%@Lvl 16-Criteria: Completed

Tricks: Greet, Dance, Bow, Roll Over, Sit
Training: Average
Exportable: Yes


Blonde Android Vixen (Rare) - Level 1
Passive: SG-Pet&Taming 15% @Lvl 16 Criteria: 0.0% Criteria:0.0%
Training: Hard
Exportable: NO (Rocktropia)




Bristlehog Pet - MarcoBeerMan - Level 7
Passive:SG Pet&Taming 10%@Lvl 14 - Criteria:Completed
Training: Easy
Exportable: @ Lvl 7 (Yes, he's above level 7)(Calypso)


Chirin Dragon Pet (Common) - Level 1
Passive Effect: Skill Gain - Pet and Taming
Strength: 10%
Energy/h: 14.00
Level Required: 11
Criteria: 0.0%
Cost to Unlock: 3.00 Ped, 20 Essence: 0 Rare Essence

Metabolic Rate: 15.00
Xp: 0
Exportable: at Level 7
Training: Easy
Rarity: Common


Combibo Pet (Common) - Level 1
Passive: SG-Pet&Taming...
Training: Easy
Exportable: @ Lvl 7 (Calypso)



Cooper (Epic) - Level 5
Passive: PF-Decrease Regeneration 20%@Lvl 11 Criteria: COMPLETED!; SG - Pet&Taming 15%@ Lvl 14 Criteria: COMPLETED!
Tricks: Greet, Dance, Bow
Training: Hard
Exportable: Yes


Corinthian Kanin Pet (Common) - Level 1
Passive Effect: Increased Run Speed
Strength: 8%
Energy/h: 6.00
Level Required: 17
Criteria: 0.3%
Cost to Unlock: 5.00 Ped, 20 Essence, 0 Rare Essence

Metabolic Rate: 11.00
Xp: 0
Exportable: at Level 7
Training: Easy
Rarity: Common



Corinthian Ruby Kanin Pet (Epic) - Level 1
Passive Effect: Increased Pet Focus Generation
Strength: 10%
Energy/h: 10.00
Level Required: 6
Criteria: 0.0%
Cost to Unlock: 3.00 Ped, 15 Essence, 0 Rare Essence

Passive Effect: Increased Run Speed
Strength: 14%
Energy/h: 40.00
Level Required: 25
Criteria: 2.4%
Cost to Unlock: 25.00 Ped, 150 Essence, 2 Rare Essence

Metabolic Rate: 13.00
Xp: 0
Exportable: at Level 7
Training: Hard
Rarity: Epic


Corinthian Silver Kanin Pet (Rare) - Level 1

Passive Effect: Increased Pet Focus Generation
Strength: 10%
Energy/h: 10.00
Level Required: 8
Criteria: 0.0
Cost to Unlock: 3.00 Ped, 15 Essence, 0 Rare Essence

Passive Effect: Increased Run Speed
Strength: 12%
Energy/h: 20.00
Level Required: 23
Criteria: 0.1%
Cost to Unlock: 10.00 Ped, 75 Essence, 2 Rare Essence

Metabolic Rate: 11.00
Xp: 0
Exportable: at Level 7
Training: Average
Rarity: Rare


Cornundacauda Pet(Common)

Eudorian Devil Pet (Common) - Level 1
Passive Effect: Increased Pet Focus Generation
Strength: 15%
Energy/h: 36.00
Level Required: 6
Critiera: 3.3%
Cost to Unlock: 3.00 Ped, 30 Essence

Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 16
Critier: 7.7%
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Rate: 18.00
XP: 0
Exportable: at Level 7
Training: Hard
Rarity: Epic



Eudorian Sapphire Devil Pet (Rare) Level 1Passive Effect: Increased Pet Focus Generation
Strength: 10%
Energy/h: 10.00
Level Required: 7
Criteria: 0.0%
Cost to Unlock: 3.00 Ped, 15 Essence, 0 Rare Essence

Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 19
Criteria: 0.0%
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Strength: 16.00
Xp: 0
Exportable: at Level 7
Training: Average
Rarity: Rare


Eudorian Ruby Devil Pet (Epic) Level 1


Fido (Legendary) Level 1
Passive: SG Pet & Taming 15% @ Lvl 14 Criteria: 0.0%; Decrease Critical Damage 2% @ Lvl 20 Criteria .1%
Training: Hard
Exportable: Yes


Green Leprechaun Pet (Common) Level 1

Hogglo Pygmy (Common)- Level 2
Passive:SG Pet&Taming 15%@Lvl 30 - Criteria:Completed;PF-Decrease Regen?@?
Training: Average
Exportable: @ Lvl 7 (Calypso)


Island Gorilla (Rare) - Level 1
Passive:pF - Increase Generation 10% @ Lvl 5 Criteria: 0.0%, SG-Pet & Taming 10% @ Lvl 11
Training: Hard
Exportable: @ Lvl 7


Kitty (Common) Level 1
Passive: SG - Pet & Taming 10% @ Lvl 13 Criteria: COMPLETED!
Training: Average
Exportable: Yes


Lai Tung Pai (Rare) - Level 1
Passives: PF - Increase Generation 16.7% @ Lvl 6 Criteria:0.0%; SG-Pet&Taming 15% @ Lvl 15 Criteria:COMPLETED!
Training: Hard
Exportable: Yes


Leprechaun Blue - https://www.planetcalypsoforum.com/forums/showthread.php?298715-Maria-s-Endeavors&p=3673725&viewfull=1#post3673725

Lofven Papoo (Common) - Level 1
Passive: SG-Pet&Taming 10% @Lvl 14 Criteria: 0.0%
Training: Easy
Exportable: NO (Next Island/Secret Island)


Mang Chang Pet (Common)
Mei Hua Quan Pet (Uncommon)

Nusul Pet- Level 8 (Common)
Nusul
Passive Effect: Skill Gain - Pet and Taming
Strength: 10%
Energy/h: 14.00
Required Level: 14
Criteria: COMPLETED
Cost to Unlock: 3.00 Ped, 20 Essence, 0 Rare Essence

Metabolic Rate: 10.00
Xp: 1449
Exportable: YES (above level 7)
Training: Easy
Rarity: Common

Tricks: Greet, Dance, Jump




Pandi Pup (Common) - Level 1
Passive: SG-Pet&Taming 10% @ Lvl 14 [URL="https://www.planetcalypsoforum.com/forums/showthread.php?298715-Maria-s-Endeavors&p=3608244&viewfull=1#post3608244"]Criteria: Completed![/URL]
Training: Easy
Exportable: NO (Arkadia)


Paneleon (Common) - Level 2
Passive: SG-Pet&Taming 10% @ Lvl 14 Criteria: 0.0%
Training: Easy
Exportable: @ Lvl 7 (Cyrene)


Panther Pet (Common) - Level 3
Passive: SG-Pet & Taming 10% @ Lvl 14 Criteria: COMPLETED!
Training: Easy
Exportable: @ Lvl 7


Rhino Beetle Pet (Common) - Level 4
Video - start at 1:40
Passive:SG - Pet & Taming 15% @ Lvl 18
Training: Average
Tricks: Greet, Dance, Two Step


Rover Pet (Common)
Passive: SG - Pet & Taming 10% @ Lvl 10 Criteria: COMPLETED!
Training: Average
Exportable: YES




Sapphire Chirin Dragon Pet (Rare) - Level 1
Passive Effect: Increased Pet Focus Generation
Strength: 10%
Energy/h: 10.00
Level Required: 6
Criteria: 10.0%
Cost to Unlock: 3.00 Ped, 15 Essence, 0 Rare Essence

Passive Effect: Skill Gain - Pet and Taming
Strength: 15%
Energy/h: 35.00
Level Required: 18
Criteria: COMPLETED!
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence

Metabolic Rate: 15.00
Xp: 0
Exportable: at Level 7
Training: Average
Rarity: Rare

Tricks: Greet, Dance


Sasha (Legendary) - Level 4
Passive: PF-Increase Generation 10% @LvL 6 Criteria: Completed ; Passive:SG-Pet&Taming 15% @Lvl 20 Criteria:COMPLETED!
Tricks: Greet, Dance
Training: Hard
Exportable: Yes




Tabtab Pet (Common)

Wolper Tinger (Common) - Level 2

Vixen (Uncommon) - Level 1
Passive: SG-Pet & Taming 15% @ Lvl 16 Criteria: 0.0%
Training: Hard
Exportable: No


Whiskers (Rare)
Prereq: Pet Focus - Increase Generation: 10% @ Lvl 7; SG - Pet & Taming 10% @ Lvl 11 Criteria: COMPLETED!
Training: Average
Exportable: Yes


Yau Kung Mun (Epic) Level 1
Passive: SG Pet & Taming:15% @ Lvl 13 Criteria: 0.0%; Decrease Critical Damage 2% @ Lvl 18 Critiera: 0.0%
Training: Hard
Exportable: Yes


Yog Hatchling (Common) - https://www.planetcalypsoforum.com/...-s-Endeavors&p=3673725&viewfull=1#post3673725
Pets still needed to 'catch em all' and 'complete' the Petting Zoo

Needed - Ancient Daikiba Strong(Legendary)


Needed - Atrox Ruby Pup (Epic)
Needed - Dhampyre (Rare)
Needed - Eudoracell (Mystic)
Needed - Eudorian Wasp Devil (Legendary)
Needed - Eudorian Lava Devil (Mythic)

Needed - Hacked K-1 (Common)
Needed - Hacked K-2
Needed - Hacked K-3
Needed - Hacked K-4

Needed - Karmoosh Lateef (Rare)
Needed - Leprechaun White

Needed - Mountain Gorilla (Rare)
Needed - Oratan Lancer
Needed - Rabbiger (Legendary)
Needed - Royal Chirin (Mythic)
Needed - Ruby Chirin Dragon (Epic)
Needed - Sacred Kong (Rare)
Needed - Sapphire Atrox Pup (Rare)
Needed - Sterling Chirin (Legendary)
Needed - Tame Oratan Miner (Epic)




Needed - Yog Horror

====================================
Note: Over time I'm going to start adding one or more reply post for each pet in the Zoo to show stats, when new levels are reached, when prereq criteria gets unlocked, passives get unlocked, etc. This thread is probably the most extensive list of in game photos of pets on any forum or wiki.
Feel free to add links to the images over on entropiawiki or other sites if you wish. Part of the reason all of this is being put out here is for quick reference for both myself and the community.
 
Last edited:

mastermesh

Mutated
Joined
Apr 21, 2007
Posts
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Location
Billy Bar
Society
the Ministry
Avatar Name
Maria Mesh
Price Reductions

Reduced Price on Panther Pet.
Reduced Price on Tab Tab Pet
Reduced Price on Nusul Pet.

Each of the above have been lowered to TT+1.01 (lowest price shop will allow)

Other price modifications may be coming in the future.
 
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