Wistrel
Elite
- Joined
- Mar 31, 2005
- Posts
- 3,239
- Location
- The Arctic (GMT)
- Society
- Entropia Pioneers
- Avatar Name
- Wistrel (Wisty) Chianti
OK so a bit of moan and no I havn't tried support, new drivers, new OS or new life but I'm not an idiot and can do simple maths. I know damn well what support will say too.
Since tuesday this new PA is great but I keep getting the windows error "you do not have enough memory". Tonight MA have "fixed something" so now instead of just crashing out I get a nice in game warning, a few mins before the crash, warning me I am running low on memory and might want to consider lowering the avatar detail levels.
The thing is, I'm not! I'm watching the memory use on my spare screen and its only using around 2gb or so of the 3gb available. Windows XP etc uses about 400mb without EU and EU seems to range from 500mb to 1.6gb.
I'm posting now cause I'm worried this nice little in game message is MA's idea of "a solution" and that no further work is going to be done on this. More memory won't help! (since I'm not even using all there is).
So yeh... rant over really. Does anyone else feel my pain? Any solutions that don't involve in game lies?
I was chatting to a friend from Crytek about all this the other night and he said that XP has a "restriction" of 2gb per process. Thing is, the Entropia process still hasn't made it as high as 2GB yet so I'm not sure that will help. I've found turning off the swap file helps a lot (in many ways actually!) but its still not an "ultimate solution" so to speak.
While I'm ranting, why on earth does the game need to use so much memory anyhow just because there are a lot of avatars about? I can't even see most of them (except the radar dots) is it really necessary to have (presumably) what each of them are doing/wearing, saved in memory all the time? Even so, does it really take so much to store this info...
What would be really nice is if someone technical from MA could post on this stuff, explain the challenges as it were... but I know thats not going to happen... sigh...
Wistrel
Since tuesday this new PA is great but I keep getting the windows error "you do not have enough memory". Tonight MA have "fixed something" so now instead of just crashing out I get a nice in game warning, a few mins before the crash, warning me I am running low on memory and might want to consider lowering the avatar detail levels.
The thing is, I'm not! I'm watching the memory use on my spare screen and its only using around 2gb or so of the 3gb available. Windows XP etc uses about 400mb without EU and EU seems to range from 500mb to 1.6gb.
I'm posting now cause I'm worried this nice little in game message is MA's idea of "a solution" and that no further work is going to be done on this. More memory won't help! (since I'm not even using all there is).
So yeh... rant over really. Does anyone else feel my pain? Any solutions that don't involve in game lies?
I was chatting to a friend from Crytek about all this the other night and he said that XP has a "restriction" of 2gb per process. Thing is, the Entropia process still hasn't made it as high as 2GB yet so I'm not sure that will help. I've found turning off the swap file helps a lot (in many ways actually!) but its still not an "ultimate solution" so to speak.
While I'm ranting, why on earth does the game need to use so much memory anyhow just because there are a lot of avatars about? I can't even see most of them (except the radar dots) is it really necessary to have (presumably) what each of them are doing/wearing, saved in memory all the time? Even so, does it really take so much to store this info...
What would be really nice is if someone technical from MA could post on this stuff, explain the challenges as it were... but I know thats not going to happen... sigh...
Wistrel