New planet partners (entropiaplatform.com)

Killahbee

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Killahbee Killer Bee Killahbee
I was thinking, what if i want to become a planet partner.

A simple google lands you on:

Which then directs you to:

Is that really the website that is supposed to convince potential investors to become a planet partner? It could use some work!


First thing you'd click on is Case study latest post 11 years ago.

Still crap on the site about casino:

Redirecting to dead links:


It's pretty clear that MA doesn't want new planet partners/investors. You might aswell delete the website!
 
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To add to this, the FIRST slider that you see when you open the site...


7iqIPSx.png

 
supposed to confince potential investors
We can all work on our own inputs ;). Reminds of covfefe does that one!

also lol to: ...working to revolutionize the Internet since 1995, one planet at a time.
We have since learnt that there is no real plan except to move really really slowly, there is also no plan(et) B, and if there were it may as well be called planet BS.

I don't even know when I suggested MA create group video viewing rooms for interactive viewing, discussion and learning via chat channels within this "advanced 3-D solution" of theirs! If they wanted they could call them events with ticket entry, whatever, whatever. Given that my motivation was from standing in a gallery at New Oxford watching some guy's video about art, this must be from an era when we could actually watch videos in EU. Have we moved forwards since then?

[edited to correct an error many months later because: why not? It's fun to re-read stuff occassionally and find covfefes - imperfections in the space-time fabric of ones own existence ;) ]
 
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We can all work on our own inputs ;). Reminds of covfefe does that one!

also lol to: ...working to revolutionize the Internet since 1995, one planet at a time.
We have since learnt that there is no real plan except to move really really slowly, there is also no plan(et) B, and if there were it may as well be called planet BS.

I don't even know when I suggested MA create group video viewing rooms for interactive viewing, discussion and learning via chat channels within this "advanced 3-D solution" of theirs! If they wanted they could call them events with ticket entry, whatever, whatever. Given that my motivation from was standing in a gallery at New Oxford watching some guy's video about art, this must be from an era when we could actually watch videos in EU. Have we moved forwards since then?
yes :)

English is not my first languaggegokage, so excuse me :p
 
Whole thing seems very contradictory to me, and isn't the first president of VR the same guy that had an asteroid years ago? According to info I read on a certain wiki site anyway...
 
He is.

Just another meaningless PR stunt from a few years ago.
With absolutely no consequences.
 
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he is.
PR stunts.
just lots of meaningless PR stunts.
Hmmm, these PR stunts by MA are not good! If they're serious about wanting PPs, then they need to reword a lot of their opening pitch on that web page and also be more honest about the fact that it won't be easy to get the type of ROI that Jon Jacob's did with the asteroid resort.
 
Hmmm, these PR stunts by MA are not good! If they're serious about wanting PPs, then they need to reword a lot of their opening pitch on that web page and also be more honest about the fact that it won't be easy to get the type of ROI that Jon Jacob's did with the asteroid resort.
That basically says that you really are new here :) Over the many years lots of stuff was proposed and then trashed more or less silently.

McCormick once created a thread or webpage with a list of (maybe even chronological) those things. In my mind it looked more like a timeline, but this may do it, too. If anyone has another link, please share.
 
That basically says that you really are new here :) Over the many years lots of stuff was proposed and then trashed more or less silently.

McCormick once created a thread or webpage with a list of (maybe even chronological) those things. In my mind it looked more like a timeline, but this may do it, too. If anyone has another link, please share.
New to PCF and EU? Yes I am.
 
No need to be ashamed of.

All you missed is a neverending story of broken promises.

This is the reason, why all the more experienced PE players take the next fulminant PR release with a grain of salt.
Rather with a ton of salt.
 
There is no interest to bring new players into the game, maybe after unreal is implemented, but unlikely.
 
No need to be ashamed of.

All you missed is a neverending story of broken promises.

This is the reason, why all the more experienced PE players take the next fulminant PR release with a grain of salt.
Rather with a ton of salt.
Who said I was. All I suggested is that MA needs to reword much of that web page if they're serious about attracting more PPs.
 
There is no interest to bring new players into the game, maybe after unreal is implemented, but unlikely.
Maybe an advertising campaign would help. I've not seen any ads for EU anywhere and the only reason I found out about it at all, is because of some chit-chat I had with someone in another mmo/mmorpg. Frankly I'm surprised at MA's lack of promotion because I see a lot of future potential in EU. Maybe they don't want millions of players.
 
Who said I was. All I suggested is that MA needs to reword much of that web page if they're serious about attracting more PPs.
That's exactly why I made this thread. Either re-do the site or remove it completely if they don't want to attract new PPS.
 
That basically says that you really are new here :) Over the many years lots of stuff was proposed and then trashed more or less silently.

McCormick once created a thread or webpage with a list of (maybe even chronological) those things. In my mind it looked more like a timeline, but this may do it, too. If anyone has another link, please share.
Nice link! Makes me feel young again :)
So many nice memories. So many nice failures :ROFLMAO:
 
Maybe an advertising campaign would help. I've not seen any ads for EU anywhere and the only reason I found out about it at all, is because of some chit-chat I had with someone in another mmo/mmorpg. Frankly I'm surprised at MA's lack of promotion because I see a lot of future potential in EU. Maybe they don't want millions of players.
I can't imagine why they wouldn't want more players. Heck, I guarantee you that MA could could a sql query against the last logged in date on existing accounts, and generate a templated email to them all with some kind of coupon or small gift, and bring thousands of players back in a week. It would also stimulate the in-game economy more broadly. Can't think of a downside.
 
I can't imagine why they wouldn't want more players. Heck, I guarantee you that MA could could a sql query against the last logged in date on existing accounts, and generate a templated email to them all with some kind of coupon or small gift, and bring thousands of players back in a week. It would also stimulate the in-game economy more broadly. Can't think of a downside.
Short question: Do you want to go back to lag-land?

As noticed and mentioned by many already: The infrastructure can't handle a lot (erm, "many") players. That's why you don't see any kind of publicly visible marketing activity (I mean more than "hey, we have a new planet out"). Independent of how you fell about VV you'd expect something along "we were here first and we know what we're doing" (said with a marktingish - not necessarily playerish - voice). EU grows as the word reaches nooby ears.

All hopes are that things will also improve in that department with UE and we get to see more new faces and green dots (they are potential depositors after all) beyond places like sweat circles.
 
Short question: Do you want to go back to lag-land?

As noticed and mentioned by many already: The infrastructure can't handle a lot (erm, "many") players. That's why you don't see any kind of publicly visible marketing activity (I mean more than "hey, we have a new planet out"). Independent of how you fell about VV you'd expect something along "we were here first and we know what we're doing" (said with a marktingish - not necessarily playerish - voice). EU grows as the word reaches nooby ears.

All hopes are that things will also improve in that department with UE and we get to see more new faces and green dots (they are potential depositors after all) beyond places like sweat circles.
I've been in IT for over a decade. I don't really buy the argument that growing playerbase becomes a problem. You can scale a server environment. New revenue provides the means to scale. What I have more frequently seen is that leadership is so busy working "in the business" that they don't have time to work "on the business", and marketing often falls by the wayside when that happens.
 
Wait for Unreal engine! The there will be no more lag! Gazillion players incoming! become a planet partner right now!
 
Wait for Unreal engine! The there will be no more lag! Gazillion players incoming! become a planet partner right now!
Unreal engine does not exist without lags ;)
 
I've been in IT for over a decade. I don't really buy the argument that growing playerbase becomes a problem. You can scale a server environment. New revenue provides the means to scale. What I have more frequently seen is that leadership is so busy working "in the business" that they don't have time to work "on the business", and marketing often falls by the wayside when that happens.
I've been in IT for 25 years and I can assure you that the idea of scaling alone doesn't scale anything. You also need to have the system (hardware and software) that allows to be scaled. Then you also need to have the time, knowledge and capacity to fiddle with the settings to get proper results. Simply putting a few more servers in a room and connecting them with coloured cables can have the exact opposite results where the controlling machine(s) all of the sudden become(s) too busy with the management of all the stuff it/they should actually scale.

I don't want to sound blunt, but I have seen this happening. In one case they actually surrendered after four weeks and disconnected all the shiny new hardware. Then they talked with the contractor again to look into the code (luckily they hadn't increased their initial offer, which had been a bit more expensive than the hardware-thing). So in the end it was more costly, but management simply had made a wrong decision (after not listening to the tech-staff).

As far as marketing departments are concerned, well, let's say I'm not their biggest fan :)
 
I've been in IT for 25 years and I can assure you that the idea of scaling alone doesn't scale anything. You also need to have the system (hardware and software) that allows to be scaled. Then you also need to have the time, knowledge and capacity to fiddle with the settings to get proper results. Simply putting a few more servers in a room and connecting them with coloured cables can have the exact opposite results where the controlling machine(s) all of the sudden become(s) too busy with the management of all the stuff it/they should actually scale.

I don't want to sound blunt, but I have seen this happening. In one case they actually surrendered after four weeks and disconnected all the shiny new hardware. Then they talked with the contractor again to look into the code (luckily they hadn't increased their initial offer, which had been a bit more expensive than the hardware-thing). So in the end it was more costly, but management simply had made a wrong decision (after not listening to the tech-staff).

As far as marketing departments are concerned, well, let's say I'm not their biggest fan :)
Naturally, things must be done correctly, by competent professionals, or they fail. I'm not saying scaling is easy as pie. I'm saying it's possible, and rewarding. And even if it is difficult, long term planning gives long term rewards.
 
I've been in IT for 25 years and I can assure you that the idea of scaling alone doesn't scale anything. You also need to have the system (hardware and software) that allows to be scaled.

I hardly think that EU is on the edge of crashing due to too many people playing it. It is looking more the opposite, isn't it?

I don't understand why MA isn't marketing EU more. Even on their own website, there should be more visible tutorials or videos about the game on the first web-page. But there aren't. It saddens me a bit. They could for sure do much more effort in marketing and would probably be able to attract more players. Sure, it is an old game, but it does have unique features with the RCE.
 
I hardly think that EU is on the edge of crashing due to too many people playing it. It is looking more the opposite, isn't it?

I don't understand why MA isn't marketing EU more. Even on their own website, there should be more visible tutorials or videos about the game on the first web-page. But there aren't. It saddens me a bit. They could for sure do much more effort in marketing and would probably be able to attract more players. Sure, it is an old game, but it does have unique features with the RCE.
As a user, keeping a website up to date, and keeping their public-facing communications channels humming, has an outsized impact on people's view of a company's support of a product, as compared to its cost. Whatever investment a company is doing behind the scenes or under the hood may have a lot of practical day-to-day impacts, but the customer's perception of those impacts is naturally quite low until there is a problem. By contrast, investment in outward-facing channels is a direct interface with customers, and gives them confidence in the brand, and the parent company's financial support of that brand. And to the degree that players view their PED deposits and in-game ownership an "investment", that perception of long-term support is absolutely critical. I am not an expert in marketing, but that's the psychology that I personally experience.
 
first post october 8 2021...
@ Killabee Your notice and suggestions have been forwarded to the competent department
*hits DEL key*
 
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