I was away for a couple of months so I'll ask here:
Are the nanochips the latest in MF? Is there anything newer for us jedy wannabies? As far as i remember the nanochips I've seen were quite low on damage. Ignite chips were more powerful but required some good skills too. Is there anything else worth using?
Hmm the latest updates in MindForce (in no particular order):
1) Implant rebalance - Vastly improved usefulness for MindForce by increasing eco and making all implants have same decay (no longer any penalty for getting a higher level one). Lower level chips are now useful as the implants absorb 2% of the decay from the chip instead of having a set decay (which also opens for new implants with a higher % absorbation in the future, which would allow chips to last longer, making you save PED on markup while using L chips).
2) Ignite chips - Only drops from beacons so extremely hard to find at a decent price, but can be used as a kind of "amp" for mindforce since you can set a target on fire and then switch to an attack chip and attack while the target is on fire.
3) Metabolic Chips - Can speed up and slow down a target. Personally I use the accelerator chip whenever I have to run somewhere, as well as when hunting (saves defensive costs, also allows me to occasionally hunt slow higher level mobs like Proteron without having to buy an entirely new armor set, since they wont reach me due to the +15% speed I get from the Metabolic Acceleration Chip I (L)... Also works great for beacons, when on the way down and looting the boxes).
4) Health Augmentation, Regeneration speed increase/decrease, etc - Have been shown only as event prizes a couple of times, but have not actually been officially introduced into the game as a lootable chip afaik.
5) Nanochips - Only exists as a low level chip (at least so far), has the same stats as a regular "Attack Chip I (L)" except with around 2.9 eco instead of around 2.86 and with 7000+ uses per chip instead of around 1000. Nanochips are therefore better to use for the beginner MindForce user, as they last longer and have good eco, tho their DPS is enough only for Puny and small Snable size mobs.
6) Higher level Regeneration (Heal) chips have been dropped, both limited and unlimited. The highest being the unlimited Regen XI chip that has slightly higher heal/sec than a SK-80.
If I can think of anything else, I'll add it here later.
EDIT: Here is the link to a thread with some new MF chips in:
https://www.planetcalypsoforum.com/forums/showthread.php?226392