Question: On-hand items used before storage not always the case

kingofaces

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Has anyone noticed issues lately, especially since the last VU, with items you hold on hand not being used during crafting, but instead items in storage or containers in storage are used first?

Normally the priority is use items on-hand first and then pull from storage. That makes it easier to track your crafting inventory, especially for residue split across different blueprints, lysterium used by multiple blueprints, etc. by having only the amount you wanted to craft with on-hand. It always seemed buggy from time to time, but it seems like it's getting worse.

It could be the recent tinkering with crafting broke something related to this, but I always wondered if it was something you do as an avatar such as if you split something in storage first before putting it in your inventory, etc. that determines what stack is used first. I never really got that mechanic sorted out for sure though, so I'm wondering if others here know anything on those mechanics?
 
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Has anyone noticed issues lately, especially since the last VU, with items you hold on hand not being used during crafting, but instead items in storage or containers in storage are used first?

Normally the priority is use items on-hand first and then pull from storage. That makes it easier to track your crafting inventory, especially for residue split across different blueprints, lysterium used by multiple blueprints, etc. by having only the amount you wanted to craft with on-hand. It always seemed buggy from time to time, but it seems like it's getting worse.

It could be the recent tinkering with crafting broke something related to this, but I always wondered if it was something you do as an avatar such as if you split something in storage first before putting it in your inventory, etc. that determines what stack is used first. I never really got that mechanic sorted out for sure though, so I'm wondering if others here know anything on those mechanics?
Smallest stack is consumed first. Regardless of placement (storage, container or inventory).
 
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So it looks like the smallest stack isn't consumed first, but possibly something to do with maybe IDs assigned to each stack.

I pulled out a large stack of residue, and normally I'd split it by putting in the amount of residue I had assigned to crafting a certain item on my spreadsheet. I'd put the remaining amount I didn't want back into storage, and any limited item crafting I did with residue was taken from that in my inventory. So it would be like having a 2000 ped stack of residue and splitting it to use 500 ped for crafting and putting the other 1.5k back in storage. Instead of the 500 ped stack being used in my inventory this time, the crafting machine pulled from the 1.5k stack no matter where I put it in storage, containers, etc.

Because I knew to really keep track of all residue on my account I could backtrack, so let's say for simplicity I used 500 ped residue and had a 1.5k stack left.

This time instead of having the split menu split out another 500 ped residue, if I type in 1k ped, but put that 1k back in storage and keep the 500 ped that is left over in my inventory, then that 500 ped stack is instead given highest priority to use first before anything in storage.

So if you're splitting a crafting resource out of a stack you want to use for crafting, don't type the amount you want into the split menu. Instead do the math on: Stack size minus the # items you want in a stack in your inventory. You'll still get the same stack sizes as if you just put in the # items you wanted on-hand, but this way the desired item stack gets priority over the other one.

The challenge is when you have other stacks in storage/containers. I have about five separate stacks of lysterium, and I still haven't figured out why it keeps prioritizing one stack over the other, but I do want to try something similar to the above when I have time to basically reset the stacks by putting all the lyst into one stack and then splitting them out. It could be the "oldest" stack is what gets priority for crafting (the amount you split out is maybe considered a "new" stack in the prioriziation), but I'm not 100% on that yet.
 
So it looks like the smallest stack isn't consumed first, but possibly something to do with maybe IDs assigned to each stack.

I pulled out a large stack of residue, and normally I'd split it by putting in the amount of residue I had assigned to crafting a certain item on my spreadsheet. I'd put the remaining amount I didn't want back into storage, and any limited item crafting I did with residue was taken from that in my inventory. So it would be like having a 2000 ped stack of residue and splitting it to use 500 ped for crafting and putting the other 1.5k back in storage. Instead of the 500 ped stack being used in my inventory this time, the crafting machine pulled from the 1.5k stack no matter where I put it in storage, containers, etc.

Because I knew to really keep track of all residue on my account I could backtrack, so let's say for simplicity I used 500 ped residue and had a 1.5k stack left.

This time instead of having the split menu split out another 500 ped residue, if I type in 1k ped, but put that 1k back in storage and keep the 500 ped that is left over in my inventory, then that 500 ped stack is instead given highest priority to use first before anything in storage.

So if you're splitting a crafting resource out of a stack you want to use for crafting, don't type the amount you want into the split menu. Instead do the math on: Stack size minus the # items you want in a stack in your inventory. You'll still get the same stack sizes as if you just put in the # items you wanted on-hand, but this way the desired item stack gets priority over the other one.

The challenge is when you have other stacks in storage/containers. I have about five separate stacks of lysterium, and I still haven't figured out why it keeps prioritizing one stack over the other, but I do want to try something similar to the above when I have time to basically reset the stacks by putting all the lyst into one stack and then splitting them out. It could be the "oldest" stack is what gets priority for crafting (the amount you split out is maybe considered a "new" stack in the prioriziation), but I'm not 100% on that yet.
Did you make the split with crafting terminal open or closed?
As for my understanding, if crafting terminal was open, it will consume the smallest stack of the "original" location (and after probably will give you an error "could not execute").

Edit: I just confirmed by testing: if crafting terminal is open, items that have been split and moved away from the "original" position (aka from inventory to storage), were not consumed.
And i also can confirm that, after splitting with terminal closed, bigger stack in the inventory got consumed (instead of smaller one inside the storage). So yes, basically we are at squere 1 again 😅
 
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Did you make the split with crafting terminal open or closed?
As for my understanding, if crafting terminal was open, it will consume the smallest stack of the "original" location (and after probably will give you an error "could not execute").

Edit: I just confirmed by testing: if crafting terminal is open, items that have been split and moved away from the "original" position (aka from inventory to storage), were not consumed.
And i also can confirm that, after splitting with terminal closed, bigger stack in the inventory got consumed (instead of smaller one inside the storage). So yes, basically we are at squere 1 again 😅
Everything I did was with the terminal closed. Yeah, definitely more headaches it seems after they tinkered with crafting.
 
Everything I did was with the terminal closed. Yeah, definitely more headaches it seems after they tinkered with crafting.
But why do you care about about stacks in crafting?
Edit: Probably poorly formulated. I mean: how do you log? Maybe there are workarounds for now.
 
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Let’s say for a level 3 and 5 amp I keep track of how much residue I have bought and used for each BP. Basically items on hand at the start of a crafting run, then on-hand items at the end. That way you know the true cost to craft instead of the average across multiple items.

I think at least for residue my last post is a workaround because I only separate residue on paper. Maybe I will have to do the same for items like lyst and keep them all in one stack, but there’s a lot more room for spreadsheet mistakes.
 
Let’s say for a level 3 and 5 amp I keep track of how much residue I have bought and used for each BP. Basically items on hand at the start of a crafting run, then on-hand items at the end. That way you know the true cost to craft instead of the average across multiple items.

I think at least for residue my last post is a workaround because I only separate residue on paper. Maybe I will have to do the same for items like lyst and keep them all in one stack, but there’s a lot more room for spreadsheet mistakes.
I keep one stack for everything. The way i do it:

Materials: you set a cost per click per each material in the spreadsheet. And set it to multiply by amount of clicks. It allows you to not math how much of what was fed into machine. After initial set up you only have to introduce amount of clicks, and the rest will be calculated by the spreadsheet.

Salvages: can be accounted from "Statistics" or, if you move everything to storage, all the salvages will land in your inventory (unless its the last materials you have and they are consumed in the process, but account per click will still allow you to have the total consumed).

Residue: total initial residue + residue created while crafting (this is important or your numbers will be off) - total residue at the end. You will have to log it from "Statistics" since, if item consumes res, it might end up in the product and not in your inventory.
From there you can calculate: %mu of residue you bought and %mu from residue you created and the total consumed vs total purchased.

Since you log "what you have left from initial stack" you might just log the salvages and let the spreadsheet calculate the rest.
 
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