"Not enough storyline" was in the options, and I said "strongly agree" for it.
I don't mind other planets, I think its a good way to grow the universe, but Calypso should stay calypso and have a great storyline, not just be used as a developer sandbox, where some people also play. Events should be more participatory and give a feeling that what you do has an actual effect, not a predetermined one. Say designate one or several teleporters as having especially strong robot presence that needs repelling - maybe a direct big one-way TP for robots to come in - and then make a progress bar on destroying that presence. If we succeed, these go away with at the end of invasion, if not, robots stay and the turrets stay off.
Some of the item introductions lately have been really good and motivating skilling wise, I think on this they are actually moving in the right direction (but should continue, of course).