Suggestion: Mobs and the future of mobs ingame

ProActive Mango

Stalker
Joined
Aug 28, 2014
Posts
1,581
How about we add special effects to mobs ingame with diffrent abilities?

We could add that a special monster has bigger crit chance, another mob could have bigger crits.. another with lifesteal?

We could add monster that make burn dmg on you over time? Or chills you and your reloadspeed drop?

Mobs could have diffrent resistance or armour against certain damage?

what do you think?
What would you like to see to be added on mobs ingame? Is this even possible in this kind of a game?
 
  • Like
Reactions: 3-J
Anything that enhances the enjoyment of combat would be a positive here in Entropia. (y)
 
How about we add special effects to mobs ingame with diffrent abilities?

We could add that a special monster has bigger crit chance, another mob could have bigger crits.. another with lifesteal?

We could add monster that make burn dmg on you over time? Or chills you and your reloadspeed drop?

Mobs could have diffrent resistance or armour against certain damage?

what do you think?
What would you like to see to be added on mobs ingame? Is this even possible in this kind of a game?

Most of them already existing in the game.

Bigger crit chance, bigger crits - basically more damage, new halloween mayhem and old summer mayhem have both this kind of debuff for the player that makes it receive more damage from mobs, and basically all 20 wave version of mayhem have buff for mobs to make more damage wave after wave.

Lifesteal - not really that i know of in this form, but im far from know everything about the game, there are different mobs with high regen rate which is about the same at the end result.

Both burn / damage over time kind of damage and reduced reload speed already exist in the game, for example:

Noroosh looks like an ordinary Feffoid, but he also applies multiple debuffs including Decrease Reload Speed, Decrease Healing, Deceleration, and a large amount of Damage Over Time (Cold).

Adviser Khal-Ferrak is known to shoot many exploding projectiles while attacking which apply Deceleration as well as Damage Over Time (Cold), due to the area of effect nature of the damage he is taken down easily by players who stay grouped together.

The new underground instances has bosses that has resistance for different type of damages periodically changing.
The robot invasion events have boss that gives himself a buff of damage resistance for X time.
The old mayhem minibosses had a buff of dodging ranged guns much better than melee or mindforce weapons.
 
if MA do it's job correctly, all effects should be improved with UE5
:)
 
Back
Top