There are many pitfalls ..
So.. when you discover a new skill, it starts to gain skills of 0.4000+ (i.e. 1.0000 experience points = 1 skill point). The first 550 skill points from each acquisition, these experience points decrease. Then we have periods of increase of 200 skill points, then decrease of 300 skill points... i.e. after the first 550, each subsequent interval of 500 is repeated.. increase and decrease (200/300).
In these intervals, the system seems to balance the acquired skills with the rest of the profession/professions.
These intervals are a big factor, because when the points increase, at the same time their value decreases... it is difficult to determine for such a short period and only through the "Progress menu". Also each skill is on different diapason(i.e. it take different TT values).
The dynamic rate in game is factor and it have no equivalent for any of next tests. Even if i chip out skills to X value to be the same like before for the next skill test or even just repeat the same test... i believe the values will be different... The current TT of handgun before the weekend was less % of this one on Pyrokinesis. But the wave of the weekend just change this and you can see the result.
-Each skill at the time of detecting/starting the test is in a different condition.
-The instinct for the short-distance mobs.. for more points per hour when using Sword..
-Even when you spend X peds and you acquired more or less for these peds. The system will compensate this gives bigger or less SIB.. short or long periods(3-20 mins).
...
So is really difficult without additional program which can catch each of our actions.
In the short tests, I also did not report all this because I was prejudiced. But the skills Electro and Sword made me think..
Rather, the scanning profession can be defined as.. nonsensical... As well as the menu of the attributes of Mob...
Maybe the equivalent of that..
Better forget of this topic =)