Do it lol, and 200 and 20k per clk all using nanocubes.
If a system gonna fail may as well do it in an epic fashion.
Wouldn't that drain the main ped pool if someone gets a high multiplier ath? I don't know if mining, hunting and crafting ped pools are together. Mind Ark hasn't released any information about it and so I would find this new blueprint too strong compared to other professions.
DEV NOTES #1 said:Independent Lootpools - One concern that we see very often on community forums, especially when a big All Time High is achieved, is that one profession is unfairly “financing” a huge loot in another profession. This misconception often results in one group of participants (i.e. hunters) becoming upset or frustrated that their activity is being used to fund the rewards given to another group of participants (i.e. miners). To hopefully dispel this misconception, we would like to inform participants that the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions.
From the dev notes 2012
So, while the dev notes may be true, EP crafting using TT resources INDIRECTLY affects and negatively impacts the loot pools of the other professions.
Well, while that may be true about the loot pools for mining, crafting, hunting being independent...if you allow crafters to buy their crafting raw materials SOLELY from the TT, this effectively cuts off crafting from the other professions.
GoNi, you might just be the only person who's asking for REDUCED unlimited items dropping in loots.
GoNi, you might just be the only person who's asking for REDUCED unlimited items dropping in loots. The vastly decreased drop-rate of UL items is quite possibly the VERY reason why MA introduced (L) items, because the markup on UL stuff was skyrocketing, people were selling, and cashing out. When people cash out, it hits MA where it hurts most...the corporate finances.
Hunters and miners indeed buy their ammo & probes from TT, but the stuff they "win" in the form of ores, resources, oils & all the various hunting loots OTHER than ammo & crapnel, is of use to crafters to craft anything OTHER than EP's. Disregarding the UL/L argument, how is that a bad thing for the economy?
EP crafters, conversely, buy their resources SOLELY from the TT, creating something that NOBODY WANTS, in HUGE AMOUNTS. How is that of use to anybody but a few lucky crafters, and the crafting loot pool?
Explain please!
You need to think this through a little more deeply and objectively.
I explained it several times in different threads, and I thought it through very deeply especially in conection with fairness and impact on economy!
Does it matter if crafter clicks Explo nobody wants or crafter clicks weapons/armors/FAPs nobody wants.
It doesn´t matter for the crafter, so why crafter should support a economy he got no advantage from, by buying loots ?
An then:
Grab you ModMerc, your UL FAP (doesn´t matter which one you own), attach your A204, buy ammo from TT, wear your good old UL armor, go out hunt whatever you want, and get loots.
This creates a huge supply of resources, while this kind hunter (and we have many of them) doesn´t contribute anything to the economy but oversupply!
All from TT or repairable directly to MA, not to other players.
Where is the difference to Explo ????
Only difference I see is the amount of PED the hunter can cycle in the same time compared to explo IV crafter he is way behind.
This doesn´t change the fact that this hunter is as bad for economy as the explo crafter, only difference is, explo crafter would actually craft something else if it would be sellable with MU, while hunters always find a few things that are sellable with MU, and never bothers do anything else than grinding missions.
Beside that original idea of L was to create a demand for crafted goods, to help the crafting proffession.
BUT --- to many UL items dropped from loot and to many superious L items drop from hunting, so that nobody wants anything crafted L.
And to repeat myself again: That is the real problem with EU economy and drop of MU on everything.
The problem is the UL gear !
GoNi, you might just be the only person who's asking for REDUCED unlimited items dropping in loots. The vastly decreased drop-rate of UL items is quite possibly the VERY reason why MA introduced (L) items, because the markup on UL stuff was skyrocketing,
Lol, path to absurdity!
Allowing hunters and miners using UL gear and buy all ammo and probes directly from TT, there is unfair advantage for them, and option to profit on the back of crafters that are forced to buy the loots of this people while all crafted goods will NOT be consumed by these type of miners/hunters.
Allowing crafters to play from TT only is just FAIR !!!
Why should we crafters always have to feed miners or hunters, while miners and hunters don´t buy anything from our crafted goods, so we have to drop 99% of our crafts into TT anyway!
Explain please!
Stop dropping/introducing UL gear !!!!!
Make crafted L gear supperior, so the existing UL gear starts to get obsolete!
But the materials you use are unlimited, the crafter console also has no decay and is unlimited.
If you want to change it, they will have to make crafting more manual. You won't be able to craft in afk mode. Because your craft terminal broke in TT and you have to repair it again.
I'm personally asking for not just reduced drop and not just of unlimited items, but for UTTER REMOVAL of all usable, end-user items from the loot, both UL and L. There should not be stuff in loot that could be used before crafters had their go with it.
You talk about the decreased UL items drop like it was some natural disaster which MA tried to avert with adding L items. In reality, MA realized that the abundance of UL gear makes crafting obsolete, killing markup on the loot and making hunting and mining pointless too, so they came up with L items. People may not like it, but no one likes bitter medicine. Everyone wants a nice UL gun, but if you personally were given a choice - to get a gear of your dream today and see the end of the game in a year, or to stay with what you have and still play in a decade, what would you take?
But for some reason they stopped halfway to the resolution of the situation and started adding these new L items in loot, and recently they began adding UL items again. I can explain it only by shifts in the balancing team, where new people have no clue why certain changes were made by their predecessors. Or worse, they do know, but prefer the momentary pleasing of userbase to long-time health of the game.