- Joined
- Aug 1, 2007
- Posts
- 4,335
- Location
- NSW, Australia
- Society
- Church of Lootius
- Avatar Name
- Fire Sparkz Lavawalker
Interesting concept,
I am gathering this is a sweat extractor of types, crafted by crafters as a (L) item of low TT value with extremely high durability that accumulates sweat in quantities that are related to the amount the item decays per use ?
Not a bad way to regulate the price of sweat, problem being ofc is that such an item would not sell well on the auctioneer (Too low TT creating too higher markup in 1 ped steps + auction fee);
So it would need to be crafted and sold on the street by traders primarily,
Unless it was a TT item - Maybe more feasible if the TT was going to be very very low.
Or it extracted a sizable quantity per attempt decaying in relation ot that, with less failures per attempt.
But then people would argue that sweat skill is now an invested into skill and should be added to the chipping list ?
haha - Anyway some funny names suggested so far indeed
EDIT: Alternatively
You could have this style of gun using the above concept crafted (L) (or TT item) with a larger TT that is not used for extracting sweat;
Instead it would be used to extract Animal Oils & oil residue from animal/mutant mobs (Different Oils depending on maturity of mob) and Mineral Oil & Robot Residue from robot mobs.
It would be able to be used from a nice range and depending on your skill profession lvl (Fluid extractor ?
) you would not agro the mob on use (Maybe after multiple uses as you generate hate towards the mob your sucking dry
)
^^ Surely this sort of activity can be added for newcomers to help get them started as a low cost, profitable if managed well system to add to sweating, fruit, stones, dung gathering.
It could be crafted (L) from low cost materials to ensure the markup of the item was respectable and in context to the resulting outcomes of what it can procure.
I am gathering this is a sweat extractor of types, crafted by crafters as a (L) item of low TT value with extremely high durability that accumulates sweat in quantities that are related to the amount the item decays per use ?
Not a bad way to regulate the price of sweat, problem being ofc is that such an item would not sell well on the auctioneer (Too low TT creating too higher markup in 1 ped steps + auction fee);
So it would need to be crafted and sold on the street by traders primarily,
Unless it was a TT item - Maybe more feasible if the TT was going to be very very low.
Or it extracted a sizable quantity per attempt decaying in relation ot that, with less failures per attempt.
But then people would argue that sweat skill is now an invested into skill and should be added to the chipping list ?
haha - Anyway some funny names suggested so far indeed
EDIT: Alternatively
You could have this style of gun using the above concept crafted (L) (or TT item) with a larger TT that is not used for extracting sweat;
Instead it would be used to extract Animal Oils & oil residue from animal/mutant mobs (Different Oils depending on maturity of mob) and Mineral Oil & Robot Residue from robot mobs.
It would be able to be used from a nice range and depending on your skill profession lvl (Fluid extractor ?
^^ Surely this sort of activity can be added for newcomers to help get them started as a low cost, profitable if managed well system to add to sweating, fruit, stones, dung gathering.
It could be crafted (L) from low cost materials to ensure the markup of the item was respectable and in context to the resulting outcomes of what it can procure.
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