Owning a land area Q&A!

Joined
Jan 24, 2022
Posts
457
Greetings Entropians!

Recently, I made a thread to gauge interest in regards to selling my land on Arkadia known as the Khorum Coast. I have received a decent amount of people contacting me and a lot of it is from new people looking to invest and are unsure how the whole system works.

I decided a good thing to do would be to open up a public Q and A so I can help answer questions about land ownership on a broad spectrum. This way everyone who may be considering to invest in land anywhere in EU can get some details etc.

I believe if more people knew how the system works, effort put in, costs of DNA/events and whatnot we would have a bunch more passionate land owners with fun events instead of people unsure to invest or not in some land.

Ask any questions that ya'll have and I will use the second post area in the thread to update and make a list of questions/answers.

I will start off by saying this statement too: I believe every land area in the game can be profitable. There is no such thing in my opinion as worthless land in Entropia Universe regardless of DNA. A lot of what makes a land work is based on the person running it, events and the effort they put out. Running land is a hobby but also a business investment; it pays off to put in the time and effort. There will be good and bad months just like any business, you won't succeed at everything every time.You can however give a reason for players to hunt almost anything if you can make it fun and rewarding!
 
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Reserved for questions list.

1. Q : Land areas may have a repair shed/shop opportunity using a shopkeeper pad. Is the deed for this always something separate from the LA deed?

A: In most cases (if not all) the estate deed and the land deed are different. Some lands have had their estates sold separately instead of as a bundle.

2. Q: There are costs to changing spawns, but also ongoing costs to supply fertiliser, I believe? Can you provide a bit of a breakdown, pls?

A: It costs about 300 ped a month to spawn 1 creature DNA and keep the slider on the terminal locked. When I had 4 creatures going DNA costs were pretty rough and about 1200-1300 ped a month. It costs several hundred peds (500-800 estimate maybe, not sure) of fertilizer to adjust 1 DNA from young to stalker with density and then you have to pay daily to lock it. The costs to keep the DNA sliders locked every day is 20 fertilizer or 10 ped a day; it costs 8 fertilizer for density and 12 for maturity daily.

3. Q: Some LAs have original spawns on them left there by MA/ the pp. I think they cost nothing and no upkeep; they always spawn. Is this correct?

A: if the land has "natural" spawns that aren't in the fertilizer terminal as DNA then yes you do not pay to spawn those. I heard some land owners have had Mindark remove natural spawns.

4. Q: Are payouts daily or weekly, and what sort of information is provided, such as how much came from hunting and how much from mining?

A: Land areas pay out every 24 hours if you get 50 peds income that day. If 50 peds isn't reached it rolls over and adds up till the land can pay out. Sadly, there is no information breakdown in regards to if the peds came from hunting or mining activities.


Tips For Success:

* You are running a business, the way to be most successful is to show up to work. Log into the game, engage players and be part of things.

* If you see someone playing on your land, send them a quick message and thank them for their time. They have chosen to play on your area versus anywhere else in the game. Make sure your players know about your events and ways to earn peds at the land!

* Remember you are a representative of your business inside of the game. Do not get caught up in Drama. There will always be someone trying to act petty or stir up trouble. Just don't engage and play into things, rise above. There is no benefit of rolling around in the mud with someone.
 
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Ok, let's see.
  • Land areas may have a repair shed/shop opportunity using a shopkeeper pad. Is the deed for this always something separate from the LA deed?
  • There are costs to changing spawns, but also ongoing costs to supply fertiliser, I believe? Can you provide a bit of a breakdown, pls?
  • Some LAs have original spawns on them left there by MA/ the pp. I think they cost nothing and no upkeep; they always spawn. Is this correct?
  • Are payouts daily or weekly, and what sort of information is provided, such as how much came from hunting and how much from mining?
That should get the ball rolling, ty!
 
I believe every land area in the game can be profitable. There is no such thing in my opinion as worthless land in Entropia Universe regardless of DNA. A lot of what makes a land work is based on the person running it, events and the effort they put out. Running land is a hobby but also a business investment; it pays off to put in the time and effort. There will be good and bad months just like any business, you won't succeed at everything every time.You can however give a reason for players to hunt almost anything if you can make it fun and rewarding!
This is 100% true. Just like with any tool, it depends what you do with it, it will not automatically bring you peds. A LA is good for a proactive type of person, that has some ideas and makes fun events that players want.
 
So no matter what it's 20 ped a day that mindark gets from each Land area? What if you do not pay the 20 ped? Does everything reset? DO the maturities go to the lowest?
 
So no matter what it's 20 ped a day that mindark gets from each Land area? What if you do not pay the 20 ped? Does everything reset? DO the maturities go to the lowest?
If you don't pay the fertilizer from the bank, the lock on the density and maturity unlocks and begins to decrease. The sliders for those two are stored fertilizer - so basically spending stored fertilizer as you had to pay to increase density or maturity on the DNA.
 
Not a question, but I found it interesting to learn that each mob type is a massive increase in cost. I just assumed that fertiliser expense was determined by the combined total density, whether it was from one mob type or four. Makes me wonder why you ran all four mobs, that cost would have been ridiculous and set a high break even point. Mixed spawns are annoying for people that want to focus on one mob and maintain a reasonable kill efficiency, I think it would of been better and more profit to specialise.
 
Not a question, but I found it interesting to learn that each mob type is a massive increase in cost. I just assumed that fertiliser expense was determined by the combined total density, whether it was from one mob type or four. Makes me wonder why you ran all four mobs, that cost would have been ridiculous and set a high break even point. Mixed spawns are annoying for people that want to focus on one mob and maintain a reasonable kill efficiency, I think it would of been better and more profit to specialise.
Yes, I learned this the hard way until I had a system to support all 4 and the costs.
 
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