Nobody ever said or promised it will be tradeable.Obviously if the Imperium armors are tradeable there is ABSOLUTELY no reason to continue to have viceroy armors non tradeable.
+1 from me.
Obviously if the Imperium armors are tradeable there is ABSOLUTELY no reason to continue to have viceroy armors non tradeable.
+1 from me.
The Entropia Universe balance is not set in stone. MA are constantly monitoring and balancing the game. The new norm seems to be that they are moving away from non tradeable items based on them making the imperium armors tradeable. Which is why I think there's not a point anymore in keeping the viceroy armors non tradeable, or any other non tradeable item for that matter (except Universal ammo and skill pills).Nobody ever said or promised it will be tradeable.
It should stay non tradeable forever as it were meant to be.
The modified viceroy is far from being reachable to 100% of the playerbase. There's a lot of grinding involved in order to obtain it, not something for the faint of heart. As for the imperium, it was much easier to get for the first stages of the armor. However MA has disabled the NPC and stopped dropping the items needed for it so it'll probably be harder to get in the future.Reason why items are bound to avatar is that there is no reason to balance drop and so on, since 100% of playerbase
can get their hands on the item to the price of being non tradeable.
Will Imperium be reachable to 100% of playerbase?
Obviously it was easy to obtain Imperium due to a balancing issue. When it comes to Viceroy isn't it still available for everyone, even....
The modified viceroy is far from being reachable to 100% of the playerbase. There's a lot of grinding involved in order to obtain it, not something for the faint of heart. As for the imperium, it was much easier to get for the first stages of the armor. However MA has disabled the NPC and stopped dropping the items needed for it so it'll probably be harder to get in the future.
It should be deleted immediately, before someone of MA staff reads it.
The Entropia Universe balance is not set in stone. MA are constantly monitoring and balancing the game. The new norm seems to be that they are moving away from non tradeable items based on them making the imperium armors tradeable. Which is why I think there's not a point anymore in keeping the viceroy armors non tradeable, or any other non tradeable item for that matter (except Universal ammo and skill pills).
The modified viceroy is far from being reachable to 100% of the playerbase. There's a lot of grinding involved in order to obtain it, not something for the faint of heart. As for the imperium, it was much easier to get for the first stages of the armor. However MA has disabled the NPC and stopped dropping the items needed for it so it'll probably be harder to get in the future.
Now that we have more and more armors comming out with +evade,dodge,critrate etc, I think making Viceroy tradable is not a big deal.
There should be some calculations made though, TT values etc, if there should be extra cost in making it tradable - buy x TT value token to make piece tradable etc.
I still and always will support making all RCE items tradable. There is absolutely no reason to have sould bound items in EU.
It does not have to be a viable option to pursue. The game has mostly options that are not viable to pursue. It is in the nature of an RCE.+1
With the recent armor from Cyrene, this would be a much needed change for Viceroy to remain a viable option to pursue.
I don't understand what people who pretend to understand a thing or two don't understand there. If the idea of a non-tradable item doesn't agree with your worldview, you don't go about making one for yourself, period. Everything about it is known in advance. People always go down every rabbit hole and then want the creator to change it after the fact. The show is funny to an extent, but I can also understand a developer who at some point doesn't want to interact with the public anymore.