I went up to CND and was dissappointed about the ambulimax young and mature spawn , i was geared up for providers to stalkers and met alot of young and mature ones, reducing spawn is ok - but keep it unique.
1 - Ambulimax
DNA 1 : Numbers Level 4 - Maturity Level 5
DNA 5 : Numbers Level 4 - Maturity Level 9
2 - Miners Only
3 - Miners Only
4 - Miners Only
5 - Miners Only
6 - Caperon
Numbers Level 4 - Maturity Level 1
Numbers Level 3 - Maturity Level 3
Numbers Level 2 - Maturity Level 8
7 - Miners Only
8 - Tripudion Numbers Level 4 - Maturity Level 10
Molisk Numbers Level 4 - Maturity Level 10
Dakibah Numbers Level 4 - Maturity Level 10
Foul Numbers Level 4 - Maturity Level 10
9 - Miners Only
10 - Pluma Numbers Level 4 - Maturity Level 10
Prancer Numbers Level 4 - Maturity Level 10
11 - Miners Only
12 - Merp Level 4 - Maturity 10
Bery Level 4 - Maturity 10
13 - Neconu ??
14 - Snarksnot - Level 4 - Maturity 10
Caudetegus - Level 4 - Maturity 10
15 - Allopyhl - Numbers 10 - Maturity 10
16 - Young Das
17 - Stalker Das
18 - Cornoter. Youngs
19 - Cornoter & Atrox. Stalkers
20 - Cornoter Mid Level
Still I think this is the best settings - giving miners 7 free domes and keeping CND unique - i heard a rumor deathifier is taking over soon
Numbers Level 4 for the other domes (except cornter & dasplator) - Is sufficient spawn for hunters and sufficient for miners
Again keep CND unique
With all due respect, i think the spawns are ok the way they are now.
Dome #1
It's one of 3 domes on cnd that have gazz, the others 2 being #19 and #20 with unique mobs and with lyst in #20 making it inviable to mine. So at least one dome has to remain in reach of miners, especially since big ambus are present on planet as well, it's not a unique mob.
Dome #10
On this i agree, numbers of those pesky birds can be reduced.
Dome #12
One of 3 domes with narcanisum, as well as petonium, 2 very demanded minerals. Others 2 are #18 with corno youngs (unique more, so no question about it being reduced) and #16 with dasp, once again unique mob, as well as quantities of narc are low there. And of course neconus are plenty on planet, like 3 LAs with all possible maturities.
Dome #13
Berys and merps are really not demanded mobs, plenty of them everywhere. Besides, i can't imagine anybody paying 50ped to hunt some berys.. Also, this dome is one of few with good terrain, also no lyst there, making it pretty attractive for mining.
Everything else seems ok. Now concerning reasoning behind as little mobs as possible in good mining domes. It's not that miners can't handle them, or because they're lazy, it's just because it takes too much time to shoot them down.
Some numbers, to support that claim. In empty dome i can cover it in around 1h 40min burning 1k tt of bombs+amps. In dome with medium mobs and 1 dna maxed (#18) for example, it's closer to 2h 30, sometimes up to 3h if there are more people and mobs keep respawning on my side. And i burn ONLY 25k ammo. So in the end, i get to do less turnover, and ND's taxes suffer from that. And i prefer to maximise my daily turnover as well. So it's just better for for both miners and ND that way.
Also, cnd mining is unique. Mobs in those domes that i've mentioned are not, so i guess it's just a matter of choice.
And finally, big thanks to Neverdie for making CND more mining friendly than in the past. Now if only MA would level down those damn hills even more, it would be perfect place