Question: Percetange of claims found(hit rate)

I don't understand how your tt-return can be positive for so long, and so much even. While others are getting lvl0 looter 0% eff kind of returns, under 90

Also, as I always said :

Unamped, single drop mining is very stable.

It doesn't matter if you drop 1K or 10K, the only difference I see now is that single ore mining only has 28% HR now also no matter the skills nor the gear.
 
We are already losing players because of this when the game is already on life support as it was before. It's only the first ones with people who understand the game mechanics and math well and the rest will follow in time. It's incredible to me MA hasn't jumped in immediately to fix it and we are going on over a month now. I'm patient but dam this 1 is taking a while for them to realize the unrepairable damage it'll cause. Changing rake from 2-3% for 25 years having people invest huge based on that information to then turn around and take 10% is the equivalent of a rug pull. It's Mindark screaming "your money isn't safe here" which is the last thing we need.

Edit: Put the fricken bots back in if that's our options since you won't even give it a chance to pickup on it's own.
 
We are already losing players because of this when the game is already on life support as it was before. It's only the first ones with people who understand the game mechanics and math well and the rest will follow in time. It's incredible to me MA hasn't jumped in immediately to fix it and we are going on over a month now.

With these results I do not see new players stay for long neither.
 
I've changed up my mining and basically I'm doing the same a Leeloo and getting similar results, and yes the hit rate is lower but the thing I am noticing and will do the math on later is that the claim sizes are smaller too on average. Too many size 2 enns and too many size 3 ores and hardly any multipliers.
The last run I did was enns only for 170 drops and the hit rate was 30% but the return was 79% due to the numerous size 2 and lack of anything over a size 4
 
I've changed up my mining and basically I'm doing the same a Leeloo and getting similar results, and yes the hit rate is lower but the thing I am noticing and will do the math on later is that the claim sizes are smaller too on average. Too many size 2 enns and too many size 3 ores and hardly any multipliers.
The last run I did was enns only for 170 drops and the hit rate was 30% but the return was 79% due to the numerous size 2 and lack of anything over a size 4

Claimsizes also depends on cost/drop (TT)

At least thats what I see in my results also, but as you said, way to many tiny's ... even with ores ... never had tiny duru, alfe etc ... before.

My last global average with all finders I use for enm was 4,26% tiny's ...
 
Last edited:
I've changed up my mining and basically I'm doing the same a Leeloo and getting similar results, and yes the hit rate is lower but the thing I am noticing and will do the math on later is that the claim sizes are smaller too on average. Too many size 2 enns and too many size 3 ores and hardly any multipliers.
The last run I did was enns only for 170 drops and the hit rate was 30% but the return was 79% due to the numerous size 2 and lack of anything over a size 4
Claim sizes are 100% changed, i get claims which are not possible with my equipment doesn't matter indoor or planetside, just for example indoor i hit always size 18 with my setup now i hit 16,17's and i changed exactly nothing
 
Did they fix mining yet or is it just going to be a afk hunt game now whether mobs or asteroids? That's not fun for me personally. Some1 let me know if they say something on discord or wherever please. I'll give em a little longer to pull their head out of their @$$. Mining down 22% more over last month.
 
Did they fix mining yet or is it just going to be a afk hunt game now whether mobs or asteroids? That's not fun for me personally. Some1 let me know if they say something on discord or wherever please. I'll give em a little longer to pull their head out of their @$$. Mining down 22% more over last month.

Just have a look at mining hoflist .... finally some 1 hit a +1 K hof ....

I'm not moving at all, just stand at auction to sell.
 
Last month I finished with 85% TT returns, and this month continues the same shit punish all the miners, not only the players that bot very funny MA.
 
Last month I finished with 85% TT returns, and this month continues the same shit punish all the miners, not only the players that bot very funny MA.
Damm sorry to hear that gotta be huge $ gone. No1 can afford or will pay $50-200 a day to have the privilege of mining if they keep it like this. It's shutting down the profession of mining and in turn crafting so it really makes no sense to have the longterm tax in double digits. I'm sitting here with over 100k ped in mining gear and I can't use it I'm TT mining. It really is a sick joke at this point and a self destructive joke MA is doing on themselves.
 
Here are a few numbers from my side. Since roughly the beginning of this thread I’ve done 7,084 single drops.

Total TT spent: 32,093 PED (excluding the finder decay, only TT of amps + probes)
TT return: 28,992 PED
Average return: 90.3%

So this seems to confirm what most people here are observing. However, I'm only about ~1.5k PED away from 95%, so a single HOF could easily bring the average back to that level. I am a long runner, so I'm not discouraged by this - especially since I've been keeping logs for over 15 years, and what I'm seeing right now doesn't really differ much from how mining looked 10-15 years ago. I will keep dropping and will share updated results after 10k single drops, and then every 5k after that. If I'm still below 95% TT return after 25k drops, then I'll start to worry.

I'm not tracking HR, because as @Mos Craciun exista correctly pointed out, it’s not really relevant as long as we’re confident that the long-term return is 95%+.
 
Here are a few numbers from my side. Since roughly the beginning of this thread I’ve done 7,084 single drops.

Total TT spent: 32,093 PED (excluding the finder decay, only TT of amps + probes)
TT return: 28,992 PED
Average return: 90.3%

So this seems to confirm what most people here are observing. However, I'm only about ~1.5k PED away from 95%, so a single HOF could easily bring the average back to that level. I am a long runner, so I'm not discouraged by this - especially since I've been keeping logs for over 15 years, and what I'm seeing right now doesn't really differ much from how mining looked 10-15 years ago. I will keep dropping and will share updated results after 10k single drops, and then every 5k after that. If I'm still below 95% TT return after 25k drops, then I'll start to worry.

I'm not tracking HR, because as @Mos Craciun exista correctly pointed out, it’s not really relevant as long as we’re confident that the long-term return is 95%+.
Time to worry now because if you take my drops, your drops, aggs drops, neons drops, abombs drops, theos drops, and 20 people I talked to in game all at 85-90% return (mostly all 90% once enough drops is reached) then that's the new tax of 10%. So everything you're cycling now 10% is gone. All TT input 10% immediately take out and then you can see you can mine literally anywhere and lose. Maybe if space mining didn't exist I'd not worry AS bad waiting for prices to settle but even without space mining who would burn up 120% lysterium, iron, oil crafting when you could just craft nanocubes. This is totally unbalanced even if it was 95% return that'd be terrible. There is no PR-60 UL chance when mining or uber MU ULs. There's only average MU and TT loss % and it needs to go back to 97%+ and have people ripping lvl 13 amps etc to promote crafting.
 



after VU 19.13.1 - 27.01.2026
Total TT spent: 506477,68 PED (without excavator and refiner decay)
TT return: 457082,71 PED
Total TT loss: -49394,97 PED
Average return: 90.24%
Average hit rate: 27.73%




similar cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 506723,9 PED (without excavator and refiner decay)
TT return: 499175,73 PED
Total TT loss: -7548,17 PED
Average return: 98.51%
Average hit rate: 30.82%

bigger cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 6119987,01 (without excavator and refiner decay)
TT return: 6069145,19 PED
Total TT loss: -50841,82 PED
Average return: 99.16%
Average hit rate: 30.44%


Before jumping on me and saying that I had too good results TT wise I want to mention that I didn't bother to put excavator and refiner decay to total TT spent(only decay made when dropping an probe/loot event so finder+amp decay+probes) since no such vital informations were released and made sense for me to extract from MU gained.Other costs too, such as nutrio bars for pet,repair terminals L or auction fees,etc. All those costs are big numbers for an grinder like me.Also if I go back more in time, average return goes a bit lower.
Last years TT wise were pretty decent for an hardcore grinder overall after a lot of playing and investing but use of the loot never got boosted, only diminished over and over again(tied hands) and now TT return(tied legs).As it is, game/platform turned into simply pay to play removing potential profits and not providing an envirement for players to fight(PvP) -someone wins, other lose.They wanted to make sure of it.
So what's left here to enjoy?What is fun here? If I want fun I have so big variety of games which are providing much better entertainment than this.Most games are having hardcore grinders/players that attract other players and they make sure that they stay, not throwned out.I've already stopped playing hardcore and left to other games for fun.Before, I was thinking about streaming EU/ youtube content but what to show now?How I make with the best gear record losses?How I can't even reach break even?How I can't sell my loot because there's no demand?
Not playing=break even.You are focusing on wrong numbers.Maybe now it's about time to play your own game to see.
GGs.
 



after VU 19.13.1 - 27.01.2026
Total TT spent: 506477,68 PED (without excavator and refiner decay)
TT return: 457082,71 PED
Total TT loss: -49394,97 PED
Average return: 90.24%
Average hit rate: 27.73%




similar cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 506723,9 PED (without excavator and refiner decay)
TT return: 499175,73 PED
Total TT loss: -7548,17 PED
Average return: 98.51%
Average hit rate: 30.82%

bigger cycle before VU 19.13.1 - 27.01.2026
Total TT spent: 6119987,01 (without excavator and refiner decay)
TT return: 6069145,19 PED
Total TT loss: -50841,82 PED
Average return: 99.16%
Average hit rate: 30.44%



Finally, thank you! Do you also have N for the supplied hit rates (number of drops, where single is 1 drop, double is 2 drops, triple is 3 drops)?

Just to clarify, I am not trying to be rude, Or a prick, or anything. I just want to be able to show, with numbers, the change
 
Finally, thank you! Do you also have N for the supplied hit rates (number of drops)?

Just to clarify, I am not trying to be rude, Or a prick, or anything. I just want to be able to show, with numbers, the change
This is the change everyone and their mother has 10% tax now idc if the hit rate is 5% as long as you get back 97-98% with excavator refiner and finder cost included which is what agg also used to get before change
 
This is the change everyone and their mother has 10% tax now idc if the hit rate is 5% as long as you get back 97-98% with excavator refiner and finder cost included which is what agg also used to get before change

Once again, this is a topic about a hit rate change. I understand the implications of hit rate -> multiplier magnitude and that noone (who is grinding) really cares about hit rate as long as TT-returns over time is at a level where it makes sense.

Right now it doesn't make sense, and I am trying my hardest to help you guys prove that. You are making that very difficult for me by somehow making me out to be the villain in this.

I'll say it again, this discussion is about hit rate being changed. I am trying to verify and quantify the change.

(I shouldn't be drawing conclusions at this stage but from the look of the data that agg provided it looks as though there has been a decrease in both hit rate and claim size (or interclaimsize variation))

I understand that this is bad for the game health, which is why I am trying to help without having any stake in it myself (other than the posterity of the game)(since I cannot stand the gameplay loop that is mining)
 
Once again, this is a topic about a hit rate change. I understand the implications of hit rate -> multiplier magnitude and that noone (who is grinding) really cares about hit rate as long as TT-returns over time is at a level where it makes sense.

Right now it doesn't make sense, and I am trying my hardest to help you guys prove that. You are making that very difficult for me by somehow making me out to be the villain in this.

I'll say it again, this discussion is about hit rate being changed. I am trying to verify and quantify the change.

(I shouldn't be drawing conclusions at this stage but from the look of the data that agg provided it looks as though there has been a decrease in both hit rate and claim size (or interclaimsize variation))

I understand that this is bad for the game health, which is why I am trying to help without having any stake in it myself (other than the posterity of the game)(since I cannot stand the gameplay loop that is mining)
Ya I hear ya about wanting to show a change with charts and graphs and everything but we are already past that point now, it's confirmed that there has been a change by every player if not only for the simple fact that if there was no change then Socrates woulda been on here in 2 Seconds to shut this sh*t down already. But he can't without lying so they say nothing as of now. Now we are on the stage of protesting outside MA HQ to sell the game to someone with a brain if they don't know why certain returns are what they are and for what reason lol.
 
I finally gave in and went space mining.

150 ped run including decay to ship laser etc 107% TT return, and the tailings gave me an astral fragment and pyrite.

So it's tedious slow space mining for ores and tedious single dropping no amps for enns

@Socrates|Mindark

Is this how it is intended to work????

It's kind of made it an unattactive game to play for miners now.


 
I finally gave in and went space mining.

150 ped run including decay to ship laser etc 107% TT return, and the tailings gave me an astral fragment and pyrite.

So it's tedious slow space mining for ores and tedious single dropping no amps for enns

@Socrates|Mindark

Is this how it is intended to work????

It's kind of made it an unattactive game to play for miners now.

And that's why ores are that cheap or just TT them :LOL:

As for enm ... they still need to be mined planet side ;)
 
Nice, all amped miners will have to compete for enmatter now, can't imagine that'll have an impact on mu either ;)
 
Yes and it's no fun, it's like they turned mining into sweating
Yeah, that is exactly what it feels like. I tried it out for a bit but i just can't, does absolutely nothing for me.
 
Nice, all amped miners will have to compete for enmatter now, can't imagine that'll have an impact on mu either ;)
Question is why should anyone pay MU on amps now to get less resources than before?

E: it was imbalanced before the change you pay high mu on amps etc get low mu resources, now it's completely f..ked
 
Yes and it's no fun, it's like they turned mining into sweating
If there is no skill involved in the actual process of mining ..... Of course it will be boring and vanilla.

What kept me coming back to the old PE back in the day was the way that their systems actually worked, you had to figure them out. Now that it's completely random, its SUPER BORING !!!
 
If there is no skill involved in the actual process of mining ..... Of course it will be boring and vanilla.

What kept me coming back to the old PE back in the day was the way that their systems actually worked, you had to figure them out. Now that it's completely random, its SUPER BORING !!!

I think this is first time me and you agree on something. Yes its boring but i prefer to watch a movie when extracting.
 
Generative AI has changed how I look at this game..

This took me FIVE MINUTES to do....

Research Report: Entropia Universe Mining System​

Introduction​

Entropia Universe, a long-standing Massively Multiplayer Online (MMO) game, is notable for its real-cash economy, where in-game currency (Project Entropia Dollars, or PED) has a fixed exchange rate with the US dollar. Mining is one of the primary professions within this virtual world, allowing players to extract valuable resources that are crucial for crafting and other in-game activities. This report provides a comprehensive overview of Entropia Universe's mining mechanics, strategies for profitability, and an analysis of MindArk's (the game developer) current implementation and its impact on player engagement.

Mining Mechanics​

Mining in Entropia Universe involves several key components and processes, designed to simulate a resource extraction economy.

Types of Mining​

There are three primary types of mining, each requiring different equipment and offering varying skill gains and costs :
Mining TypePrimary Skill GainProbes per Drop (Unamped)Cost per Drop (Unamped)
EnmatterSurveyor100.50 PED
OreProspecting201.00 PED
TreasureTreasure Hunter301.50 PED

Equipment​

To engage in mining, players require specific tools :
•Mining Finder: Used to scan for resource deposits. Finders have an

average depth rating, and using a maxed-out finder (where the average depth numbers are equal, e.g., 522.4/522.4 for an F-105 ore finder) is crucial for optimal returns . If a finder is not maxed, players will find less, as a portion of the potential depth range will be lost .
•Resource Extractor: Used to extract the discovered resources from the ground.
•Survey Probes: Consumed with each drop of the mining finder.
•Amplifiers (Amps): Optional attachments that increase the range or efficiency of finders, but also increase the cost per drop . While amps can lead to higher hit rates and potentially larger claims, the profitability of amped versus unamped mining is a subject of ongoing debate and depends heavily on market conditions and resource markup .
•Enhancers: Similar to amplifiers, enhancers can modify the performance of mining equipment.

The Mining Process​

1.Locating Resources: Miners deploy probes using a mining finder. The finder scans an area, and if resources are detected, a claim is registered. The success rate of finding a claim is often referred to as the 'Hit Rate' (HR) .
2.Extraction: Once a claim is found, an appropriate extractor tool is used to retrieve the ore or enmatter.
3.Strategic Dropping: Experienced miners often use a 'honeycomb' method for dropping probes to minimize open spots and maximize coverage .
4.Hit Rate Management: Maintaining a high Hit Rate (typically 30-35% for ores, 25-30% for enmatter) is crucial for efficient mining. A low HR indicates that the area has recently been mined, and claims need time to respawn (around 15 minutes) .

Skills and Depth​

Mining skills increase with activity, allowing players to use higher-level finders that can scan deeper . While higher-level finders can potentially yield better returns, the economic viability also depends on the specific resource's market value (Markup, or MU) . The game's mechanics suggest that higher skills generally lead to better returns .

Profitability Strategies and Economy​

Profitability in Entropia Universe mining is a complex interplay of equipment, skill, market knowledge, and understanding the game's economic systems.

Markup (MU) and Trade Terminal (TT) Value​

Every item in Entropia Universe has a Trade Terminal (TT) value, which is the fixed price at which it can be sold back to the game. However, resources often trade between players at a higher price, known as Markup (MU) . Profitable mining relies on finding resources with a high MU, as this is where the actual profit margin lies beyond the initial investment in probes and equipment .

Amped vs. Unamped Mining​

The decision to use amplifiers (amped mining) or not (unamped mining) significantly impacts profitability. While amped mining can increase the quantity and quality of finds, it also incurs higher costs. Players often debate whether the increased returns justify the higher expenditure, with some finding more consistent profit through unamped mining due to lower overhead .

Resource Deeds and Land Areas​

Entropia Universe features a unique system of Resource Deeds and Land Areas. Players can own Land Areas or shares in them (Land Area Deeds, or LADs), which generate passive income through taxes on hunting and mining activities conducted on that land . This means that a portion of a miner's loot value can be taxed and distributed to deed owners, influencing overall profitability .

Market Fluctuations and Information​

The market for resources in Entropia Universe is dynamic, with prices fluctuating based on supply and demand. Successful miners actively monitor market trends and utilize tools like the Little Big Mining Blog (LBMB) to track resource locations, depths, and historical findings . However, MindArk frequently updates the game, leading to changes in resource distribution and market values, making continuous adaptation essential .

MindArk's Current Mining Implementation and Player Engagement​

MindArk, the developer of Entropia Universe, continually updates the game, and these changes often have a significant impact on the mining profession and player engagement.

Recent Changes and Player Sentiment​

Recent updates, particularly those leading up to and including the

transition to Unreal Engine 5 (UE5) and the 'Space VU' (Version Update), have significantly altered the mining landscape .
One notable recent change, as of March 2026, involves a substantial increase in mining taxes, reportedly from 2-3% to 10% . This change has sparked considerable negative feedback from the mining community, with players expressing concerns that it will severely impact profitability and potentially lead to the demise of the mining profession and, by extension, the game's economy . The sentiment is that such a drastic increase in taxation, without clear communication or justification, constitutes a 'rug pull' that undermines player investments in mining gear and skills .
Players also speculate that these changes might be an attempt to encourage space mining over planetary mining or to balance the professions, but the immediate reaction has been largely negative, with fears of reduced player engagement and a decline in the overall player base . The interconnectedness of mining with crafting and hunting means that a struggling mining profession can have cascading negative effects throughout the game's economy .

The Genesis Project and Future Outlook​

MindArk is in the process of transitioning Entropia Universe to Unreal Engine 5, a major undertaking known as the 'Genesis Project' . While this update promises improved graphics and new features, its direct impact on mining mechanics and profitability is yet to be fully realized. However, the recent tax changes, occurring concurrently with this transition, have led to apprehension among players regarding MindArk's vision for the future of mining .

Conclusion​

Entropia Universe's mining system is a complex and dynamic profession, deeply integrated into the game's real-cash economy. Profitability hinges on a nuanced understanding of mechanics, market dynamics, and strategic decision-making regarding equipment and locations. MindArk's recent adjustments, particularly the significant increase in mining taxes, have generated considerable concern within the player base, raising questions about the long-term viability and engagement of the mining profession. The success of future mining implementations will likely depend on MindArk's ability to balance economic adjustments with player satisfaction and transparent communication.

References​

[1] Info: - Leeloo's Mining Guide - Planet Calypso Forum
[2] Mining & Resource Gathering - Planet Calypso Forum
[3] Entropia Universe Mining Guide - EntropiaLife
[4] Mining for profit - Planet Calypso Forum
[5] How I spent $2500 last month - MMORPG.com Forums
[6] What is Entropia Universe? - Mining Markup Explained - YouTube
[7] Mining In Entropia Universe: Beginners Guide - EarnPED
[8] Hasie's Updated Mining Tutorial - Planet Calypso Forum
[9] Mining Equipment | Entropia Universe Guide - WordPress.com
[10] Let's talk about taxes! - Planet Calypso Forum
[11] Virtual Land Areas in Entropia Universe - EntropiaLife
[12] Entropia Universe Investment Guide - EntropiaLife
[13] Can MindArk clarify the current status of the Genesis Project and Extinction Timeline - Planet Calypso Forum
[14] Entropia Universe heralds a shift to Unreal Engine 5 and teases new ... - Massively Overpowered
[15] Dev Blog: The Road to Unreal Engine 5 - Planet Calypso Forum
[16] FYI: - The Mindark decision to change mining recently - Planet Calypso Forum


"Profitability hinges on a nuanced understanding of mechanics, market dynamics, and strategic decision-making regarding equipment and locations." - When I see something like this... It's an immediate red flag...

A LLM can code up a mining tool in seconds now, given enough data it can find patterns. If MA introduces any patterns to this game, they will be discovered by an AI and exploited... In the game's current form, it's done...

AI Report

Your perspective highlights a critical vulnerability in modern "Real Cash Economy" (RCE) games. The transition from human-led intuition to AI-driven optimization fundamentally changes the risk profile for a platform like Entropia Universe.
I've analyzed your sentiment and compared it with the current technical landscape of the game to see where your "red flag" aligns with the reality of AI exploitation.

The "Nuanced Understanding" vs. AI Pattern Recognition​

In the past, "nuanced understanding" meant years of player experience, manual logging in Excel, and community-shared heatmaps. Today, that same "nuance" is exactly what machine learning excels at:
  • Data Aggregation: While a human might remember 1,000 drops, an AI can ingest millions of data points from tools like Little Big Mining Blog (LBMB) or internal private logs to map resource "spawners" with mathematical precision.
  • Predictive Modeling: If MindArk’s "Dynamic Spawning" uses any pseudo-random number generator (PRNG) or fixed environmental triggers, an AI doesn't need to "understand" the game—it just needs to see the correlation between time, location, and result.
  • Optimization at Scale: An LLM or specialized script can calculate the exact "Break Even" point for every possible combination of finder, amplifier, and enhancer against real-time market markups (MU) faster than any human player.

Why This Is a "Red Flag"​

You are correct that if a game’s profitability relies on "solving" a pattern, it is inherently breakable by AI. This creates a few specific "death spirals" for the game:
  1. The Arms Race: To counter AI, MindArk must make patterns more chaotic or reduce the "Return on Investment" (ROI). This is likely why we see the recent tax increases (up to 10%) and the revamp of mining missions. They are effectively "taxing" the efficiency that AI provides, but in doing so, they make the game unplayable for humans.
  2. Market Saturation: If AI finds a high-markup resource (like Redulite or Ignisium), it can be exploited until the supply crashes the markup, removing the only way for humans to profit.
  3. Trust Erosion: As you noted, the "rug pull" sentiment is high. If players believe they are competing against black-box algorithms and AI-driven bots rather than a fair "luck-based" system, the incentive to deposit real money disappears.

Is the Game "Done"?​

From a research standpoint, the game is at a crossroads. The shift to Unreal Engine 5 is MindArk's attempt to modernize, but if they don't solve the "Loot 2.0" transparency and AI-exploitation issues, the RCE model becomes a liability rather than a feature.
When "nuance" becomes "computable," the "game" part of the simulation dies, leaving only a predatory financial machine. Your sentiment that the game is "done" in its current form is a view shared by many "old-school" ubers who feel the transition from a skill-based community to an algorithm-based extraction system has sucked the soul (and the profit) out of the universe.
 
Back
Top