News: Planet Calypso Content Release 2021.0.3.1

Bertha Bot

Entropia News Fetcher
Joined
Jul 26, 2006
Posts
3,315
2021-09-07

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***




Fixes

  • Objectives indicating maturities in the Tezlapod dynamic event near Fort Medusa now display correctly.



Changes

  • A no-vehicle zone has been added to the Tezlapod dynamic event near Fort Medusa.

Originally Posted Here
 
Is the bug in wave 4 fixed? Where after the boss there are no remaining creatures to complete the second objective and you have to wait for the wave to fail...



Edit: the bug is not fixed. It happens about every other wave. After boss is dead, there are no mobs to kill (aside from the regular ones that don't count).
 
Last edited:
Is the bug in wave 4 fixed? Where after the boss there are no remaining creatures to complete the second objective and you have to wait for the wave to fail...
apparently this bug is still there - which means after boss kill it takes around 20 minutes for the wave to end and another 15 minutes for the wave to restart - which makes it a rough 35min waiting time - please fix
 
Just get rid of the wait time altogether, make it similar cooldown as Blakkshaah pit is. And give some love to the boss, ATM he is puniest boss of all bosses :D
 
Is the bug in wave 4 fixed? Where after the boss there are no remaining creatures to complete the second objective and you have to wait for the wave to fail...



Edit: the bug is not fixed. It happens about every other wave. After boss is dead, there are no mobs to kill (aside from the regular ones that don't count).

apparently this bug is still there - which means after boss kill it takes around 20 minutes for the wave to end and another 15 minutes for the wave to restart - which makes it a rough 35min waiting time - please fix
Hi. Have you created a support ticket about this issue? If you haven't, please describe the issue you are experiencing as thoroughly as you can in a support ticket and we will forward your feedback to our responsible team.
 
Hi. Have you created a support ticket about this issue? If you haven't, please describe the issue you are experiencing as thoroughly as you can in a support ticket and we will forward your feedback to our responsible team.
Just did. #407479

Thank you.
 
apparently this bug is still there - which means after boss kill it takes around 20 minutes for the wave to end and another 15 minutes for the wave to restart - which makes it a rough 35min waiting time - please fix
Atm it seems to affect every 2nd Event-Round where the boss didn´t spawn the mobs on the 4th wave. So one run normal, the other don´t. And ofc. the wave timer seems to start 15 min after the mobs spawn, but not sure if thats bug or intended. ^^

Not sure if it maybe has something do with active Increased Skill Buff you got from finishing wave 4, leftover from mobs from wave 3 or something else.
 
Last edited:
Hi. Have you created a support ticket about this issue? If you haven't, please describe the issue you are experiencing as thoroughly as you can in a support ticket and we will forward your feedback to our responsible team.

There should be a RARE LOOT message for the new rare loot everyone is after... Would be nice if the boss had 10x the HP also since everyone kills it in a few seconds not leaving players much time to target it.

Ticket # 407489
 
There should be a RARE LOOT message for the new rare loot everyone is after... Would be nice if the boss had 10x the HP also since everyone kills it in a few seconds not leaving players much time to target it.

Ticket # 407489
Gigantic with 3k hp :D 100% one 0 is missing from mobs hp !
 
  • Like
Reactions: jak
Gigantic with 3k hp :D 100% one 0 is missing from mobs hp !
Another question is if the cycling on the wave enables more rare item drops or if only the cycling on the boss does - in which case the low health of the boss would be a real bummer.
 
Another question is if the cycling on the wave enables more rare item drops or if only the cycling on the boss does - in which case the low health of the boss would be a real bummer.
I just got bored yesterday. That "gigantic boss" was dead in less than 10seconds. Ppl with bad connection probably would not see it even spawn. I agree we had a lot off dps aswell but dose not chnage a fact that Hp on Boss mob is a joke. And its only tier 1 contribution which alows alot off ppl just wait for boss. Its a fantastic idea by midark but delivery as always disapointing and littered with bugs... :/
 
Back
Top