Mos Craciun exista
Old Alpha
- Joined
- Jul 25, 2021
- Posts
- 705
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- Romania , Bucharest
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- ATOMIC BOMBERMANS
- Avatar Name
- Mos Craciun Exista
@Leeloo Miner NUMERO UNNOOOO
I don't understand how your tt-return can be positive for so long, and so much even. While others are getting lvl0 looter 0% eff kind of returns, under 90
We are already losing players because of this when the game is already on life support as it was before. It's only the first ones with people who understand the game mechanics and math well and the rest will follow in time. It's incredible to me MA hasn't jumped in immediately to fix it and we are going on over a month now.
I've changed up my mining and basically I'm doing the same a Leeloo and getting similar results, and yes the hit rate is lower but the thing I am noticing and will do the math on later is that the claim sizes are smaller too on average. Too many size 2 enns and too many size 3 ores and hardly any multipliers.
The last run I did was enns only for 170 drops and the hit rate was 30% but the return was 79% due to the numerous size 2 and lack of anything over a size 4
Claim sizes are 100% changed, i get claims which are not possible with my equipment doesn't matter indoor or planetside, just for example indoor i hit always size 18 with my setup now i hit 16,17's and i changed exactly nothingI've changed up my mining and basically I'm doing the same a Leeloo and getting similar results, and yes the hit rate is lower but the thing I am noticing and will do the math on later is that the claim sizes are smaller too on average. Too many size 2 enns and too many size 3 ores and hardly any multipliers.
The last run I did was enns only for 170 drops and the hit rate was 30% but the return was 79% due to the numerous size 2 and lack of anything over a size 4
Did they fix mining yet or is it just going to be a afk hunt game now whether mobs or asteroids? That's not fun for me personally. Some1 let me know if they say something on discord or wherever please. I'll give em a little longer to pull their head out of their @$$. Mining down 22% more over last month.
Damm sorry to hear that gotta be huge $ gone. No1 can afford or will pay $50-200 a day to have the privilege of mining if they keep it like this. It's shutting down the profession of mining and in turn crafting so it really makes no sense to have the longterm tax in double digits. I'm sitting here with over 100k ped in mining gear and I can't use it I'm TT mining. It really is a sick joke at this point and a self destructive joke MA is doing on themselves.Last month I finished with 85% TT returns, and this month continues the same shit punish all the miners, not only the players that bot very funny MA.
Time to worry now because if you take my drops, your drops, aggs drops, neons drops, abombs drops, theos drops, and 20 people I talked to in game all at 85-90% return (mostly all 90% once enough drops is reached) then that's the new tax of 10%. So everything you're cycling now 10% is gone. All TT input 10% immediately take out and then you can see you can mine literally anywhere and lose. Maybe if space mining didn't exist I'd not worry AS bad waiting for prices to settle but even without space mining who would burn up 120% lysterium, iron, oil crafting when you could just craft nanocubes. This is totally unbalanced even if it was 95% return that'd be terrible. There is no PR-60 UL chance when mining or uber MU ULs. There's only average MU and TT loss % and it needs to go back to 97%+ and have people ripping lvl 13 amps etc to promote crafting.Here are a few numbers from my side. Since roughly the beginning of this thread I’ve done 7,084 single drops.
Total TT spent: 32,093 PED (excluding the finder decay, only TT of amps + probes)
TT return: 28,992 PED
Average return: 90.3%
So this seems to confirm what most people here are observing. However, I'm only about ~1.5k PED away from 95%, so a single HOF could easily bring the average back to that level. I am a long runner, so I'm not discouraged by this - especially since I've been keeping logs for over 15 years, and what I'm seeing right now doesn't really differ much from how mining looked 10-15 years ago. I will keep dropping and will share updated results after 10k single drops, and then every 5k after that. If I'm still below 95% TT return after 25k drops, then I'll start to worry.
I'm not tracking HR, because as @Mos Craciun exista correctly pointed out, it’s not really relevant as long as we’re confident that the long-term return is 95%+.
after VU 19.13.1 - 27.01.2026 Total TT spent: 506477,68 PED (without excavator and refiner decay) TT return: 457082,71 PED Total TT loss: -49394,97 PED Average return: 90.24% Average hit rate: 27.73% | similar cycle before VU 19.13.1 - 27.01.2026 Total TT spent: 506723,9 PED (without excavator and refiner decay) TT return: 499175,73 PED Total TT loss: -7548,17 PED Average return: 98.51% Average hit rate: 30.82% | bigger cycle before VU 19.13.1 - 27.01.2026 Total TT spent: 6119987,01 (without excavator and refiner decay) TT return: 6069145,19 PED Total TT loss: -50841,82 PED Average return: 99.16% Average hit rate: 30.44% |
after VU 19.13.1 - 27.01.2026
Total TT spent: 506477,68 PED (without excavator and refiner decay)
TT return: 457082,71 PED
Total TT loss: -49394,97 PED
Average return: 90.24%
Average hit rate: 27.73%
similar cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 506723,9 PED (without excavator and refiner decay)
TT return: 499175,73 PED
Total TT loss: -7548,17 PED
Average return: 98.51%
Average hit rate: 30.82%
bigger cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 6119987,01 (without excavator and refiner decay)
TT return: 6069145,19 PED
Total TT loss: -50841,82 PED
Average return: 99.16%
Average hit rate: 30.44%
This is the change everyone and their mother has 10% tax now idc if the hit rate is 5% as long as you get back 97-98% with excavator refiner and finder cost included which is what agg also used to get before changeFinally, thank you! Do you also have N for the supplied hit rates (number of drops)?
Just to clarify, I am not trying to be rude, Or a prick, or anything. I just want to be able to show, with numbers, the change
This is the change everyone and their mother has 10% tax now idc if the hit rate is 5% as long as you get back 97-98% with excavator refiner and finder cost included which is what agg also used to get before change
Ya I hear ya about wanting to show a change with charts and graphs and everything but we are already past that point now, it's confirmed that there has been a change by every player if not only for the simple fact that if there was no change then Socrates woulda been on here in 2 Seconds to shut this sh*t down already. But he can't without lying so they say nothing as of now. Now we are on the stage of protesting outside MA HQ to sell the game to someone with a brain if they don't know why certain returns are what they are and for what reason lol.Once again, this is a topic about a hit rate change. I understand the implications of hit rate -> multiplier magnitude and that noone (who is grinding) really cares about hit rate as long as TT-returns over time is at a level where it makes sense.
Right now it doesn't make sense, and I am trying my hardest to help you guys prove that. You are making that very difficult for me by somehow making me out to be the villain in this.
I'll say it again, this discussion is about hit rate being changed. I am trying to verify and quantify the change.
(I shouldn't be drawing conclusions at this stage but from the look of the data that agg provided it looks as though there has been a decrease in both hit rate and claim size (or interclaimsize variation))
I understand that this is bad for the game health, which is why I am trying to help without having any stake in it myself (other than the posterity of the game)(since I cannot stand the gameplay loop that is mining)
I finally gave in and went space mining.
150 ped run including decay to ship laser etc 107% TT return, and the tailings gave me an astral fragment and pyrite.
So it's tedious slow space mining for ores and tedious single dropping no amps for enns
@Socrates|Mindark
Is this how it is intended to work????
It's kind of made it an unattactive game to play for miners now.
Yes and it's no fun, it's like they turned mining into sweatingAnd that's why ores are that cheap or just TT them
As for enm ... they still need to be mined planet side![]()
Yeah, that is exactly what it feels like. I tried it out for a bit but i just can't, does absolutely nothing for me.Yes and it's no fun, it's like they turned mining into sweating
Question is why should anyone pay MU on amps now to get less resources than before?Nice, all amped miners will have to compete for enmatter now, can't imagine that'll have an impact on mu either![]()
If there is no skill involved in the actual process of mining ..... Of course it will be boring and vanilla.Yes and it's no fun, it's like they turned mining into sweating
If there is no skill involved in the actual process of mining ..... Of course it will be boring and vanilla.
What kept me coming back to the old PE back in the day was the way that their systems actually worked, you had to figure them out. Now that it's completely random, its SUPER BORING !!!
| Mining Type | Primary Skill Gain | Probes per Drop (Unamped) | Cost per Drop (Unamped) |
| Enmatter | Surveyor | 10 | 0.50 PED |
| Ore | Prospecting | 20 | 1.00 PED |
| Treasure | Treasure Hunter | 30 | 1.50 PED |