Suggestion: new mining system

  • Thread starter Deleted member 42968
  • Start date
if you want less lyst/oil waves and more real resources then you need to start crafting things that consume those resources. you need to find a way to convince people to gamble craft scops and dino shoes again.. it's a moot point otherwise. resource caps/waves/whatever you call them are directly tied to consumption and turnover from crafters and almost everything is at a global cap/threshold which triggers a "maximum per hour" respawner.

and for more people using MU mats tt-food BPs to get L/rare BPs MA needs to up the base TT-return and let crafters hit the 94+% TT-return a lot more than once every few years...
 
I am really wanting skills and gear to matter. I see that it can be done in hunting but mining is just ignored.
 
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