It's sad that even with high-end items its so hard to break even. I always dream of investing in some high-end items, but it's just not worth it as I see from many logs. You have to treat it as a real job and invest a shitload of time in learning/analysing; otherwise, it's impossible to succeed.
I'll rather keep my money in the stock market and won't make crazy investments in Entropia after reading all these bloggers with uber gear that still struggle in hunting. All I wanted was to buy eco gear and press F to break even
. Gladly you opened my eyes, and I will focus on other investments.
You are certainly not the only one mate; lol, I had the same aspirations, and now I hunt low-level mobs to pass the time and enjoy myself.
Here is what I have found out recently:
Weapon efficiency is no longer what we were told it was or was changed without telling us again lol.
We were told efficiency is the new TT return scale that replaced DPP but was later replaced by skills!
To this day, no one can understand how we can have both efficiency and looter, giving us 7% each.
What I have seen and noticed is that:
The average player who has access to 3.0 DPP, 65-75% efficiency, Lv 30 Looter, can produce 95-97% returns.
The veteran player who has access to 3.1 DPP, 75-85% efficiency, Lv 45 Looter, can produce 96-98% returns.
The uber player who has access to 3.2+ DPP, 85-95% efficiency, Lv 60+ Looter, can produce 97-99% returns.
The odd player who has access to 3.0 DPP, 65-75% efficiency, Lv 80+ Looter, can even produce 98% returns!
The best way to profit in Entropia is:
Get your TT returns as close to or above 98%, and the best way to get there is through Looter professions.
Which begs the real question, how much does efficiency on weapons contribute to the above equations?
What does this all really mean hm?
My honest opinion is that they hyped efficiency to the moon and then nerfed it silently with Looter profs.
In all honesty, there is no proof that Looter skills even work as intended, or it works like Evader on mobs.
The best I can see efficiency contributing to TT returns is 1-2% max, with 2% is being rather generous.
That would mean that base returns are really 90%; Looter gives 7%, giving 1% efficiency, giving 98%.
The problem with this conclusion is that it doesn't add up, a newbie using high DPP can get 97%!
Seriously they hardly have any Looter skills, to begin with, so how are they getting high returns?
Conclusion
Efficiency is dead, DPP is the king, Looter profs may have some merit, cheap kills = markup.