Piracy: It's root causes.. and it's expression in the context of EU

Infinity01

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Recently, there has been an intense debate about piracy after a pirate formally apologized to the public..
He has been praised by players who dont' like piracy and being disparaged by other pirates or supporter of them.
Naturally being a very vocal person against piracy i've also gottten engaged in the debate. So one of the poster made the follong comment about a post of mine ... so i gave an elaborate response..
However, I thought it's very important issue involving a lot of people and to some extent is going to shape the future of EU especially of space and interplanetary trade and treavel so i thought I'd post it here too:

And worse... creating an atmosphere in the entropian community where frriends are agaisnt friends... hostility. animosity...


Some people can enjoy PVP in space without attacking friends.

If the OP cannot understand that basic principle, he shouldn't have ever tried to be a pirate.

I think he should now consider apologizing to all the mobs he attacked as well...CLEARLY he stole their loot as well

PVP is for the folks with balls (and ovaries)

Chopper please read post # 25 again and think about it for few mins.

Piracy:
definition (from wikipedia) Piracy is an act of robbery and/orcriminal violenceat sea. People who engage in these acts are called pirates. The term can include acts committed on land, in the air, or in other major bodies of water or on a shore.
What is being done in space is no different than IRL. the only exception here is MA gave it a legal status. It is somewhat akin to some barbarian place on earth where there are no laws... but in a civil society it's always a crime.
And piracy is a criminal behavior

keepo reading
Now i'll get to the origin of criminal or antisocial behavior: the following is a summary of many studies
Criminal behavior has always been a focus for psychologists due to the age old
debate between nature and nurture. Is it the responsibility of an individual's
genetic makeup that makes them a criminal or is it the environment in which they
are raised that determines their outcome? Research has been conducted regarding
this debate which has resulted in a conclusion that both genes and environment
do play a role in the criminality of an individual. This evidence has been
generated from a number of twin, family, and adoption studies as well as
laboratory experiments. Furthermore, the research has stated that it is more
often an interaction between genes and the environment that predicts criminal
behavior. Having a genetic predisposition for criminal behavior does not
determine the actions of an individual, but if they are exposed to the right
environment,
then their chances are greater for engaging in criminal or
anti-social behavior. Therefore, this paper will examine the different functions
that genetics and the environment play in the criminal behavior of individuals.

The bold red text is the essence to understand pirate mentality among some of our EU players. Based on that statement it is reasonable that these players not engaging in piracy in real life.. coz the environment is not suitable..
In EU they were exposed to the suitable environment by making it not only legal ... but a matter of pride (having balls...in your post).
And this is why, I like the fact that MA has legalized piracy in EU despite it's an RCE based MMORPG. By legalizing piracy MA has essentially removed an important inhibitory modifying factor for the expresssion of their piracy trait based on genetic endowment!...
The other important factor is based on both genes and environment it is possible to have a wide variation in the degree/intensity of traits..
So the in my post all categories ov pirate related behavior can be explained if we accept the preceding analysis of root cause of piracy.
In EU we have players who:
1. hate piracy but stay silent
2. hate piracy and vocal about it
3. hate piaracy and would try to resist it
4. neutral about piracy..
5. hate piracy but would not hesitate to shoot if someone insight
6. dont' hate piracy .. but would shoot insight
7 love piracy and actively seek out for victims.
8. love piracy, demand for safe route and if not than give explicit threat of shooting down..
Roughly these are the categories of players...
My question to the community... what are the reasons for this variations..
Grossly afaik ... 1. is genetic and 2. enviroment (upbringing +/- monetary)
If you have a better explantion to explain how and why we have so many categories of playrs ... you or anybody else are welcome to present.

Please note that I'm not in favor of removal of piracy/pvp from EU . I'm glad that we have it here :)
 
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Ahh the old nature vs nurture debate.

Phrenology attempted to explain this through how an individual looked, as if certain physical traits could explain certain psychological dispositions. It was debunked.

This inappropriate use of genetics to attempt to explain the same thing will also be debunked. In some circles that were tossing around theories of Eugenics it already has been.

Genes are not responsible for crime. They are at most responsible for elevated or depressed levels of aggression, which tends to result in aberrant behavior not because of some sinister gene, but because most people's chemical levels are at a different level, empowering them to respond to stimuli at a rate that helps promote survivability in the now. In another time perhaps what is normal now might be disadvantageous.
 
http://en.wikipedia.org/wiki/Video_game_controversy

http://www.msnbc.msn.com/id/1609997...-violence-make-teens-aggressive/#.Tsbskj29Aos

several incidents speculated to be related to video games in recent decades have helped fuel controversy.
On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. The mother of Noah, Andrea Wilson, alleges that her son was stabbed to death because of his obsession with the Midway game Mortal Kombat. She alleges that Yancy S. was so obsessed with the game, that the child thought he was actually the character Cyrax. This character, Cyrax, used a finishing move in which the character grabs the opponent in a headlock and stabs the character's opponent in the chest. Wilson alleges that this is the maneuver in which Yancy S., killed her son. However, despite the character's other varieties of finishing moves, the character Cyrax does not actually perform this move at all. The conclusion of Wilson v. Midway games, Inc. was, according to the court case report, "Wilson's complaint fails to state a claim upon which relief can be granted. The product liability counts fail because Mortal Kombat is not a "product" within the purview-of the CPLA [...]"[71]
On April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to certain rumors, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.[72]
In April 2000, 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister with a katana, proclaiming that he was on an "avenging mission" by Squall Leonhart, the main character of the video game Final Fantasy VIII.[73][74]
In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to EverQuest. Woolley's mother stated, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."[75]
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder and made an insanity defense that he was "obsessed" with Grand Theft Auto III. Long time video game opponent and former attorney Jack Thompson encouraged the father of victim JoLynn Mishne to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[76] Lynch later retracted his insanity plea, and his mother Jerrilyn Thomas commented, "It has nothing to do with video games or Paxil, and my son's no murderer."[77]
On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.[78]
On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.[79]
On February 27, 2004 in Leicester, UK, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother Giselle Pakeerah has been campaigning against violent video games in the UK ever since.[80] The police investigating the case have dismissed any link, as discussed in the relevant articles.[81]
In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3.[82]
On December 27, 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent 36 consecutive hours playing Warcraft III.[83][84]
In August 2005, 28-year-old South Korean Lee Seung Seop died after playing StarCraft for 50 hours straight. His death is portrayed on the TV show 1000 Ways to Die [85]
Controversy of speeding and evading the authority in racing games surfaced when a copy of Need for Speed: Most Wanted was found on one of the street racers' car in Toronto on January 19, 2006, when two 18-year-olds, Alexander Ryazanov and Wang-Piao Dumani Rossracers, were involved in an accident resulting in the death of taxi-driver Tahir Khan. Nevertheless, the police did not find any connection between the game and the incident.[86]
In June 2007, 22-year-old Alejandro Garcia from Texas shot dead his cousin after arguing over whose turn it was to play the game Scarface: The World Is Yours. He pleaded guilty for murder at his trial on April 6, 2011, and will serve 15 to 30 years in prison.[87][88]
In September 2007, a Chinese man in Guangzhou, China, died after playing Internet video games for three consecutive days in an Internet cafe.[89][90]
In September 2007 in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S.[91] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun, according to prosecutors.[92] In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric is sentenced to life in prison without parole, which was later commuted to 23 years in imprisonment.[93] Defense attorneys argued that Petric was influenced by video game addiction, the court dismissed these claims. The judge, James Burge commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."[94]
In October 2007, the police falsely reported that Alan Locke, age 29, who killed a man with a switchblade did so because of the game "Assassins Creed" despite the fact that the game was not even released yet. They later took back this statement.[citation needed]
In December 2007, 17-year-old Lamar Roberts and 16-year-old Heather Trujillo were accused of beating a seven-year-old girl to death. They are said to have been imitating the moves taken from the game "Mortal Kombat". [95]
In December 2007, a Russian man was beaten to death over an argument in the MMORPG Lineage II. The man was killed when his guild and a rival one challenged each other to a real-life brawl.[96]
False reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of Cho had never seen him play any video games.[97] Despite these discoveries, disbarred attorney Jack Thompson continued to erroneously claim that video games were to blame.
In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking his teeth out and then they stopped a woman driving a black BMW and stole her car and her cigarettes.[98]
On August 2, 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed a Bangkok taxi driver to death during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the series, which led its distributor, New Era Interactive Media, to withdraw it, including the aforementioned, then-upcoming installment, from shops across Thailand.[99][100][101]
On October 13, 2008, the disappearance of Brandon Crisp and his subsequent death involving, according to his parents, obsessive playing of Call of Duty 4: Modern Warfare has been referenced in discussions about video game obsession and spawned a report aired by CBC's the fifth estate on video game addiction and Brandon's story titled "Top Gun", subtitled "When a video gaming obsession turns to addiction and tragedy".[102]
In December 2009, after losing three consecutive games of FIFA 2008, a 17-year-old schizophrenic boy named James Callaghan went on a drunken rampage in which he attacked several teens with an axe, threatened a cyclist and finally bludgeoned and stabbed to death a 65-year-old-woman. He also used to play Grand Theft Auto.[103]
In January 2010, 9-year-old Anthony Maldonado was stabbed by relative Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.[104]
In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering 35 separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.[105][106]
In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux on the game Counter-Strike. The judge at his trial called him "a menace to society."[107]
On November 29, 2010 in South Philadelphia, Pennsylvania, 16-year-old boy Kendall Anderson bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.[108][109]
On April 9, 2011 in Alphen Aan Den Rijn, The Netherlands, 24-year-old Tristan van der Vlis opened fire in a shopping mall, releasing more than a hundred bullets with a semi-automatic rifle and a handgun, killing 6 people and wounding 17 others, after which he also killed himself.[110] A fair amount of attention was given to the fact that Van Der Vlis had been playing Call of Duty: Modern Warfare 2 and to the alleged similarities between the events in Alphen a/d Rijn and the controversial "No Russian" mission in the game (also known as the 'Airport Massacre') where the player can choose to (or choose not to) partake in the killing of a large group of innocent people inside an airport terminal.[111][112]
On July 22, 2011 in Oslo and Utøya, Norway, 32-year-old Anders Behring Breivik shot and killed 69 people on the island Utøya and also planted a bomb in the centre of Oslo, which killed 8 people, Breivik had been planning the attack for 9 years and claimed that he had used Call of Duty: Modern Warfare 2 as a "Training-Simulation".
On November 5th, 2011, a number of armed robbers in France raided two trucks transporting over 6,000 copies of Call of Duty: Modern Warfare 3

Most basic arguments vs violence in games come around to that it's entertainment. Even the Bible has a beheading in it... so should you ban that book as it inspires violence?

What's interesting about it... Mindark used to have blood in game, but removed it to be politically correct... then they put pvp space in a few years later. Wonder when the blood will come back? I'm out of peds at the moment, now back to playing grand theft auto! ;)

P.s. If you want to get a hold of Jack Thompson, check out this link: https://www.planetcalypsoforum.com/...t-ROCKtropia&p=2738935&viewfull=1#post2738935.

He doesn't do the sue the industry thing like he used to but might be able to direct you to some folks that can help out with rights issues... and/or game psychology stuff...
 
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Ahh the old nature vs nurture debate.

Phrenology attempted to explain this through how an individual looked, as if certain physical traits could explain certain psychological dispositions. It was debunked.

This inappropriate use of genetics to attempt to explain the same thing will also be debunked. In some circles that were tossing around theories of Eugenics it already has been.

Genes are not responsible for crime. They are at most responsible for elevated or depressed levels of aggression, which tends to result in aberrant behavior not because of some sinister gene, but because most people's chemical levels are at a different level, empowering them to respond to stimuli at a rate that helps promote survivability in the now. In another time perhaps what is normal now might be disadvantageous.

Sorry for some reason the text was not clear... I never said a single gene or group of genes are responsible 100% ... rather it's the interaction of both.. and that's why these players won't show their pirate behavior in real... but would enthusiastically engage in EU coz it gives them the right environment. plz read the red text again :)
 
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Mindark used to have blood in game, but removed it to be politically correct...

No... they removed it because blood in video games is illegal in some countries.


Also, why would anyone want to get a hold of Thompson? He's a complete nutjob, just look up his interaction with Penny Arcade (the webcomic) :rolleyes:
 
Sorry for some reason the text was not clear... I never said a single gene or group of genes are responsible 100% ... rather it's the interaction of both.. and that's why these players won't show their pirate behavior in real... but would enthusiastically engage in EU coz it gives them the right environment. plz read the red text again :)

I understood the nuances and the implication. The implication being that if those genes were not there the criminal behavior would not have occurred. If I were to err on any side it would be nurture. You are shown how to behave at a very early age, before you're even cognizant of it. We ape mannerisms, tone, and inflection and learn from it language and expression, but each persons language and expression is different. This is because from the moment the clock of our lives starts ticking we experience our own sets of reality. Our parents inadvertently may curse on the road one day, when we might have a stomach ache. The negative impression becomes amplified because of that, and we may become more aggressive or negative as a result. Or the opposite, we may become more positive, rejecting the negative experience wholly.

Really there is so much to development. Using genetics as any sort of lynchpin given how little we actually know about early childhood is wrong.

This was a hotly debated topic in my university studies while I was getting my Biochemistry degree (one of two that I have). Various students interested in medicine or the human genome would bring it up for discussion in most of our classes. Im not speaking out of a lack of respect for the topic, but rather out of respect for the instructors I was fortunate enough to have who stressed to us how little we actually knew, and therefore how irresponsible it was to try to use genetic science as a sort of new religion.
 
I understood the nuances and the implication. The implication being that if those genes were not there the criminal behavior would not have occurred. If I were to err on any side it would be nurture. You are shown how to behave at a very early age, before you're even cognizant of it. We ape mannerisms, tone, and inflection and learn from it language and expression, but each persons language and expression is different. This is because from the moment the clock of our lives starts ticking we experience our own sets of reality. Our parents inadvertently may curse on the road one day, when we might have a stomach ache. The negative impression becomes amplified because of that, and we may become more aggressive or negative as a result. Or the opposite, we may become more positive, rejecting the negative experience wholly.

Really there is so much to development. Using genetics as any sort of lynchpin given how little we actually know about early childhood is wrong.
in short .. epigentics is going to be huge!

This was a hotly debated topic in my university studies while I was getting my Biochemistry degree (one of two that I have). Various students interested in medicine or the human genome would bring it up for discussion in most of our classes. Im not speaking out of a lack of respect for the topic, but rather out of respect for the instructors I was fortunate enough to have who stressed to us how little we actually knew, and therefore how irresponsible it was to try to use genetic science as a sort of new religion

It's an evolving field
 
No... they removed it because blood in video games is illegal in some countries.

Same as they removed the Boorum's wonga cos its considered dodgy displaying that to under 18's in most countries (and plenty of under 18's play Entropia lets face it).

But back on topic piracy - erm well since when did pirates wear eye make up? Johnny Depp seemed to like it. :)
 
Piracy makes me want to become a proponent of reverse phrenology.
 
Interplanetary traders should have been called smugglers.

Pirates should have been called customs officers.

Does that help you?

So what is the legal method of interplanetary goods transfer called in this scenario?

We can't use "auction" that was made planet specific.

Maybe a different analogy would help more.
 
So what is the legal method of interplanetary goods transfer called in this scenario?

We can't use "auction" that was made planet specific.

Maybe a different analogy would help more.

Well it is probably true at least that people would be more positive to the "pirate" role if the terms he mentioned were used instead :dunno:
 
Well it is probably true at least that people would be more positive to the "pirate" role if the terms he mentioned were used instead :dunno:

Good point, let's re-brand the term "robbed" too, and call it "laid" instead, then we can sound much more positive i.e. -

"I went to space last night , and I got laid by a customs officer"

sounds much better than :-

"I went to space last night , and I got robbed by a pirate"

:yay:
 
Good point, let's re-brand the term "robbed" too, and call it "laid" instead, then we can sound much more positive i.e. -

"I went to space last night , and I got laid by a customs officer"

sounds much better than :-

"I went to space last night , and I got robbed by a pirate"

:yay:

Well I mean it is very much the choice of words that has made it into an activity that many does not like. If it was named something more positive, people would be much more positive in general even if it was really the same thing... That is how it works :)
 
Well I mean it is very much the choice of words that has made it into an activity that many does not like. If it was named something more positive, people would be much more positive in general even if it was really the same thing... That is how it works :)

Am fairly certain it's the cash not being there anymore that makes piracy unpopular with most, I could be wrong though.

I don't think changing what we call it will put the PED back in someone's pocket afterwards.
 
Am fairly certain it's the cash not being there anymore that makes piracy unpopular with most, I could be wrong though.

I don't think changing what we call it will put the PED back in someone's pocket afterwards.

Well of course it would not be more popular with the victims (being victims and all) unless they dressed themselves up in some "heroic smuggler" role and took pleasure in avoiding the "authorities"... but I believe that people in general (those not involved in it) actually would have been more positive if other words were used (not saying other words should've been used, just saying I believe this is how it'd be)
 
I understood the nuances and the implication. The implication being that if those genes were not there the criminal behavior would not have occurred. If I were to err on any side it would be nurture. You are shown how to behave at a very early age, before you're even cognizant of it. We ape mannerisms, tone, and inflection and learn from it language and expression, but each persons language and expression is different. This is because from the moment the clock of our lives starts ticking we experience our own sets of reality. Our parents inadvertently may curse on the road one day, when we might have a stomach ache. The negative impression becomes amplified because of that, and we may become more aggressive or negative as a result. Or the opposite, we may become more positive, rejecting the negative experience wholly.

Really there is so much to development. Using genetics as any sort of lynchpin given how little we actually know about early childhood is wrong.

This was a hotly debated topic in my university studies while I was getting my Biochemistry degree (one of two that I have). Various students interested in medicine or the human genome would bring it up for discussion in most of our classes. Im not speaking out of a lack of respect for the topic, but rather out of respect for the instructors I was fortunate enough to have who stressed to us how little we actually knew, and therefore how irresponsible it was to try to use genetic science as a sort of new religion.

Excellent post! :)

As for the topic... I don't recall MA ever saying that it was safe to travel through space?! :scratch2: I do recall them saying that when space opened up that it would be PVP lootable! :yup: Hence that you may loose your loot if you travel in space with it?! :wise:

And to say there is a link between pirates in space (IN A GAME!!) is the same as robbing someone on the street (IRL), well I can't agree with you on this one..

A joke I remember in an human social course I took in college....

A man walks up to St. Peter at the entrance into heaven and asks, "Why am I dead?" St. Peter says, "Well it's very simple, but first, why on earth would you drink from that pool of water which had dead animals in it?" "I was thirsty," the man replies, "and I did not see a sign around that says it was not safe to drink from pool!"

"I see," replies St. Peter, pausing before asking, "and if there had been a such a sign, you would not have quenched your thirst in the pool?" "Yes," the man retorts, adding, "so therefore I should not be here and I deserve to go back and live a long fruitfull life!!"

St. Peter nods his head, "Ok, so to answer your question of why you are dead, after drinking from the pool, you walked across the streat when the light was red, and you where hit by a city truck carrying waring signs about the dangerous conditions of the very pool you were drinking from!" "

"SEE," exclaims the man, adding, "just a few minutes earlier and I would have been warned!!" ... A few minutes pass by. "The light was red?," asks the man in a very somber voice. St. Peter pats the man on the back and adds, "I hope you enjoy your stay!"

The moral of the story... Sometimes the answers to your questions are in plain sight! ;)
 
It seems that piracy in Entropia Universe is the only way that Mindark have thought, to give a chance to survive for newbies and noobs. I say this because all space pirates looks like packs of dogs-newbies trying to steal something from other players. :laugh::laugh:

However, I also believe that, to move from one planet to another should not be easy; because if so that, always each Planet Partner will be hopeful to get customers from the others, and they will not to strive creatively to get their own customer base.

That is the only positive sense that I can see for the piracy in EU. :scratch2:
 
It seems that piracy in Entropia Universe is the only way that Mindark have thought, to give a chance to survive for newbies and noobs. I say this because all space pirates looks like packs of dogs-newbies trying to steal something from other players. :laugh::laugh:

However, I also believe that, to move from one planet to another should not be easy; because if so that, always each Planet Partner will be hopeful to get customers from the others, and they will not to strive creatively to get their own customer base.

That is the only positive sense that I can see for the piracy in EU. :scratch2:

Again I'm not against piracy at all. It should be there... MA could make some asteroid in space wiht special mobs and ores etc and make it just like pvp 4.

or

make the entire space lootable pvp wtih special non pvp routes.
These routes could be long and occupied wiht some space mobs... so that it would be not so easy... but doable by team work. A trader/traveler can hire some hunters to help them out ... or can take a MS to reach his destination.
 
Subscribing to this thread. Reading the rest later.
 
What is being done in space is no difference than IRL.

Except that you revive when your killed in Entropia.

Morality and its ilk that is based on real world ideology or principles should be absent from any discussion of what is 'good or bad' or 'right or wrong' when inside the game-world.
 
Except that you revive when your killed in Entropia.

Morality and its ilk that is based on real world ideology or principles should be absent from any discussion of what is 'good or bad' or 'right or wrong' when inside the game-world.

The only problem is , in EU it involves real money... That's why it's real piracy.

Also, you think it's ok to lie, cheat, steal scam in EU .... right? ... Good for you !
 
Are you talking about software piracy or are you seriously talking about "Pirates of the Caribbean" pirates in EU? Is this another term for scamming, I'm lost...Is this really about lootable PvP zones?
 
got some things to say:

Yaaarrrrrgh!

1. i agree
2. oh yeah and phrenology is dead for like at least 120 years...
3. kids if you dont like pirates, grow up and get pirate hunters
4. the politically correct term for what has been reffered to as smuggler is taxi driver
5. just a hint: pirates go to bed at 10pm
 
So because I have engaged in PVP in a video game, my genetics would imply that I have it in me to be a murder in real life? I think you need to take a step back and understand that EU is just a game. And well, if it does mean that I have it in me to kill people in real life, you should probably be careful about insulting all these "future serial killers" known in game as pirates. :)
 
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lootable space is the best thing ever implemented since mod faps.

if you dont like it then dont go there.. I dont think it can be anymore simple as that.

adapt and move on.

Great point! ..and that is why I stay out of Atrox Valley too!! :handgun:

So because I have engaged in PVP in a video game, my genetics would imply that I have it in me to be a murder in real life? I think you need to take a step back and understand that EU is just a game. And well, if it does mean that I have it in me to kill people in real life, you should probably be careful about insulting all these "future serial killers" known in game as pirates. :)

:popcorn::handgun: Yup!
 
The only problem is , in EU it involves real money... That's why it's real piracy.

Also, you think it's ok to lie, cheat, steal scam in EU .... right? ... Good for you !
Piracy is no different than any other form of multiplayer gambling. To win you have to do better than the other guy on average. To archive this you're going to pick the situations where you're at an advantage. To call space pirating anything other than gambling, one would have to assume that the prey isn't aware of this. Since I've yet to hear of a person in the present that went into space without knowing he could get shot and looted, this possibility is close to null. One could even assume that the probability is as low as people playing texas hold'em and expecting to get their money back at the end of the game.

One could draw a parallel to poker. You enter space in a sleipnir (bad cards) with a lot of loot (high stake) whilst hoping that noone detects you (calls your bluff).

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With that said I still think lootable space is silly, by this simple logic:
* The oil rig can have PvP due to the promise of free oil
* PvP 4 zones can have lootable PvP due to high availability of otherwise rare loot
* Space can have lootable PvP because.. no really, I have no clue. Because space is cool (!?)

And before you go "Because cargos make mad profits!!1" realise that the only reason one can do such is because there's lootable pvp to begin with. The PvP4 decision has also effectively botched every planet that isn't self-sustaining, since noone wants to pay 130% for bloody lyst.
 
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