remontoire
Marauder
- Joined
- Feb 10, 2010
- Posts
- 6,495
- Society
- Bravo Three-Nil
- Avatar Name
- John itwasntme Remontoire
And, I kinda oppose the merge between one-handed and two-handed clubs, as it makes sense they work in a different way (You don't handle a blackjack or a baton the same way you handle a sledgehammer, for example, and they're both concussive weapons). But if there's no hope for introducing enough weapons to easily differentiate the two club professions, then by all means go ahead (Make them all Heavy Melee Weapons though, or else that skill will only do well for Longblades ). Long/shortblade is a different thing though, and there are already many weapons of each type circulating, and balance issues would quickly arise.
If they were to switch one handed clubs from light melee to heavy melee, everybody who has club levels, but not a lot of swordsman levels would lose some of these. Heavy melee is already effectively only for longblades, so that is not really much of a change.
They should just take the BP for Adapted Force Mace Basher(L), clone it, and make it drop a two handed (L) club that does 138 max damage 27 times a minute. And Voila! two handed club problem 75% solved in less time than half a design meeting.