Pirate Loot 7118 Peds TT

Because he's sitting and waiting in a passenger seat. But when he starts chasing then he turns red.
Shouldnt this be considered as abusing the system?
One thing is being a pirate but being able to deceive people in a lootable space that you are not...
Especially when real money is involved.

And again, skills not involved is the STUPIDEST part of having lootable space.
Someone with 100 HP has basically the same chance in space then someone with 300 HP.
Once the pirate builds a very bad reputation, they can just make a new avatar and start over again.
I think a newb should not have the ability to drive in space unless reaching a certain LVL, until then they can only be a passenger or use Warps/TPs.
(I believe this should be for all vehicles, to create goals for people to reach, but thats another topic),
 
And again, skills not involved is the STUPIDEST part of having lootable space.
That is just not true.

If skills weren't involved, you'd have many more pirates than what you see now... Boxer is pretty much the only active pirate I have ever seen in space.

If it's so easy, why is it that almost no one bothers?
 
That is just not true.

If skills weren't involved, you'd have many more pirates than what you see now... Boxer is pretty much the only active pirate I have ever seen in space.

If it's so easy, why is it that almost no one bothers?
You mean patience and resilience?

Im talking in-game skills directly impacting the outcome when someone does attack or defend.
 
Again lootabpe and RCE Is wrong.
iDGAF of rules.it reduces commerce apply in practice a transport tax.
Being even proud of stealihg someone a couple of weeks of work wage just explains how degenerate Is pur society

Thank you for ruining game experience to some players.
This is an aspect of the game that is easily avoidable, you don't need to go into pvp if you don't want to, and as has been pointed out in this thread you can be impossible to kill with medistims and right armor if you are shot down in space..

You are whining about something you don't have to take part in whatsoever. You don't like pvp, we get it. So, don't go in pvp? :D

YOU make the choice to enter pvp zones, therefore you acknowledge the risk the same as everyone else and you have the fight or flight response the same as everyone else.

I don't like brussel sprouts, so I don't eat them, but im not gonna shout to people that they should avoid eating them just because I dont like it
 
I don't like brussel sprouts, so I don't eat them, but im not gonna shout to people that they should avoid eating them just because I dont like it
You are misrepresenting the situation in your metaphor (probably on purpose tho, so well done!). But just to be sure, the problem we have here is more like:

We hate brussel sprouts, but we are at our parents table and its eat or go hungry. While the parents eat steak. (or I guess get up and leave, maybe see them next christmas and hope they changed their minds on those nasty little fuckers)

- because you pirates dont even take any risks. its not the same "lootable" pvp feel for both parties. One side tries to transport shit and has to cross the street they hate to enjoy the game on the other side. So they either pay or risk getting hit by a car.
 
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A good reason to never leave planet Calypso. Just stay put is what MA is saying here.
Personally i could never feel good about stealing someones money, unless its from MA :).
 
YOU make the choice to enter pvp zones, therefore you acknowledge the risk the same as everyone else and you have the fight or flight response the same as everyone else.
MY ASS!
if i want to move from Calypso to say Monria to do a daily (it rewards caly token so its same "system" i am FORCED to enter PVP lootable.
give me a NON-PVP space corridor to Fly in and i am totally agreeing with you.
actual mechanic disincentive player to explore,
put an UNFAIR ADVANTAGE to planet Calypso planet partner (if i have a 1.000 ped hunting card actually a warp service put me in disadvantage of 20/1000 that is like to get a 2% tax compared to a caly hunter. so a small player MUST remain on calypso ... or go broke for extra costs.
 
Imagine this discussion on a Steam forum or flooding the Steam reviews. I wonder which comes first. A proper solution to the valid points mentoined or a massive -rep after the release on steam.
 
Yeah this could definitely cause issues after the Steam launch which we all want to be a great success!

And here I'd like to make an appeal to Mindark to at least reconsider this mechanic.

Imagine new players kidnapped and looted, lured into scamtaxi services and looted, this stuff is happening already. Remember yourself after buying your first quad and getting into space to explore... just to get looted by the best of society. I frankly do not understand how people find words to defend this. On Steam this could cause an avalanche of negativity and hurt the game even more than it already has. Will Steam even tolerate this mechanic?

The very least that should be done in space is to make safe corridors for travelers, if that's technically not possible, then turn off lootable in space. Maybe make an exception for high level asteroid fields, big maybe tho.

Planetside lootable is a different story ofc, but if Steam won't tolerate this mechanic then it would have to be turned off as well I guess.
 
Imagine how many space pirates and potential pvpers will join the game from steam release? I think Entropia is the only game of its kind where you can loot people and earn real money doing so. From all lootable pvp even planetside.

This post is kinda of a good marketing post for them don't you think?
There's a lot of ways to view stuff guys ! ;)
 
Imagine how many space pirates and potential pvpers will join the game from steam release? I think Entropia is the only game of its kind where you can loot people and earn real money doing so. From all lootable pvp even planetside.

This post is kinda of a good marketing post for them don't you think?
There's a lot of ways to view stuff guys ! ;)
Certainly! When the system itself is done properly. For instance with an account opt-out/in for pvp and lootable pvp.
 
For space PVP to be more than the shit show it is now, all pilots should accumulate loot every minute, bring nothing, in an hour you have 60 ped animal oil res or whatever on you, atleast that way theres risk and reward, right now there is no reward ONLY risk. (Except if you're a pirate, then there's no risk only a reward), such a BS implementation of PVP
 
Imagine how many space pirates and potential pvpers will join the game from steam release? I think Entropia is the only game of its kind where you can loot people and earn real money doing so. From all lootable pvp even planetside.

This post is kinda of a good marketing post for them don't you think?
There's a lot of ways to view stuff guys ! ;)
Then pirates should only be allowed to loot as much as they are carrying lootable stuff. This would be fair, and anyone who wants to play cop could also receive a reward for hunting pirates. Isn't it always the connotation of pirates that they love player-versus-player combat and therefore engage in it?
 
MY ASS!
if i want to move from Calypso to say Monria to do a daily (it rewards caly token so its same "system" i am FORCED to enter PVP lootable.
give me a NON-PVP space corridor to Fly in and i am totally agreeing with you.
actual mechanic disincentive player to explore,
put an UNFAIR ADVANTAGE to planet Calypso planet partner (if i have a 1.000 ped hunting card actually a warp service put me in disadvantage of 20/1000 that is like to get a 2% tax compared to a caly hunter. so a small player MUST remain on calypso ... or go broke for extra costs.
Yeah and no one FORCES you to go to Monria, you are making that choice. And again, warps are safe, log out in the process, fly with medistims or proper armour and you have very little to no risk of being looted even in a quad wing.

And if you only have 1000 ped to hunt with, and want to go off planet, that is also fine. Daily tokens are not lootable, keep tier comps and planet specific loots on whatever planet you intend to travel to until you can afford to justify a safe warp.
 
Rather than blame pirates, mechanics etc etc....... Just play smarter to not get looted, or reduce chance.

If on a ship lof off, or pass to a friend to log off while your warp.

In quad, if is absolutely essential to move now/now then hire couple of quads to guard your path through and pay them for the help. Or to get pirate to chase them opposite way to give you an escape window etc.

Like when space first came and station camping was a thing.... I would have a friend on station or docked ship with goods i wanted to transport.... I would leave and get shot... no loot, then a quick trade on revive and fly out again in 1/4 health quad straight past the pirates. It was comedy gold for a while, until they started double checking as more tried.😂
 
... thought the expression "when the shit hits the fan" and what is what in the analogy.
Shit = many MA implementations of stuff,
Fan = a communication mechanism that spreads knowledge of the above.
My guess is that space pvp is likely to be one of the things new players via steam will be trying, with VERY negative reviews as a result. MA will finally be 'forced' into action to rectify this, or face being swiftly removed from steam again.

Will MA even be able to respond fast enough, despite years of 'knowing about it'? It is summer, after all...
 
@Socrates|Mindark Get the potato heads at MindAr to scrap this PvP nonsense before launching on Steam.

leave it in, and the game won’t just look bad, it'll make headlines for all the wrong reasons.
Disgusting doesn't even begin to cover it.

It’s not even hard, just make it so you have to take that shot before entering any PvP zone
 
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Don't fear the reaper.
 
Anyone know if there's a way to see what guest lists you're on? Would be interesting to see how many guest lists I've been added to without realizing because I generally don't watch system messages.
 
Imagine this discussion on a Steam forum or flooding the Steam reviews. I wonder which comes first. A proper solution to the valid points mentoined or a massive -rep after the release on steam.

MrMcgoo - 19 hours played
Game looked fun and old so i decided to give it a try, opened 100 strongboxes which gave me a lot of pills and things. killing mobs and moving around really feels clunky and old. Lost almost all my money. Someoen said i could fly to other planets and i was able to go into space, controls were ass garbage. some guy said space was lootable but only in some parts and looking at map that seemd true. immidiately got shot and killed and the guy looted all my stuff.. contacted valve support but no luck so far. lots of scammers, stay away!

(n)





I mean, surely not, right? no one would do this to new players, right? :ROFLMAO:


Gz on the big loot to OP, you ***** ****** *** completely **** pirate ***** go ****. But its part of the game, so nontheless gratz lol
 
I mean, surely not, right? no one would do this to new players, right? :ROFLMAO:
They're doing it to to new players already while others defend this behavior for some reason. What can go wrong with legalized theft? Perhaps they're worried that some of their assets would depreciate, but in reality if the game became more attractive to a larger audience prices would go up, not down.

In reality most MMORPG players prefer PvE content, that's where most of the money is generated in this business. Making the game appealing towards tens of thousands of potential depositors is far better than bringing 10 losers that would depo 20 USD and enjoy grieving and thieving in space, helping whoever's left quit faster. No major investment in skills or gear required, just a trashy personality.

The MMORPG business is highly competitive, there's a LOT of games out there and more come out every year. Lots of singleplayer games too. For a business to succeed it has to offer people something that they would enjoy. Instead you have pirates looting people and stealing items with real world value (as advertised by MA). Nobody likes this, majority of gamers worldwide would call out this mechanic for what it is: fucking trash. You think people are gonna invest in a platform where their investment can just get stolen? No, they'll just take their money elsewhere and that's what we've been seeing lately. Look at all the dead planets, warpships stationed for years in the same place with no action, look at MA's last financial reports. The proof is in the pudding. Piracy is not the only issue ofc but it's one of the big ones.

How many depositors did the game loose due to piracy, especially after major fuckups like when Arkadia moon was lunched? What good did the pirates bring into the game? This is rhetorical I suppose.
 
Rhetorical, probably, but losing players is going to happen anyway in the current game environment, I think.
The one thing we have got in common with each other is that we still play EU (apart from some who don't but cannot let go for some reason). How rare are we. and is our type even rarer amongst steamers, or more common?
When we do quit, is it a slow process or a rage thing?
I think it's relevant to lootable space pvp, given that there are a lot more places to visit now compared to when most of us joined.
Personally, although against lootable pvp that gets in the way, as opposed to lootable pvp we could enter purely because we wanted to, I think there is plenty to turn new steam players away from this 'offering'. Changes might be made if the outcry is most clearly made here, though, but most of the damage to any new chance at +rep will already have been done...
 
This discussion spins the same broken record for as many years as this thing exists. "Going to space is a choice, stay put if you don't like it." You want to puke at the sheer hypocrisy but you're emptied since almost as long. A while ago they reduced lootable space and at least removed the spawn point camping. That was progress, but didn't remove that you still had to go through lootable for reaching another planet. This is by design, I get it. If people could just stop twisting words when they know they have no point, but of course I know this will never happen. So we'll continue having these mudfights here until the lights go out.
 
The convo always hits the same wall—nerf space, remove lootable, etc. But what if the fix isn’t cutting stuff, but adding new systems that give more players a shot? Its like how right now, landgrabs are dominated by the society Hardcore. But imagine if smaller players could build up armies of AI drones, or smart wings that could be programmed and flown tactically.

We don’t need to gut PvP—we need tools that shift the balance like AI companions, smarter ship mechanics, maybe even modular escort fleets you can manage solo. Let players build their own power
 
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