With regards to your current proposed setup, and comments/suggestions made by others.
Someone mentioned the need for big berys, foul, & molisk... I have found decent spawns of these, with high maturities. Foul/bery W and NW of Echidna, and molisk in the mountains NNW of Orthos/SW of Livas, not to mention the Molisk Leader LA west of Oshiri.... so, keep those at a minimum on CND.
No foul warriors or leaders in that area most ive seen are hunters and scavangers, bery stalker and prowler very small spawn there.
But definately a need for alpha - stalkers and warrior - leader for these mobs
Ambullimax,Fungoid,Dakibah,Snablenot,Snarksnot,Prancers,Plum,Cornter,Foul,Tripudion,Argonauts,Merp,Bery
With structuring of the domes - yes you can leave some domes empty.
Now neconu dna must have costed you alot so definately keep them in dome
Look at the impact of the minng population and of course many hunters up here to kill mobs not spawning regularly on the planet. If i were a miner and hunter and knowing what there is to hunt on the planet in numbers (spawn) and therefore the other word is 'easily accessible'. As a land Manager these would be my settings, and this is very generous to miners and still the unique hunting is still here.
This is land settings favourable to miners and unique hunters, my 2nd formula
Dome 1 - Ambulimax
DNA - Spawn Level 5 , Maturity Level 5
DNA - Spawn Level 5 , Maturity Level 9
Dome 2 - Fungoid
DNA - Spawn Level 3, Maturity Level 7
DNA - Spawn Level 5, Maturity Level 4
Dome 3 - Closed to Miners
Dome 4 - Closed to Miners
Dome 5 - Snablesnot
DNA - Spawn Level 6, Maturity Level 10
Exarosaur DNA - Spawn Level 6, Maturity Level 10
Dome 6 - Caperon
DNA - Spawn Level 5, Maturity Level 1
DNA - Spawn Level 3, Maturity Level 4
DNA - Spawn Level 2, Maturity Level 7
Dome 7 - Closed to Miners
Dome 8 - Various Mobs Hunters Haven
Molisk - Spawn Level 2, Maturity Level 10
Tripudion - Spawn Level 5, Maturity Level 10
Dakibah - Spawn Level 5, Maturity Level 10
Foul - Spawn Level 5, Maturity Level 10
Dome 9 - Closed to Miners
Dome 10 - Various Mobs
Prancer - Spawn Level 5, Maturity Level 10
Pluma - Spawn Level 5, Maturity Level 10
Dome 11 - Longu
Notes : I like to hunt stalker longu but for miners id close this dome so
Closed to Miners
Dome 12 - Neconu (make use of the cost of this DNA spent)
DNA - Spawn Level 5, Maturity Level 5
Dome 13 - Merp & Berycled
Merp - Spawn Level 4, Maturity Level 10
Bery - Spawn Level 4, Maturity Level 10
Dome 14 - Snarksnot, Cornuacauda, Caud.
Snarksnot - Spawn Level 5, Maturity Level 10
Caud - Spawn Level 5, Maturity Level 10
Cornu - Spawn Level 0, Maturity Level 0
Dome 15 - Allopyhl (no threat to miners so)
DNA - Spawn Level 10, Maturity Level 10
Dome 16 - Dasplator, provide more variety of maturities - im sure it would be fun for those seasoned players
DNA - Spawn Level 5, Maturity Level 0
DNA - Spawn Level 5, Maturity Level 4
(ie might finally see some provider , guardian, dom ones)
Dome 17 - Uber Dasplator
DNA - Spawn Level 5, Maturity Level 10
DNA - Spawn Level 5, Maturity Level 7
Dome 18 - Argonaut (again my suggestion)
Argonaut - Spawn Level 5, Maturity Level 10
Cornoter. - Frozen
Dome 19 - Cornter & Atrox
DNA - Spawn Level 5, Maturity Level 5
DNA - Spawn Level 3, Maturity Level 8
Atrox - Spawn Level 3, Maturity Level 7
Dome 20 - Cornter & Atrox
DNA - Spawn Level 5, Maturity Level 0
DNA - Spawn Level 5, Maturity Level 3
Atrox - Spawn Level 3, Maturity Level 5
Again this maybe a better formula after reading alot of posts on this thread
Q : Why the Levels ?
A : New Land Management Settings Provide 10 Levels (0-10) for numbers and maturities in 10.1