Alice
Slayer
- Joined
- Nov 3, 2005
- Posts
- 7,558
- Location
- Germany
- Society
- Rising Potentials
- Avatar Name
- Alice in Wonderland
Since i thought a bit about the mentoring system (again), i will give a little summary.
The order will be from easy to harder to implement.
And ofc, I start with the skill levels.
The current skill level to kick your mentor is 10% progress in any graduation skill, say 200 rifle. But you are not allowed to get a mentor at level 20 in any of those skills anymore.
Means, above level 20 you can’t change the mentor anymore, just kick the old one.
Kinda unlogical
If 10% is enough is another topic, I would say 15% would be good too, but the level to take a mentor should at least be near that level, and not 180 levels away.
Besides, level 20 is very fast to reach.
If someone wants to take a look first, doesn’t take a mentor to waste the time of another person, tests a bit hunting, and decides then to get a mentor, isn’t allowed anymore.
But especially those ppl are interesting for mentors, since they decided to stay but would accept help.
Another interesting level is 100 in graduation skills.
At this level you are able to mentor newcomers.
Now, let’s do a little thinking.
Say, you are a newbie, got enough sweat to buy say 3000 ammo.
Now, you are at level 100 rifle, and your cash is gone and you hear that mentors get a gift.
So, what do you do?
Do 30 ped ammo, or say 5 hours of shooting really enable you to become a mentor and give useful advice?
So, what would help ?
Simply rise those levels, pretty easy to implement.
1.The level when you can take a mentor should at least be close to the level where you can kick the mentor.
2.Make the mentor kick level higher, not necessary that much, but 200 is pretty fast to reach
(several ppl are giving out free opalos to make the ppl skill to that level, or at least level 20)
3.Rise the levels to become a mentor. 5 hours of shooting don’t give you the ability to give useful advice, since you have no knowledge really, or at least not really the experience for it.
Next, graduation levels.
Level 2000 rifle, 1900 LB, PF, that’s ok.
But, 1900 concentration ?
I mean, rifle, LB,… that are primary skills, rising pretty fast.
Concentration is a secondary skill, and rising slower by far. (Maybe some prof standing info, when you graduate in rifle, your prof standing is around 1.3 hit, if you are 1.3 hit psychotropian, you are at around 50% of the skilling).
The cost to skill MF are higher too.
Coloring, Tailoring, Engeneering 1900
Well, Coloring needs improvements anyway, its terribly hard to skill up and very costy.
Tailoring and Engineering are very hard to skill up too.
What would help ? easy to implement too.
Lower some of those levels, so that graduation would cost around the same at least.
Next point is mentor rewarding
I will start with the skill Mentor.
Before VU 7.4 you got around level 20 for a graduated disciple, nowadays you get ½ of the bar, if you get any skill increase at all, making it impossible to reach any interesting level.
This skill does basically nothing, it doesn’t help to get a better gift, not useful for HP, only thing it does, it is improving your prof standing, so, what do I care ?
That would be kinda uninteresting, but the prof standing is displayed to a newcomer when you add him as disciple.
And if you have still a prof standing of “Inept Mentor” after 26 (!) graduated disciples (pretty close to record i guess) something is wrong. ^.-
Simply change it back again, or make the skill increase even higher. (easy to implement)
I mean, what would be so bad if you would get say 100 levels per disciple?
Your prof standing would rise at least, and makes you a bit proud.
The mentor gifts
Well, to make it short, they are crap.
There wasn’t much use for the mentor items before, and after introducing L weapons any use that existed is kinda gone.
Before the Alpha ME was the only acceptable skilling weapon for blp handgun, now it isn’t anymore.
The Brave Me had just a use in case of good eco, and now that’s better reached with the breer series.
At the moment you get no skills and no fireplace ME, just items to throw into the fireplace.
I understand pretty well that it can’t be something worth 100-300 ped all the time. Ppl would just make multiple avas to mentor themselves, but the current absolutely useless crap ME you get is an insult after the time you spent.
So, what could you do ? (easy to implement)
Add skill increase bonus to the ME items ?
That would be great ofc, and even logical.
When you graduate at the moment, and your mentor gets a say Brave ME, your hit ability on it is 1.3. (most likely the disciple has better weapons anyway) but say it would be 10!
Or if SIB is too much, simply fix the HA at a certain level, say 10.
That would increase the use by far.
But it would also increase the value too much, read multiple avas, so its kinda bad again if it would be implemented.
Therefore (needs work to implement)
Make new ME items, not necessary weapons, or faps (although, faps wouldn’t be that bad )
I’m thinking about storage boxes mentor edition.
t the moment my first small storage box is full, mainly with alpha ME, and I need a new one
so, a storage box ME to put all the useless ME items in you get would be sweet .
or stuff for apartments, like chair ME., or say a painting of your graduated disciple
Or, to make it short again, if the weapons can’t compete in any case against existing stuff, since those are more eco, faster, whatever, simply give other stuff that might have a use.
It is terribly frustrating to get 5 alpha ME in a row. And that not just seen with market value, it is terribly useless.
To come to an end, a friendlist just for disciple would be great too.
If you kick a disciple or a disciple graduates , you would be asked to move him to your real friendlist, and could accept or not.
At the moment your max count in disciples is 100, and since I don’t want to kick them all from the list (some are around 86%, I still have hope they come back) I have to refuse other ppl. But even if you would just take disciples, you couldn’t have them all in the fl (max 80) so that’s kinda stupid. And what happens if disciples graduate? Kick them from fl to get new ones?
I’d like to keep them.
Therefore, an own friendlist for disciples would be very useful imo.
thx for reading this
The order will be from easy to harder to implement.
And ofc, I start with the skill levels.
The current skill level to kick your mentor is 10% progress in any graduation skill, say 200 rifle. But you are not allowed to get a mentor at level 20 in any of those skills anymore.
Means, above level 20 you can’t change the mentor anymore, just kick the old one.
Kinda unlogical
If 10% is enough is another topic, I would say 15% would be good too, but the level to take a mentor should at least be near that level, and not 180 levels away.
Besides, level 20 is very fast to reach.
If someone wants to take a look first, doesn’t take a mentor to waste the time of another person, tests a bit hunting, and decides then to get a mentor, isn’t allowed anymore.
But especially those ppl are interesting for mentors, since they decided to stay but would accept help.
Another interesting level is 100 in graduation skills.
At this level you are able to mentor newcomers.
Now, let’s do a little thinking.
Say, you are a newbie, got enough sweat to buy say 3000 ammo.
Now, you are at level 100 rifle, and your cash is gone and you hear that mentors get a gift.
So, what do you do?
Do 30 ped ammo, or say 5 hours of shooting really enable you to become a mentor and give useful advice?
So, what would help ?
Simply rise those levels, pretty easy to implement.
1.The level when you can take a mentor should at least be close to the level where you can kick the mentor.
2.Make the mentor kick level higher, not necessary that much, but 200 is pretty fast to reach
(several ppl are giving out free opalos to make the ppl skill to that level, or at least level 20)
3.Rise the levels to become a mentor. 5 hours of shooting don’t give you the ability to give useful advice, since you have no knowledge really, or at least not really the experience for it.
Next, graduation levels.
Level 2000 rifle, 1900 LB, PF, that’s ok.
But, 1900 concentration ?
I mean, rifle, LB,… that are primary skills, rising pretty fast.
Concentration is a secondary skill, and rising slower by far. (Maybe some prof standing info, when you graduate in rifle, your prof standing is around 1.3 hit, if you are 1.3 hit psychotropian, you are at around 50% of the skilling).
The cost to skill MF are higher too.
Coloring, Tailoring, Engeneering 1900
Well, Coloring needs improvements anyway, its terribly hard to skill up and very costy.
Tailoring and Engineering are very hard to skill up too.
What would help ? easy to implement too.
Lower some of those levels, so that graduation would cost around the same at least.
Next point is mentor rewarding
I will start with the skill Mentor.
Before VU 7.4 you got around level 20 for a graduated disciple, nowadays you get ½ of the bar, if you get any skill increase at all, making it impossible to reach any interesting level.
This skill does basically nothing, it doesn’t help to get a better gift, not useful for HP, only thing it does, it is improving your prof standing, so, what do I care ?
That would be kinda uninteresting, but the prof standing is displayed to a newcomer when you add him as disciple.
And if you have still a prof standing of “Inept Mentor” after 26 (!) graduated disciples (pretty close to record i guess) something is wrong. ^.-
Simply change it back again, or make the skill increase even higher. (easy to implement)
I mean, what would be so bad if you would get say 100 levels per disciple?
Your prof standing would rise at least, and makes you a bit proud.
The mentor gifts
Well, to make it short, they are crap.
There wasn’t much use for the mentor items before, and after introducing L weapons any use that existed is kinda gone.
Before the Alpha ME was the only acceptable skilling weapon for blp handgun, now it isn’t anymore.
The Brave Me had just a use in case of good eco, and now that’s better reached with the breer series.
At the moment you get no skills and no fireplace ME, just items to throw into the fireplace.
I understand pretty well that it can’t be something worth 100-300 ped all the time. Ppl would just make multiple avas to mentor themselves, but the current absolutely useless crap ME you get is an insult after the time you spent.
So, what could you do ? (easy to implement)
Add skill increase bonus to the ME items ?
That would be great ofc, and even logical.
When you graduate at the moment, and your mentor gets a say Brave ME, your hit ability on it is 1.3. (most likely the disciple has better weapons anyway) but say it would be 10!
Or if SIB is too much, simply fix the HA at a certain level, say 10.
That would increase the use by far.
But it would also increase the value too much, read multiple avas, so its kinda bad again if it would be implemented.
Therefore (needs work to implement)
Make new ME items, not necessary weapons, or faps (although, faps wouldn’t be that bad )
I’m thinking about storage boxes mentor edition.
t the moment my first small storage box is full, mainly with alpha ME, and I need a new one
so, a storage box ME to put all the useless ME items in you get would be sweet .
or stuff for apartments, like chair ME., or say a painting of your graduated disciple
Or, to make it short again, if the weapons can’t compete in any case against existing stuff, since those are more eco, faster, whatever, simply give other stuff that might have a use.
It is terribly frustrating to get 5 alpha ME in a row. And that not just seen with market value, it is terribly useless.
To come to an end, a friendlist just for disciple would be great too.
If you kick a disciple or a disciple graduates , you would be asked to move him to your real friendlist, and could accept or not.
At the moment your max count in disciples is 100, and since I don’t want to kick them all from the list (some are around 86%, I still have hope they come back) I have to refuse other ppl. But even if you would just take disciples, you couldn’t have them all in the fl (max 80) so that’s kinda stupid. And what happens if disciples graduate? Kick them from fl to get new ones?
I’d like to keep them.
Therefore, an own friendlist for disciples would be very useful imo.
thx for reading this