"Mob Stealers" Do they exist?

To continue off topic... (I guess the thread starter will not disagree...)

- Do you really think that MA servers track every PEC you spend on a mob?
- Why is same average return with Ukash L carbine (3.80 PED) than M2a(L) (39.00 PED), the first shold give 10% of second? (Try them.)
- How do you explain that some people never deposit, where to they find the 20% missing?

:cool:

The MA servers generate a sequence of numbers between 0 and something.
The average of those numbers is near 0.80. The number generator generate those numbers in groups(bad/good cycles).

Lets say you have this sequence of numbers for hunting (0,0,0,1.12, 0.8, 0.5, 0,0,50,12).
Lets say i have this sequence of numbers for hunting (50,12,0,1.12, 0.8, 0.5, 0,0,0).

Lets say that we are on the same area and a sumima young is here. If i kill it using 3 peds(ammo+decay) then when i loot it i have to get a nice 150 peds global(with an LR53L i hope)
i you kill it even if you spend 15 peds for this baby sumima you ll get a nice no loot.
On the next mob i ll get the (ammo+decay)*12 and you 'll get (ammo+decay)*0 And so on.

Repeat over and over . At the end you 'll get near (ammo+decay)*0.8 and i 'll get near (ammo+decay)*0.8.
 
For the topic now.
I dont believe that MA remember the (ammo+decay) spend on mobs that you dont loot . So when ks'ed then you ll loose for sure.
But even if MA remember the (ammo+decay) spend on mobs that you dont loot then you are on high risk to get a nice no loot on the next mob you loot.

((ammo+decay) + (ammo+decay) + (ammo+decay) + (ammo+decay) +(ammo+decay) ) *0=No Loot

OR

((ammo+decay) + (ammo+decay) + (ammo+decay) + (ammo+decay) +(ammo+decay) ) *50=Nice Uber maybe.
 
Yes sadly they still do :mad: But however would be pretty easy for MA to implement a feature that put an end to this. Just simply "reserve" a mob thats shot by One avatar or a team for the average time it takes to kill that certain mob. Would be easy enough feature to add.
 
Yes sadly they still do :mad: But however would be pretty easy for MA to implement a feature that put an end to this. Just simply "reserve" a mob thats shot by One avatar or a team for the average time it takes to kill that certain mob. Would be easy enough feature to add.

Right.

One couldn't hit a Mob wich HP is not 100%.
Like shooting a player outside PvP.
First shooter would be the owner.

But they should fix the IA first. (Otherwise, you may be atatcked by aggro mob "locked" by another player and can't hit it.)

Or implement an unlock fetaure, exeample if the Mob hits you thn it is unlocked.

Bah, we can dream, it costs 0 PEC... :computer:
 
I really don't believe EU is avatar based, I think it's mob based ...

Lootpool theory ftw :)

I am sure that is avatar based
Also in long term eco and hunting skills matter because (ammo+decay)*0.80 rule
medic+defence skills matter because the fap+armor decay dont returned back.

Its not random because everyone in long term get back around 80% of expensies (except items with markup).

Plus explains the bad / good cycles that exists and is avatar specific.
 
After reading this thread, I understand the point the OP was trying to make....

It was stated rather poorly, more like an afterthought, but there was a point.

IF loot is avatar based, then KSing is an annoyance, for sure, but does nothing to your lootpool.

However with the Merry Mayhem in sight, the threat of KSing is much, much more than a mere annoyance. In fact, it could be the difference between winning and losing the competition. When someone KSes you normally, and perhaps gets a global/HOF, you don't know if that same mob would have giving you the same loot. But with Mayhem, if someone KSes you, you have lost valuable time AND points towards your overall score. If you are hunting ituma stalkers, have the HP down to 75%, and some other player comes along, starts shooting, and manages to outshoot you with 51% damage, you have lost 10 points and the time it took to kill that Ituma.


To the OP... perhaps use the preview post button next time. Read your post and see if it sends the message you are trying to convey. As is was, the post simply conveyed a crappy idea that KS doesn't exist, and everyone needs to stop whining about it.
 
Oleg you're jumping to conclusions.I think you wish I would be one of ATAKTOI, but I am not.The fact that my forum acount is not so old It doesn;t mean I'm a new player in Entropia Universe(Duh!:scratch2:).Also I didn't say that I agree with the actions of these guys and just to make it clear KSing annoys me too.And you are still so mad that you didn;t even bother to try understanding what I wanted to say. You're completely out of subject.

As Chopper pointed out, I assume you are a noob based on what you wrote as much as the longevity of your forum account.

I understand exactly what you want to say. And you are wrong.

I guess by "out of subject" you mean off-topic - I'm not sure how it's possible to be off-topic when making a direct response to the OP of a thread :scratch2:
 
He is not an atoktoi socmate!!!
And plz stop say about our soc....if it was one of the "uber" socs you will didn't say anything!!!!
I lost many mobs by "uber" players!!!
 
well what I meant was that you will get what the loot engine is programmed to give you anyway .

So, if i start shooting 100 mobs and you should steal them all, how do i get my loot ????

And on what do u base you're theories??
 
He is not an atoktoi socmate!!!
And plz stop say about our soc....if it was one of the "uber" socs you will didn't say anything!!!!
I lost many mobs by "uber" players!!!

If you hadn't gone around blatantly KSing all the way through the migration event then I'm sure no-one would have said anything :rolleyes:

You reap what you sow.
 
I am sure that is avatar based
Also in long term eco and hunting skills matter because (ammo+decay)*0.80 rule
medic+defence skills matter because the fap+armor decay dont returned back.

Its not random because everyone in long term get back around 80% of expensies (except items with markup).

Plus explains the bad / good cycles that exists and is avatar specific.

If loot is not mob based, then please explain how loot is distributed between teams. Do you honestly believe the loot trigger averages all the player variables taking part in the team?
 
My favorite topic :laugh: I don't agree with the OP's loot theory but more importantly I don't like people interfering with my fun by chasing me around and killing mobs I have already started hunting. It is rude and not appreciated and it seems that most members of the Calypso community share that feeling. That is the plain and simple reason it shouldn't happen. Regardless of what you think it does or doesn't do to loot, Its more about respect.

...now back to looting :silly2:
 
.............
 
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eventually down the road u will get it back via - another loot trigger


this can be 2 days to 6months..to who knows 1yr+ PE is dynamic...anything to keep ur peds tied up in MAs bank - in hopes some day you quit and ur back loot gets "purged"

Even if you're right (and you aren't), how does this help if the loser KSers loot a high mark-up item? It's not much consolation if I lose a 30 PED Shadow Helmet and get 30 PED of eye oil 6 months later to make up for it.
 
If loot is not mob based, then please explain how loot is distributed between teams. Do you honestly believe the loot trigger averages all the player variables taking part in the team?

Maybe the average number of the team members but i believe that MA servers handle a team just like a new avatar, so new sequences of numbers
 
Maybe the average number of the team members but i believe that MA servers handle a team just like a new avatar, so new sequences of numbers

So it doesn't work for teams since there are teams with an ATH and the 'new player' dies with the team?
 
So it doesn't work for teams since there are teams with an ATH and the 'new player' dies with the team?

Nothing wrong with the ATH. The sequence of numbers are random and the average of those numbers limits to the number that easily control MA (maybe 0.8).

So is possible for a team to ATH as possible is for a newb to hit a 2000 pedder exa as possible is for an uber to hit an ATH.
 
Well if it's completely random then it's not avatar-linked.
 
I have always found the arguments for an avatar based loot weak. It would undermine the whole dmg/pec theory. Still the purifier among other low dmg/pec weapons do not seem to be popular for hunting. So we are left with the theory "part of the loot is avatar based". Well, in that case, what is the point of it? You can get similar result with a non avatar based system, although it would be less complex to make. The only decent argument I heard is the legal aspects. But I never seen any legal case about it, so it remains speculative.
 
yes loot is 100% player linked - u go threw swings but u always end up at TT


PM me if ud like a 5 page essay on it explained


Do you really have an essay on this?
I will pm you now!
 
If the bad/good cyscles exists and i believe that exists then the loot must be avatar based.

An avatar based loot system is very simple to implement. Just an array of floats lets say with 1000 elements that the average values point to a number.
These lootvariables() have to be filled asynchronous that is good for the MA loot server.
Also with this system the EU is not a casino except the markup of the items, but i have found that there are also good/bad cycles on items also;)

I have loot nice ESIs or other nice markup items in cycles also just like the the good loot periods for my avi but with greater time period.

When i looted my LR53 UL and for a timeframe of 4-5 days i loot also 2 rutuba parts that i sell for over 1k peds each in the same period but in a timeframe of 15 days i got as globals as globals i get normally but most of thems had a value over 100 peds with LR53(L) , CB24(L), HL(8)L, LR59(L) that i dont think that was pure luck. I believe that MA loot generator gave me a good sequence of numbers to normalize my returns from previous(and /or future) returns.

Well that period is over now. Now kingfishers,sumimas, scipulors , formidons etc just loot small globals and from time to time some small oilly hofs.
 
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