Ambulimax
Agility: | 17 |
Intelligence: | 4 |
Psyche: | 2 |
Stamina: | 101 |
Strength: | 120 |
Thank you for your attention,
But the topic is made for MOB attributes. If you do not understand its meaning, I recommend that you check your claims on Ambulmax using a rifle and a sword, by a hour in both.
Usually I detect the acquired skills per hour using my "Progress Bar" of the Main skill.
I think only a new player does not know that gaining more skills increases with the cost. That's why I didn't expect such comments.
If you want to get the most cost to kill MF chip, but after an hour of hunting, with it you will gain 60 times less TT of MF skills than if you use a Sword or Knife, which is not based on 2 points Psyche but 120 Strength =)
Sorry, but what was the decay ont the rifle and the sword ?
How much ammo did you use on the rifle and the sword ?
What where the start levels ?
And what has all this to do with the ATTRIBUTE Levels of the mob ?
Only thing that mmight play a role could be stamina...there was a time where those mobs where called simply "high regen", meaning they where costier to kill than "low regen".
And switching a weapon after an hour is really nothing. If you want hard proofs, try a few thousand hours or at least one hundred .
Cheapest "power levelling" has allways been to simply chip in and whith every mayhem people handing out skills for free, it is even cheaper.
Fastest "power levelling" without chipping in is using stuff you should not and rarely comes "cheap" (aka invest 100K in outfit and expect another 100K losses to get to an uber level).
And even Codex does not help that much....even at the high ranks and repeats I only get a bonus of 5%.
And if you think that "leveling fast" means you unlocked Kill Strike and really got from 40 Sword DMG to 60 Sword Dmg because you had almost zero skills in the associated skills....
Profession levels can be unlocked using other skills and enable you to use much higher level things than you would as a 1 day noob and yes up to a certain point you will progress faster because you had no skills there and because you are cycling more than you could with higher level waepon and you are producing way more decay in that time.
And I tried it...A105 on a Karma Killa for 10 hours (lots of repairs)..gave me way more skills on the same mob than with an same level (L) amp.
Would not advise it though...because after all...Loot returns on low efficiency is not something for the faint hearted.
And even then...what if one is in a low Skill return "wave" ? What if for 100 hourse you simpley get 30% less skills than normal ?
Skills are to be treated as loot....and I highly doubt the mobs attributes affect the loot.