Mining sucks...

Let's look at the skill involved to mine, pick a spot, drop a probe, if you miss, you either wait 15 minutes and try again, move on, move to another server or alt f4.

If you hit, extract it and move either 108 or 110m, drop probe..

I used to think there was more to it than this but I was sadly mistaken...

PE had a better mining system than EU.
Their is because you need skill for depth and depth being important for more higher mu ores etc not to mention working the system as ma has always said it's dynamic so some days stuff will drop others it won't plus add fact certain stuff can be found in certain areas at certain depths.

Theirs a hell alot more going on then you mention for instance theirs massive holes in places because bulk general players are using either terra 8s with d class and lvl 5s which leaves pockets not to mention you have the big server refreshes that happen twice a day? I could go on but the information is out their although I have a slight different theory with depth being alot more important then just better chances mu ores.

Everyone has their own theories but way you should be mining for optimal mu is unamped it's tedious slow and I think a well known experienced miner said they make 25ped a day from it for 7 hours work.
 
I mean, where is the logic.. I scan an area for something, then move a few meters away and scan again and find something within the range of the first scan ?????

Each scan costs money ......
You never felt down to the endless ocean under the map? I did a few times, never seen a single ore under the surface waiting there to be found.
You use the finder, it will generate a result, stuff is not waiting there in a fixed spot waiting to be found.

You should not overmining, you have seen the thread about overmining an area, instead of posting BS there too you should read it and try to understand it.

3 miner dropping probes the same spots in 5 minutes difference, 26,7% hit rate for the 1st, 6.7% hit rate for the 2nd, and 5% hit rate for the 3rd player.
Look at it like a fool proof system for idiots. You can stand still and drop 500 probe the exact same location, you will still find ores and enmatters, because the system will still give you back return after the drops no matter you intentionally trying to be the worst miner ever existed.
 
Let's look at the skill involved to mine, pick a spot, drop a probe, if you miss, you either wait 15 minutes and try again, move on, move to another server or alt f4
why would you wait 15 minutes

heres how i tried it:

1) press and hold "e" until your tool starts to auto-use

2) start running, straight line. hell, zig zags if you feel funky

3) if no resource found, keep running

4) if resource found, press e until your tool starts to auto-use again, waypoint the claim(s) and most importantly, keep running

5) when you have 25 claim deeds in your inventory stop running, go extract

6) go to 1)

forget about all that bullshit pseudo-math you're doing, just run and drop man whats so hard to understand about it lol
 
You never felt down to the endless ocean under the map? I did a few times, never seen a single ore under the surface waiting there to be found.
You use the finder, it will generate a result, stuff is not waiting there in a fixed spot waiting to be found.

You should not overmining, you have seen the thread about overmining an area, instead of posting BS there too you should read it and try to understand it.

3 miner dropping probes the same spots in 5 minutes difference, 26,7% hit rate for the 1st, 6.7% hit rate for the 2nd, and 5% hit rate for the 3rd player.
Look at it like a fool proof system for idiots. You can stand still and drop 500 probe the exact same location, you will still find ores and enmatters, because the system will still give you back return after the drops no matter you intentionally trying to be the worst miner ever existed.
Lol... A fool proof system for idiots would reward players for having no skill...

So much for MA claiming that this is a skill based game...

There are just so many contradictions. I preferred the good old days. Mining in PE required you to think a lot harder than in this version. I do not think that using RNG is a good enough balancing mechanic.

Sorry if I am talking all over the place, I am just typing what is coming to mind.
 
Lol... A fool proof system for idiots would reward players for having no skill...

So much for MA claiming that this is a skill based game...

There are just so many contradictions. I preferred the good old days. Mining in PE required you to think a lot harder than in this version. I do not think that using RNG is a good enough balancing mechanic.

Sorry if I am talking all over the place, I am just typing what is coming to mind.

I wont call it rewarding, because the actual result will be trash, but you wont get back 499 NRF after you mined on a spot and drop more there.
You were complaining a lot about NRFs, so this foolproof system you should appreciate, or contradictions are ok as long as they are yours?
 
I wont call it rewarding, because the actual result will be trash, but you wont get back 499 NRF after you mined on a spot and drop more there.
You were complaining a lot about NRFs, so this foolproof system you should appreciate, or contradictions are ok as long as they are yours?
2 nrfs in a row for me now = alt-f4...

It's incredibly simple. There's no skill here.
 
and thats why you fail so bad :)
It's incredibly simple. It's a uniformly distributed array, where the gap between each point is a multiple of the tools radius. Done...

Of course this does have an obvious exploit. If you can find the refresh times and the most common distance you should be able to sit at a set location and just drop probes when the refresh happens.
 
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It's incredibly simple. It's a uniformly distributed array, where the gap between each point is a multiple of the tools radius. Done...

Of course this does have an obvious exploit.
Then why can't you exploit it? It's so simple. It's just so simple bro. It's super duper simple. I found the exploit, I found the glitch, I'm gonna profit.

Fails twice "I quit forever for real this time, no take backs, I'm definitely absolutely going to quit this time. No guys seriously, I know I've been on drugs for the last 20 years, but I'm done. I am"

5 minutes later "And in todays rendition of, I typed into wikipedia "tough maths I don't understand", we have the Quanternion Group of Isomorphic Numbers""

This is why education is so very important. And medication
 
It's incredibly simple. It's a uniformly distributed array, where the gap between each point is a multiple of the tools radius. Done...

Of course this does have an obvious exploit.
I don't really understand the math as you said it's incredibly simple can you show me where to drop some terra 10s Sunday evening that would be swell as I would like to claim a new mining ath.
 
Hold the two outside ones and spin again...
 
2 nrfs in a row for me now = alt-f4...

It's incredibly simple. There's no skill here.
I guess you dont spend much time on EU if you give it 2 NRFs before quitting.
 
I guess you dont spend much time on EU if you give it 2 NRFs before quitting.
Ye cause at the time of my mining, the packing density is not high enough to warrant the time.

It can be thought of as a spring, lying on it's side, when the spring is compressed, it's amplitude and frequency are a lot higher than one that is stretched out.
 
I don't really understand the math as you said it's incredibly simple can you show me where to drop some terra 10s Sunday evening that would be swell as I would like to claim a new mining ath.
It depends on what other players are doing.... You can't expect to get a ath if the pool is empty.

The more hits a miner gets in a row, the fuller the pool. This should be obvious.
 
HItrates decrease which leads to more players pressing alt-f4, which leads to less players mining and it just gets worse...
 
HItrates decrease which leads to more players pressing alt-f4, which leads to less players mining and it just gets worse...
Less miners in a server, better chance for others miners.
 
So my returns are up to 96% tt.. Which is good.. The main issue, is once again, the amount of skill required to obtain these returns...

ZERO SKILL REQUIRED .....

Login, drop probe, suck up resources, return to drop site, logoff, wait 24 hours, repeat... Once again, ZERO SKILL REQUIRED... NONE...

How utterly disappointing... A bot could do this without being caught.
 
So my returns are up to 96% tt.. Which is good.. The main issue, is once again, the amount of skill required to obtain these returns...

ZERO SKILL REQUIRED .....

Login, drop probe, suck up resources, return to drop site, logoff, wait 24 hours, repeat... Once again, ZERO SKILL REQUIRED... NONE...

How utterly disappointing... A bot could do this without being caught.
Bitching about zero skill required to lose 4%...

The skill is in having knowledge of areas, what they drop at what depths, and target areas with the most markup per TT turnover. Which yes, any non-catastrophic mentor would have told you lol
 
Bitching about zero skill required to lose 4%...

The skill is in having knowledge of areas, what they drop at what depths, and target areas with the most markup per TT turnover. Which yes, any non-catastrophic mentor would have told you lol
The main issue is, this can be automated..... No wonder this game has a major botting issue...
 
Any level 30 mentors could have told you this day 1.
Not quite...

I have been playing since "day 1". And the way mining is now is a sad reflection of how the game's skill ceiling has degenerated over time. The way you mined meant something, the actions you took mattered and directly determined if you hit or not.. Not this overlapping, probabilistic buggy mess where gotta run fast and drop probes into ground mentality.
 
Not quite...

I have been playing since "day 1". And the way mining is now is a sad reflection of how the game's skill ceiling has degenerated over time. The way you mined meant something, the actions you took mattered and directly determined if you hit or not.. Not this overlapping, probabilistic buggy mess where gotta run fast and drop probes into ground mentality.
The actions you took never mattered, like you believe they did. If you look at the thread below, already in 2005 we were telling you the same thing as people are now.

 
The main issue is, this can be automated..... No wonder this game has a major botting issue...
Every single action or activity in every single game whether single player or multiplayer can be automated. Check out Rocket League Machine Learning bots. Check out Runescape bots doing endgame content easier and better than any human player.

Now think about this game, where there is so minimal effort needing to be made for even the "end game" content, where it's just about what weapon and armor and hp you have, and there ya go.
 
The main issue is, this can be automated..... No wonder this game has a major botting issue...
Their already is automation that's why clear open areas in fort argus is always rubbish yet complex dense areas are ok.
So my returns are up to 96% tt.. Which is good.. The main issue, is once again, the amount of skill required to obtain these returns...

ZERO SKILL REQUIRED .....

Login, drop probe, suck up resources, return to drop site, logoff, wait 24 hours, repeat... Once again, ZERO SKILL REQUIRED... NONE...

How utterly disappointing... A bot could do this without being caught.
Also little tip high turnover areas (people cycling)have a higher refresh rate so particular areas can be done multiple times a day.
 
You still going Rattex? You been spouting the same nonsense for what must be at least 15yrs now and you STILL can't profit.
Well no, it's more like I am performing very simple unbiased tests to see what the game actually does which effectively eliminates the need for any in-game skill what so ever.
 
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