N. Radioactive
Prowler
- Joined
- Apr 25, 2009
- Posts
- 1,361
- Location
- Nova Scotia, Canada
- Society
- Freelancer
- Avatar Name
- Nicolas Radioactive d'Entremont
Hey all, I got an idea.
I was thinking. We should have Mission Broker (PC) system that allow players to create their own missions. It could work similar to Mannequins and Shopkeepers. Someone would simply place the Mission Broker Pad somewhere on their land and other players could go up to it to activate the mission.
To create a mission, the owner would wright out the mission dialogue, responses, options, and add in instructions like kill x number of a certain mob, find a mining claim worth x PED, go find my lost item... Pretty much the same stuff as other missions in EU. A reward could be added in for completion on the mission. There could be a storage system where stacks of resources or multiple items can be added and a set number of items would be given on completion of the mission requirements. Someone would be able to link several Mission Broker (PC) together to make longer story missions that involve talking to more than one broker per mission. Regular items placed on the ground by the owner of a specific LA could have an option to make it a mission item, where it can't be picked up but players would need to find it and click on it to get to the next part of the mission. You would be able to set if the mission is repeatable or if it's one time only. Also, you would be able to make the mission valid only while in a specific area. That way, mobs killed or claims found outside the owners LA won't count.
I think it could be a good fun way to add missions to the Entropia Universe and boost traffic in a LA in the same way player made events work. I always found that when games offer ways for players to create things like quests, the player created ones usually end up to be higher quality than the ones created by developers.
Anyways, what do you think? Anyone have any changes or follow up ideas? Would you complete player made quest? Would you like to add a Mission Broker (PC) to your LA?
I was thinking. We should have Mission Broker (PC) system that allow players to create their own missions. It could work similar to Mannequins and Shopkeepers. Someone would simply place the Mission Broker Pad somewhere on their land and other players could go up to it to activate the mission.
To create a mission, the owner would wright out the mission dialogue, responses, options, and add in instructions like kill x number of a certain mob, find a mining claim worth x PED, go find my lost item... Pretty much the same stuff as other missions in EU. A reward could be added in for completion on the mission. There could be a storage system where stacks of resources or multiple items can be added and a set number of items would be given on completion of the mission requirements. Someone would be able to link several Mission Broker (PC) together to make longer story missions that involve talking to more than one broker per mission. Regular items placed on the ground by the owner of a specific LA could have an option to make it a mission item, where it can't be picked up but players would need to find it and click on it to get to the next part of the mission. You would be able to set if the mission is repeatable or if it's one time only. Also, you would be able to make the mission valid only while in a specific area. That way, mobs killed or claims found outside the owners LA won't count.
I think it could be a good fun way to add missions to the Entropia Universe and boost traffic in a LA in the same way player made events work. I always found that when games offer ways for players to create things like quests, the player created ones usually end up to be higher quality than the ones created by developers.
Anyways, what do you think? Anyone have any changes or follow up ideas? Would you complete player made quest? Would you like to add a Mission Broker (PC) to your LA?