Welcome True Believer jump on my method and I'll make you a billion ped ! Piss on my leg' pay some and reap the benefits, then we'll part ways friend
You're funny
I was thinking about this a little bit more. What about thinking of it like multi-level marketing. I know that will turn a lot of people off right there by using that name, but.. Imagine a situation where you can personally bring people into the game ( like some people have done or do already), and make them your disciple ( like a lot of people do already), now that they are your disciple you get a percentage of everything they loot for however long they are your disciple, obviously it will be in your best interest to help them be successful while they are your disciple because the more successful they are, the more percentage you make.
I think something like this is already in the game for planet partners. They bring people into the game, they get a percentage of everything done on their planet. How about as a mentor, you get a percentage of everything your disciple does, no matter what planet they are on, that will be your motivation to help them stay and be successful.
I know there is the potential for some people to just sign up disciples and not do anything to help to try and make a buck for nothing, but the disciple can kick them if they find out that's the case.
In the case of the mentor/disciple, nothing says the mentor has to keep the ped he makes off them, he could give it back to the disciple to help them out, as many already do in the form of items or ped.
The concept could be modified a bit for people to add anyone at any time as an "employee" or "apprentice" or "follower" where it would establish a contract percentage, whereby the "employer/Journeyman/leader would get a percentage of everything the employee/apprentice/follower loots while they are under contract. The contract could be broken at any time either party decides its not in their interest to participate any longer.
You might ask, as others have already alluded to, what would be the motivation for someone to give up a percentage of their loot when they can just learn the game for free by themselves? Because time is money. Ask how does it take the average person to learn the game to be successful? Would it be better to pay a percentage of your loot to get some good mentorship/apprenticeship/consulting or whatever you want to call it from someone who is already successful and knows the system? Think about it, would you be willing to give up a percentage of loot for some instruction from someone like Akoz, Star, or Stryker or anyone else who claims to be profitable? If they can provide some valuable insight into the game, or experience, strategy or tactics, then they could be compensated, otherwise you can terminate the contract.
You might say, well, those people that are successful would never give up their secrets, well, maybe they wouldn't, but maybe the fast track of expert advice is worth it for some to pay in percentage of loot, and maybe a percentage of loot is enough for someone experienced to provide some expert advice/counseling/direction to someone else in the game that is not doing so well, in the end it is to everyone's interest to be successful enough to stay in the game, that information they pay for in percentage might be enough to help them do that where otherwise they might have failed. A piece of the pie is better than no pie at all.
You might say, well, success is random in this game, so why pay for something that is only a random (loot) event. Well, I don't think all the things that make you successful in this game are random. I think they are well thought out calculated decisions over time. Look around, we all have the same opportunity, but some people do better than others. Obviously some have more money to invest than others, but still its the same concept.
Why would someone help other people who could eventually become their competition? Because first of all they would get a percentage of their loot to train them as a disciple, or keep them as an employee/apprentice/follower over time. And again, its to everyone's interest to have people learn how to be a success at this game and keep them playing imo.
I'm sure there are problems with these ideas, feel free to build them up or tear them down, they are just ideas