I cannot reveal that publicly. As I do not know what impact that will have on Mindark and "the whales".Interesting, can we see the data and stuff that convinced you?
The way that the game actually works is that the finder checks to see if the coordinates that you are standing on will hit, if they hit, a claim is generated around the avatar effectively making all mining tools range 1m
There's also that little inconvenient fact that your claim will never spawn on the other side of a server border. If it was all fake, the system would have no problem with that.The only confirmed fact regarding "range" is that your claim will not spawn further away than your finder's max range.
Range "forces" players to drop probes a 1x or 2x radius of the finder, that's all. I mean there's no way that a claim can spawn in an area that I already scanned is there ? (sorry I am being sarcastic.)1 968 132
So the two possibilities seem to be
1) range affects hit rate calc
2) range affects claim size
Or maybe both? Neither possibility is confirmed, & even indoors we don't know if range is actually doing anything. It's just a number on a tooltip. We have no idea where or how that number is being used.
The only confirmed fact regarding "range" is that your claim will not spawn further away than your finder's max range.
Does it matter if 1) or 2) or both are true? Not really, all that matters is how it affects TT returns.
You could just do 1000 drops w/ and w/o enhancers and you'll most likely have an answer regarding hit rate and average claim size (just ignore multipliers).
But this is useless information.
We don't know if there are hidden variables or an interaction between range & multipliers.
Testing TT returns would require a much larger dataset.
This is one of those things I never found worth testing. Especially b/c I don't put it past MA to put something completely useless in the game.
False, I've found claims further than 1m away from me.The way that the game actually works is that the finder checks to see if the coordinates that you are standing on will hit, if they hit, a claim is generated around the avatar effectively making all mining tools range 1m
Oh brother. You the President now?I cannot reveal that publicly. As I do not know what impact that will have on Mindark and "the whales".
Fine, I am getting sick of keeping this a secret.Oh brother. You the President now?
Getting rich is not the point.so basically, just fuck around with numbers and then randomly change some of those numbers because reasons, got it.
brb, gonna go get rich
I’m having a great time, please tell me more. This is so F’in fascinatingGetting rich is not the point.
This is a game. have fn with it...
E^n(th)(rho)(pi)(a) I mean you have seen that one b4...I’m having a great time, please tell me more. This is so F’in fascinating
False, still concerning. Shouldn't normalize this behavior.And again, if thats just you, cool.
Im cool..M8, you alright?
I'm not even being joking here, you got someone you can talk to in real life? At first I thought you were trolling or something, but this is some serious nonsense and I'm getting worried. I mean, if thats your normal state, no problem, what ever, keep on keeping on. We're all different and great, but if you had something happen to you, or maybe stopped the meds a while ago or something, just talk to a friend in real life. Hear what they have to say.
I know writing this kinda thing on a forum makes it sound like I'm making fun of you or like I'm trying to put you down or sth but i promise I'm not. That just seriously reminds me of a friend, who over the course of a couple of months, really spiraled. Bought our house twice, water rights and all, catholic church after him, implants, twins, cloning and fake kids the whole nine yards. Just watch out for yourself m8.
And again, if thats just you, cool. But if not, seriously, talk to someone RL.
I see what you did there.... Without meaning to do it.....False, still concerning. Shouldn't normalize this behavior.
It's reminding me a lot of crank "scientists" we run into IRL sometimes that say that have some intricate idea that upends current knowledge, grand claims they have it figured out, etc. with complicated or fancy sounding math. When asked to show the data, they're mum pretty quick because they actually don't have data to back anything up. The "I can't reveal that publicly" idea is generally used as a cover to avoid scrutiny often when there would be no problem revealing that data if it existed despite the claim otherwise.False, still concerning. Shouldn't normalize this behavior.
No I have no figured anything out 100% and I would be an absolute fool to state otherwise.It's reminding me a lot of crank "scientists" we run into IRL sometimes that say that have some intricate idea that upends current knowledge, grand claims they have it figured out, etc. with complicated or fancy sounding math. When asked to show the data, they're mum pretty quick because they actually don't have data to back anything up. The "I can't reveal that publicly" idea is generally used as a cover to avoid scrutiny often when there would be no problem revealing that data if it existed despite the claim otherwise.
The other less malicious mindset is that people even believe what they are saying themselves often in an appeal to "magic math", which is a source of a lot of internet memes out there. The nice way of putting it in science is called a non sequitur with the current invocations of magic math. Magic math obsession is a far cry from actually analyzing data that scientists will do, and that's playing out pretty starkly in this thread. Hyperfocus here on concepts related to spirals or throwing out other random math terms comes to mind with that. It just falls into the technobabble issue I mentioned earlier rather than addressing anything concrete.
I also say that as one of the few people that do release some mining data and findings for people to see and really am seeing the irony in the posts. Of course I have some data I wouldn't post about in forums, but I also don't go bragging that I've got it all figured out. If it's a subject I wouldn't show data about, I simply wouldn't be making much of a statement if anything about that subject.
It's pretty widely accepted that claims are generated when you drop a probe, they don't exist "in the ground" anymore (not since Project Entropia days)So when system tells you , you have gained 0.x exp in geo. Head to point x*1000 and see whats there.
The data we do have is a bit in the opposite direction actually. The posts in my sig on hit rate testing were just from a few years ago, and the original title of this post is what spurred those (to at least try to redirect this topic to the original focus).It's pretty widely accepted that claims are generated when you drop a probe, they don't exist "in the ground" anymore (not since Project Entropia days)
The data we do have is a bit in the opposite direction actually. The posts in my sig on hit rate testing were just from a few years ago, and the original title of this post is what spurred those (to at least try to redirect this topic to the original focus).
The short of it was radius isn't fake in that if multiple players overlap within a short period of time, they will have heavily reduced hit rates (and TT). Functionally, that is like claims are in the ground, but what that claim is in terms of resource type and size are determined at the drop like you mentioned. That "in the ground" concept also comes into play if you mine an area (5-10 drops) really shallow and immediately mine with a much deeper finder on the same coordinates (then repeat the cycle elsewhere). You just don't find many claims on the second pass to the point it's statistically significant.
In a way it's like mobs on your radar hunting. The red dot is a thing, but you don't know what you'll get out of the thing until it's killed/extracted, costs calculated, etc. If someone has already run through the area and cleared out the mobs, you'll have a lower density of mobs until some respawning goes on. Mining is similar to hunting in that regard except that you don't have a radar or visual cue of where a claim is like hunters do, so you're basically shooting blind instead. That's about as far as I'd go saying hunting and mining are similar, but the radar idea helps illustrate things a bit at least.
I won't say it's impossible. But "NRF" doesn't exist in hunting, allowing the possibility for a player to have a 100% or 0% hit rate seems like a bad design decision.In a way it's like mobs on your radar hunting.
He later mentiones that the swedish lottery agency tested PE in 2008 and came to the conclusion that it IS NOT gambling, BUT due to "the general nature of the game"
Ye he went by Legion on the forum, and inspired me to create the recursive number spiral that allowed me to legitimately work my way up from 600 to about 8k peds...Your mandatory reading is a 23 page bachelor thesis with another 10 pages of references/appendix, by a guy who now does blockchain stuff, and hasnt worked at MA before his thesis either, or after for that matter. At least according to his LinkedIn page. Infact he stopped after the 3y bachelor of game design to found Triolith Entertainment AB after (Uni till 2010, thesis published same year). I dunno, I cant be bothered to read LinkedIn self advertisements, especially when the first sentense has blockchain in it.
In the thesis, he made up a system to prove that a game CAN be designed such that it doesnt fall under the swedish gambling act thingy. So he designed a board game, came up with 2 player types and showed that they have different outcomes, thus showing RL-skill/knowledge is involved. His system involved creating a map with veins, and a system where skill gains indicate things to players. Hardly comparable, and by his own description "scaled down" (google translate)
Was quite interesting, I liked it. I had never thought about how to design a game that isn't gambling but seems to be, I also didnt know that designing different player profiles (one dumb / one not, basically) and showing different outcomes is a common definition of what is gambling and what is not. Tho I gotta admit, he even mentions poker in the beginning and I'm pretty sure poker is gambling at least in the US (Poker stars and stuff). He later mentiones that the swedish lottery agency tested PE in 2008 and came to the conclusion that it IS NOT gambling, BUT due to "the general nature of the game" (google translate). This felt like the catch all phrase in their policy when they dont wanna, I was thinking of those claw things at the fare where you try to grab a plush? Dunno, obviously I didnt read swedens gambling policy but I doubt every fare or game arcade needs a lotto license in sweden, do they?
Just for people who dont feel like translating a swedish bachelor thesis to see what mandatory reading is for this game.
Cheers
Can we not then use how mobs are arranged as a template for mining ?The data we do have is a bit in the opposite direction actually. The posts in my sig on hit rate testing were just from a few years ago, and the original title of this post is what spurred those (to at least try to redirect this topic to the original focus).
The short of it was radius isn't fake in that if multiple players overlap within a short period of time, they will have heavily reduced hit rates (and TT). Functionally, that is like claims are in the ground, but what that claim is in terms of resource type and size are determined at the drop like you mentioned. That "in the ground" concept also comes into play if you mine an area (5-10 drops) really shallow and immediately mine with a much deeper finder on the same coordinates (then repeat the cycle elsewhere). You just don't find many claims on the second pass to the point it's statistically significant.
In a way it's like mobs on your radar hunting. The red dot is a thing, but you don't know what you'll get out of the thing until it's killed/extracted, costs calculated, etc. If someone has already run through the area and cleared out the mobs, you'll have a lower density of mobs until some respawning goes on. Mining is similar to hunting in that regard except that you don't have a radar or visual cue of where a claim is like hunters do, so you're basically shooting blind instead. That's about as far as I'd go saying hunting and mining are similar, but the radar idea helps illustrate things a bit at least.
Who says that claim that it is generating is within the current range of your finder ?It's pretty widely accepted that claims are generated when you drop a probe, they don't exist "in the ground" anymore (not since Project Entropia days)
If you're trying to blow up the consensus around here, you'd need some strong evidence
This thread is getting far off-topic, I thought we were talking about range enhancers![]()