We intend to share a lot more information in the beginning of Q4 this year that should give you all a much better understanding of the project.
As many of you have guessed, the engine switch brings much more than just improved graphics. Improved tools, better workflows and support will help us at Mindark focus on content game systems to deliver a better Entropia, instead of constantly having to update our own engine.
dunno....Loot boxes may not be a good thing to be noticed by a large user base....mechanics that can be viewed as "gambling" might draw the attention of authorities.Looking good Once Ma reach on the epic games stores new beginnings , that's what i gathered from this post.
as i know the planetpartners have no rights for anything. You tell MA what you want, they create it and Partner have to pay it. So new mob pay15k Dollar MA build it. You can chose the look and loot and Quests buts thats all MA create and place it.Again, I highly doubt the concern is visuals. It's more the fact that UE has much better support and a robust community. I'm willing to bet MA has had hundreds of issues they had a very hard to fixing due to CE. With UE, some of those headaches might be easier to cure.
Here's a thread from 2019 with some discussion:
The reply from "Skynet3d" is a good one.
Also consider this comment, referring to CE:
"It's got advantages and disadvantages, but compared to ue4 and unity, the lack of a strong indy community means that the tools are hard to use, and the is a lack of content for small teams to work with."
If UE then is better for small teams, it would work much better for planet partners. Maybe some of the dead planets would get new life.
MA owns and maintains the platform. I don't know all the details but I'm pretty sure they don't create all the content for planet partners. I think they might have to approve PP content.as i know the planetpartners have no rights for anything. You tell MA what you want, they create it and Partner have to pay it. So new mob pay15k Dollar MA build it. You can chose the look and loot and Quests buts thats all MA create and place it.
if history repeats itself, it'll be zero answers til vu 10 about 3 years later repeat... all buildings turned around, mountains created where none where before, etc. weeds in the basements of apartments since they cannot get the landscape to line up right with the 3d model of the building, and other fun things like booths on the roof that no one can access since it's upside down or there's a sand pit in the hallway and turret's not in right place so it's letting mobs in everywhere...Will they finally give some information about the engine, interface, plans, patches .. ?? or will they just read all the topics on the forum and zero answers to various topics
https://www.unrealengine.com/en-US/unreal-engine-5 scroll down to the FAQ section (I hate this "fluid" website design when you just want to find information)What are the system requirements for Unreal Engine 5 games at lowest settings?
8 GB of Graphics card RAM? I wouldn't be able to play this game and I am not buying new hardware for Unreal Engine 5https://www.unrealengine.com/en-US/unreal-engine-5 scroll down to the FAQ section (I hate this "fluid" website design when you just want to find information)
UE runs on a lot more platforms than anything CE-based, including older hardware (only 64 bit is a must since UE5). What you end up with in terms of graphics power needed, which is the deciding bit in most practical cases, depends on the complexity of content. As others have pointed out, things tend to heat up in places where a lot of avatars meet, each wearing customized stuff and such, while far-out places with only a few models to compose your visual field are much lighter on your hardware. Any published minimum specs will be a compromise and don't mean you're screwed at once if you don't quite meet them.
This is recommended but not minimum.8 GB of Graphics card RAM? I wouldn't be able to play this game and I am not buying new hardware for Unreal Engine 5
Forwarding to UE4, this is here:Unreal Engine 5 Early Access broadly supports the same platforms as UE4—next‑generation consoles, current‐generation consoles, Windows, macOS, Linux, iOS, and Android—however Nanite and Lumen are currently supported only on next-gen consoles and Windows. We are continuing to develop tools and workflows that enable you to simplify high-poly geometry imported for Nanite to use on other platforms.
MA has a competitor that will be released in the 4th quarter. Therefore, they decide to switch to a new engine. Since the graphics and mechanics of the current engine are outdated.It takes them years to fix basic stuff or they do not fix it at all. I just can't imagine how suddenly they are able to move to UE5. I am 100% sure they need to hire external company, do some sort of outsorcing, there is no other way. It will be expensive. I hope it will pay off.