The current token and rare token event (plus Legacy boxes) has rekindled my thoughts on where MA is planning the potential for players: markup!
Generally speaking, when MA introduces something new, the markup is usually quite high, as well as the gains to be had for the buyer too over a reasonable time.
For un(L) items, markups slowly come down as more items are available, such as rings, until the lower rings in this case have almost no mu at all on the AH.
For (L) stuff, there may be a balance over time, depending on how many crafters there are, or hunters on specific mobs, plus input material mus. There is also a risk that a material suddenly in demand for something new will raise mus to make another activity unattractive. With this event, people may not want to be repeating the explosives or welding wire missions, but everyone must do them once to get the rare at the end. The new higher explosives mu will strongly deter anyone from using launchers for a while, I think.
What I like is that MA is taking away the risk of not getting even one rare through chance, and replacing it with a cost in the form of mu to other players. That is a general economy point that I haven't really noticed before. I've seen other pps implement daily missions with a selection of desired rewards which have mu, though, which reduces some of the need for wave-watching and can make an otherwise less attractive mob more attractive. This event has much bigger turnovers attached, though. MA still sees turnover gernerated for its own income, but is prepared to hand out the desired reward in this consistent, guaranteed way.
I hope that MA continues to get many players involved in the process of fewer players going for the latest, most desirable additions to EU. I'm hoping there will be an entire series of modular spaceships in UE5 that require relatively long chains, but also clarity right from the start of what is required for event completion, as here with this event.
I also hope buildings in UE5 will be similar, but again fully transparent in terms of the chains and benefits.
What points do forum people have on this?
Generally speaking, when MA introduces something new, the markup is usually quite high, as well as the gains to be had for the buyer too over a reasonable time.
For un(L) items, markups slowly come down as more items are available, such as rings, until the lower rings in this case have almost no mu at all on the AH.
For (L) stuff, there may be a balance over time, depending on how many crafters there are, or hunters on specific mobs, plus input material mus. There is also a risk that a material suddenly in demand for something new will raise mus to make another activity unattractive. With this event, people may not want to be repeating the explosives or welding wire missions, but everyone must do them once to get the rare at the end. The new higher explosives mu will strongly deter anyone from using launchers for a while, I think.
What I like is that MA is taking away the risk of not getting even one rare through chance, and replacing it with a cost in the form of mu to other players. That is a general economy point that I haven't really noticed before. I've seen other pps implement daily missions with a selection of desired rewards which have mu, though, which reduces some of the need for wave-watching and can make an otherwise less attractive mob more attractive. This event has much bigger turnovers attached, though. MA still sees turnover gernerated for its own income, but is prepared to hand out the desired reward in this consistent, guaranteed way.
I hope that MA continues to get many players involved in the process of fewer players going for the latest, most desirable additions to EU. I'm hoping there will be an entire series of modular spaceships in UE5 that require relatively long chains, but also clarity right from the start of what is required for event completion, as here with this event.
I also hope buildings in UE5 will be similar, but again fully transparent in terms of the chains and benefits.
What points do forum people have on this?