Ok, let's not go off track with MU and that crap. This is to talk about HITRATE, MINING SYSTEM, etc. All mechanics of EU.
I have a few weird facts to make you all THINK. Please contribute if you have any idea:
- Why does RANGE to claim have decimals but depth doesn't?
- How does HEIGHT factor into mining and does it affect range when running to a claim or from it?
- Why are there finders with a 54m range, 54.2, 54.8, 55... etc... ? How is 1 lame meter gonna change the game enough to play with range that way? Isn't that just an excuse to represent a whole new system?
- Finders have these depths: 104.5 / 109.5 , this jumps to 204/206, then to 213.9/223.9... and so on. WHY these pairs? why the .9 at the end? It makes no sense. How is depth so relevant to use decimals here, but not when finding a claim?
- Why do i hit a claim, move 2m and hit?
- Why does ingame radar have 8 cardinal points around it, and 5 zooms? Each zoom giving different measurements between each radar circle? Much of these being: 11, 22, 32, 43, 55, 66, 88... very important numbers.
I KNOW the following from my testing: Finder range indicates range at which a claim rod will pop, not range at which it SCANS the underground. What do i mean?
I move to X, drop, miss. Move 5m away, drop , HIT. A claim rod pops up at point X, why didn't i find it before? Simple. You must PRECISELY bomb a rich place to find something, but the claim ROD can be anywhere within them 55m (110m total). System is dynamic in the sense that you can't predict what resource the game will give, or HOW BIG, but FOR SURE there are hot spots, and if by a miracle u know WHERE to bomb... you need not miss! I've had up to 8 non misses... maybe more. It's just knowing where to bomb. How? Let's test and find out!