The data was collected with a Bristlehog with 100% Affection and Mood. This is important, as lower Mood results in less Experience gain. In fact, I have observed a pet in a really bad mood gain no Experience at all over time. I have not verified whether or not Affection also affects Experience gains at Focus regeneration time.
When "idle", pets update internal state every 30 seconds. Let's call this a tick.
The cost of having a pet at idle is almost exacty 1 PEC every 6 minutes. It jumps around between 0.83, 0.84 and 0.85 PEC each tick, why it's clear this is only an approximated (with rounding errors displayed) representation of the internal value(s). However, longer-term testing has revealed it's pretty much exactly 10 PEC/hour.
Experience gain is roughly 0.1 experience every tick. The roughly part refers to the fact it sometimes (infrequently) gains 0.2, again suggesting the display value is just an UI representation of a different internal value - and indeed, when testing over a larger period of time it seems to become pretty much exactly 15 points Experience/hour.
I added an image to display how regen looks over time. Please note I didn't wait until the Pet reached 100% focus.
Update 2014-11-01:
Having tested an Ancient Daikiba Strong, I believe this can now be better formulated. The following is for idle pets, and seems to be valid for the Daikia and the Bristlehog.
When "idle", pets update internal state every 30 seconds. Let's call this a tick.
The cost of having a pet at idle is almost exacty 1 PEC every 6 minutes. It jumps around between 0.83, 0.84 and 0.85 PEC each tick, why it's clear this is only an approximated (with rounding errors displayed) representation of the internal value(s). However, longer-term testing has revealed it's pretty much exactly 10 PEC/hour.
Experience gain is roughly 0.1 experience every tick. The roughly part refers to the fact it sometimes (infrequently) gains 0.2, again suggesting the display value is just an UI representation of a different internal value - and indeed, when testing over a larger period of time it seems to become pretty much exactly 15 points Experience/hour.
I added an image to display how regen looks over time. Please note I didn't wait until the Pet reached 100% focus.
Update 2014-11-01:
Having tested an Ancient Daikiba Strong, I believe this can now be better formulated. The following is for idle pets, and seems to be valid for the Daikia and the Bristlehog.
- Max tt for Bristlehog (Puny): 4 PED
- Max tt for Ancient Daikiba Strong: 16 PED
- Decay / hour (tt of Nutrio) = max_tt / 40.
- Experience (value increase) = decay_PEC * 1.5
Last edited: