kingofaces
Prowler
- Joined
- Jun 10, 2013
- Posts
- 1,403
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- US
- Avatar Name
- Tony KingofAces Hans
Now that mining speed enhancers have been fixed, I wanted to post some results after running some numbers to confirm it, and show a little bit about how "efficiency" works in excavators. As a reminder, speed enhancers add 10% per slot of an excavator’s base efficiency, or amount per pull. In short, they increase the amount per pull without added decay on the excavator itself. When the enhancers break, you can get the TT value back in shrapnel, but any MU spent on them is lost, so they can speed up mining while possibly increasing the eco of eff/pec stat you see on the wiki.
This is just a really simple experimental design for statistical analysis using linear regression, so nothing crazy. I had a tier 1 Earth Excavator ME/01 and a tier 2 Genesis Star Excavator Improved, so I used each of them both without speed enhancers, and with the maximum number of enhancer slots available to give a range of efficiency to test for TT per pull:
Averages (TT per pull)
Again, this was all will with small TT items like crude or lyst. Efficiency isn't a simple X amount of stones per pull rating unfortunately. At lower TT value items the regression line in this plot will hold true. As you move up in value to other items like Alicenies or Garcen though, the amount taken per pull scales differently. I don't have the numbers handy, but IIRC, getting around 80 Lysterium stones per pull does not mean you will get 80 Alicenies per pull, even if the claim is big enough to support multiple pulls of that size. It could change for even higher value items like Niksarium too, but that's difficult to test without a lot of amping.
I will be doing some new testing on break rates since the last VU that will take awhile, but that's ultimately what feeds into what MU is worth paying from an eco perspective.
This is just a really simple experimental design for statistical analysis using linear regression, so nothing crazy. I had a tier 1 Earth Excavator ME/01 and a tier 2 Genesis Star Excavator Improved, so I used each of them both without speed enhancers, and with the maximum number of enhancer slots available to give a range of efficiency to test for TT per pull:
- Earth Excavator ME/01: Eff = 6.8
- Earth Excavator ME/01 + Mining Excavator Speed Enhancer 1: Eff = 7.5
- Genesis Star Excavator Improved: Eff = 15.2
- Genesis Star Excavator Improved + Mining Excavator Speed Enhancer 1 & 2: Eff = 18.2
Averages (TT per pull)
- Earth Excavator ME/01: 0.345
- Earth Excavator ME/01 + Mining Excavator Speed Enhancer 1: 0.379
- Genesis Star Excavator Improved: 0.782
- Genesis Star Excavator Improved + Mining Excavator Speed Enhancer 1 & 2: 0.943
Again, this was all will with small TT items like crude or lyst. Efficiency isn't a simple X amount of stones per pull rating unfortunately. At lower TT value items the regression line in this plot will hold true. As you move up in value to other items like Alicenies or Garcen though, the amount taken per pull scales differently. I don't have the numbers handy, but IIRC, getting around 80 Lysterium stones per pull does not mean you will get 80 Alicenies per pull, even if the claim is big enough to support multiple pulls of that size. It could change for even higher value items like Niksarium too, but that's difficult to test without a lot of amping.
I will be doing some new testing on break rates since the last VU that will take awhile, but that's ultimately what feeds into what MU is worth paying from an eco perspective.
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