Only 50% of spent PED goes back to Players?

nope 50% goes to MA - 50% goes to FPC (Calypso)

0% goes back to players.

thats about the revenue, which is after the "loot pool" is taken out...

what the "loot pool" is a complete mis(t)ery:rolleyes:
 
50% of the decay goes to MA, 50% of the decay goes to FPC. That is how I read it at least.
 
50% of the decay goes to MA, 50% of the decay goes to FPC. That is how I read it at least.

me too.. seems pretty strait forward... but this is with the assumption the income is only from decay.... auction fees would be a additional thing to consider perhaps.
 
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me too.. seems pretty strait forward... but this is with the assumption the income is only from decay.... auction fees would be a additional thing to consider perhaps.

Yeah, I was thinking that too (among other charges maybe), but I wanted to keep it short. I think it is clear that that pertains to the money MA and the respective partners will be making, not what is given back as loot.
 
Yeah, I was thinking that too (among other charges maybe), but I wanted to keep it short. I think it is clear that that pertains to the money MA and the respective partners will be making, not what is given back as loot.

Indeed this is very clear.. I don't want to go on tangents on the thread but have you ever noticed in low loot periods you get crit more or average damage seems lower? Maybe my imagination. I have no data to prove this but things seem to go this way when ma is collecting that average.. hehe i am sure it is more than the obvious to how "activity" is charged, but i could be way off.

hehe sorry didn't mean to lengthen your point :silly2:
 
I will agree with the crits and damage.
I notice this a lot.
Mobs damage more and crit more when loots are low.

Indeed this is very clear.. I don't want to go on tangents on the thread but have you ever noticed in low loot periods you get crit more or average damage seems lower? Maybe my imagination. I have no data to prove this but things seem to go this way when ma is collecting that average.. hehe i am sure it is more than the obvious to how "activity" is charged, but i could be way off.

hehe sorry didn't mean to lengthen your point :silly2:
 
This is about REVENUE ... wich is money "win" by the system like decay and som fee , it is not about the money you spend.

Then its strange they indicated there that half the revenue goes back to calypso however MA decides their own revenue that means if MA is taking all the decay and ammo, bombs, resources spend as revenue then only half is going back to lootpool.However I haven't read officially anywhere the definition of revenue.
 
I think you are taking those graphics too literally.

I think it is just a graphical representation of the concept and not necessarily saying anything about %'s but thats just my take on it.
 
if MA is taking all the decay and ammo, bombs, resources spend as revenue then only half is going back to lootpool.However I haven't read officially anywhere the definition of revenue.

And how would you explain that there are quite a few ppl who never deposits if you could get only 50% back? If it was that bad everyone would have quit long time ago.
 
Then its strange they indicated there that half the revenue goes back to calypso however MA decides their own revenue that means if MA is taking all the decay and ammo, bombs, resources spend as revenue then only half is going back to lootpool.However I haven't read officially anywhere the definition of revenue.

It is graphic that explain how Mindark will share revenue with the planet owner.
Calypso is now "planette calypso" , and marco is CEO of that new compagnie.While planette calypso manage 1 planette " calypso CP , CND" , Mindark manage hosting , database ... of all the planette that will come with crysis.
when creative kindom will make their planette , they will share 50/50 revenue with Mindark.
All that graphic have nothing to do with loot share , and how the "game" system work.
I recomend to not only extrapol what is on the graphic but also , read the texte around and read this :

https://www.planetcalypsoforum.com/...-planet-company-take-over-planet-calypso.html

https://www.planetcalypsoforum.com/...30457-what-marco-says-about-first-planet.html
 
Then its strange they indicated there that half the revenue goes back to calypso however MA decides their own revenue that means if MA is taking all the decay and ammo, bombs, resources spend as revenue then only half is going back to lootpool.However I haven't read officially anywhere the definition of revenue.

the only thing strange is how anyone could mis-interpret the information. some wonder why MA give so little info, then along comes this sort of issue to highlight why :rolleyes:

the official definition of revenue has been stated many times, it comes from decay, with Marco commenting that not all decay is revenue (which is obvious anyway). everything else is recycled into the player economy.

stop worrying about how MA make their money, thats why they provide the game service. complain about the way the loot system distriubtes PED from low average returns to big daily 20k payouts.
 
hhmmm I would say the other are right but wait a second I can't believe this partners have invested into this plan 5million used to do alot of work and give MA 50% of the profits... a lot of stupid investors in the world :(
 
hhmmm I would say the other are right but wait a second I can't believe this partners have invested into this plan 5million used to do alot of work and give MA 50% of the profits... a lot of stupid investors in the world :(

They do get the engine and support for free though
 
hhmmm I would say the other are right but wait a second I can't believe this partners have invested into this plan 5million used to do alot of work and give MA 50% of the profits... a lot of stupid investors in the world :(

Well , MA doo all the hosting , engine management and balancing...
Planet owner do the graphic and design.
This is a good offer for a compagnie who want to make som game or something in an RCE.also where come that 5 million figure ?
 
Well , MA doo all the hosting , engine management and balancing...
Planet owner do the graphic and design.
This is a good offer for a compagnie who want to make som game or something in an RCE.also where come that 5 million figure ?

you sure of that? don't sound bad if they do I thought like the chineese would have to set up their own buildings / servers and staff and they where just leasing the platform... if ma does all that work then its a really good deal.. lol can't imagine MA doing a deal like that!

I read it some where , think it was from a MA person who wrote here on the forums that MA was looking for entities (ppl/companies) with a minim of 5 million usd to invest and has to have a good marketable idea too.

I did like the part about needing to have a good idea in spite of just having money.. that was a plus in my book. But can't really remember where I read that.
 
I will agree with the crits and damage.
I notice this a lot.
Mobs damage more and crit more when loots are low.

No, the average loot will always be the same. If you get a lot of crits that is a good indicator that Mindark is about to drop a larger loot nearby. (Seen it many times.) :)

They do get the engine and support for free though

And five years of knowledge in an area almost no other company has ventured into. :umn:
 
Where do you get the 50/50 number from?

Is that from how they have drawn the graphic?

I don't think you can assume that they will split 50/50 just because they split the globe in the middle.

In the text, it just says they will "share" it, and it says nothing about the ratio.

I think they split the globe in the middle just because it looked better graphically, I don't think the split really is 50/50...
 
you sure of that? don't sound bad if they do I thought like the chineese would have to set up their own buildings / servers and staff and they where just leasing the platform... if ma does all that work then its a really good deal.. lol can't imagine MA doing a deal like that!
Sure no , but that how it look...

Well , deal would be good for both , design a whole planette and then advert for it is a lot of work , time , and you have to come with good idea and so on...

I read it some where , think it was from a MA person who wrote here on the forums that MA was looking for entities (ppl/companies) with a minim of 5 million usd to invest and has to have a good marketable idea too.

I did like the part about needing to have a good idea in spite of just having money.. that was a plus in my book. But can't really remember where I read that.

maybe , dunno , i havent see it , but well so much to read...
 
I would say 50% of the profit made on a planet goes to MA, while the other half goes to the partner. Not sure if this applies to Calypso though, but seeing there is now a subsidiary First Planet Company, I guess the shares are the same, half to MA and half to FPC.
 
what makes me rally angry about that business plan is that silly 1$ per hour revenue number from their Business Plan.. get rid of it ... you know it's bullxxx...
 
Hi,

it's just this simple - who knows to search, to read & to understand should have no problem:

  1. Add up all money that comes to MA and call the result "Income" (deposits, ad fees, investment incomes)
  2. Add up all expenses from MA and call the result "Expenses" (withdrawals, costs of operation, interest expense, dividend payment)
  3. Calculate ("Income" - "Expenses"), and call the result "Revenue"
  4. This is now divided 50/50 between MA & the planet partner. Now we need to differentiate: 50% goes to MA, let's call this "MA Revenue"
    • Now balance the following equation:

      (("MA Revenue" - ("Desired MA Profit" + "Taxes to pay")) = "Loot Pool Money")

      variating "Loot Pool Money" as long as it takes until "Desired MA Profit" meets Jan's requirement.
    • Since this is such a hard task for the "balancing team" you'll now understand the desolate state the EU economy is in - they just don't have any time to care about drop rates, BP requirements and such stuff anymore ...
    • But now you know how the loot pool is calculated. Or how much money is available for us to loot at all.
  5. But there's 50% now going to the partners, too! Let's call 'em "Partner Revenue", and let's have a look at them, using Marcos First planet company as example:
    • First we'll realize the loot money comes from MA now, so there's no need to balance according to this anymore!
    • We might assume that we could now work with an equation like:

      ((" Partner Revenue" - ("Desired Partner Profit" + "Taxes to pay")) = "Additional Partner Marketing Money") ...
    • For sure we could subtract "Additional Partner Marketing Money" from " Partner Revenue" before, too, and replace it with "Marcos Personal Chick-attracting Ferrari Gimping" - for sure they'd be after him even more!!!

But there's a problem. The loot pool.


The equation in #4.a today uses 100% of the revenue (currently all money comes to MA, and stays there), and as far as I have read loot rate will stay at MA. But when this goes online it will mean just half of the money will be available compared to how is used now!

On the other hand, would the loot rate be in the hands of the planet partners, it would still be only 50%!

One solution would be to have to add to the loot pool both MA (basic loot pool) AND the planet partners (planet specific improved loot pool), but MA wouldn't then have this much incentive to distribute generous sums, and for sure the partners would complain constantly ...

Other way would be to let the loot pool completely to the planet partners, but this would seriously smash their profits and cause a rat race for the best loot rate to attract most participants ...

The loot situation at the moment is, carefully formulated, "not optimal". The changes ahead - do they promise to improve this situation? How should this work? And who should pay? And how much?

I'm really curious if this is actually carefully concerned, and if they have developed a solution actually working.

Have fun!
 
I guess bigger company, with good planet idea and content could negotiate bigger cut. That's all.

cheers
 
Since the revenue is split 50% and MA/First planet is basically only responsible for Calypso loot ... will loot on Calypso increase due to more planets? They do need a few pumped up features to promote Planet Calypso... or will the CEO's just get double/triple/quadruple/... paychecks ? :D

and sidenote: the positioning graph is simply annoying. If they try to own all segments, they will end up owning none. Their MMO part is unfinished, their 3D social network is missing a gigantic amount of features and the virtual world part ... is a wrong definition as they made a platform. :laugh:
 

But there's a problem. The loot pool.


The equation in #4.a today uses 100% of the revenue (currently all money comes to MA, and stays there),

the problem is your external perspective. if you consider how the internal accounting is likly done, revenue is only that taken from decay (yadda,etc.). imo, Loot pool = total player expediture - revenue skim. (where total player expediture != deposits as much desposits go between players or stay as items in the visable in game economy). maybe its more than that, but bare in mind MA cite "contigent liabilities" on their balance sheet so that has incorporated when defining the terms, which i think are a little different to MA than normal.
 
you sure of that? don't sound bad if they do I thought like the chineese would have to set up their own buildings / servers and staff and they where just leasing the platform... if ma does all that work then its a really good deal.. lol can't imagine MA doing a deal like that!

if you are going to provide the hardware full support staff etc, why not just do it yourself? (i think the chinese thing is slightly different, a specific high use farm or MA buying into that location to host everything). im certainly assuming that the platform is using the existing infrastructure, compnay i used to work for did exactly this, selling there server and services with other companies branding bolted on top.

I read it some where , think it was from a MA person who wrote here on the forums that MA was looking for entities (ppl/companies) with a minim of 5 million usd to invest and has to have a good marketable idea too.

ive looked, i cant find an MA/Marco comment to that effect. ive read a couple of people saying they phoned MA and thats what they were told, but thats not necessarily what MA would tell a genuine enquiry. my thinking is $5m goes a long way to developing your own game, and both the Next Island people and SSE do not seem likly to have that sort of cash floating about. Without a proper business plan and concept to approach MA with i doubt we'll ever know.
 
Gah... I've been flash programming all day, and my brain is all fried, and then I come to read this... Brain deactivated...

I don't understand it anyway, but I do know - I get just 50% return of what I spend :laugh:
 
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