T16-5 MADMAwith nastya
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- T16-5 MADMAwith nastya
your comment has me revisiting my own thinking when it comes to AIBiased opinion; I am a software engineer working in applied generative AI, and have a good perspective of what the current state of the art is capable of. I'll be the outlier to say I'm cautiously optimistic that leveraging AI is the right move for MA.
Balancing: The game is far too large, there are a vast number of items, and the player dynamics are far too complex for a human to properly address balancing in a sustainable and unbiased way. Cutting-edge foundational reasoning models have become very good at problems like this, and as long as MA has properly tuned them and there is sufficient human oversight, I think this will be a good path forward.
Content/coding: I don't know any engineer that isn't leveraging agentic coding now. Latest models are highly competent, more competent than most junior devs, and it's a massive increase to productivity when used correctly. The key, of course, is again human oversight. Our agents aren't just building and deploying whatever they want, they create PRs for human review. A lot of players have complained about the slow pace of development, this is a very effective way of increasing the cadence.
I'm optimistic because I know the technology itself is more than capable. The cautious bit is how well MA is able to apply it.
As for the article, I think it's marketing fluff.
thank you
