Captain Jack
Elite
- Joined
- Dec 28, 2010
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Background: While hunting in the Aurli Brood cave today I was pleased to see one of my favorite community members hunting a nearby spawn. Another favorable community member came in and expressed dismay at the first one's presence. It wasn't that there's any bad blood between the two - on the contrary they seem to be normally very amiable with each other. But it sparked a discussion throughout the cave wherein we all agreed upon the same problem; the "holding capacity" of the cave in the face of today's firepower.
You see, when the cave was introduced in 2013 (1) there were far fewer players who had access to the cave, as well as far less firepower in the game available. Indeed, it was not until 2017 (2) that the Terminator's fire superiority was seriously challenged, and then in 2018 with the FEN Event there was a massive increase in the community's firepower potential.
Currently: Today the number of active players operating weapon systems with significant firepower is substantially higher than it was in 2013, and consequently it only takes a few to overwhelm the effective hunting capacity of the Aurli Brood cave. If even two players of high caliber are hunting the same spawn, great care must be taken to avoid KSing the other and it becomes necessary to wait for respawns rather than efficiently transitioning from one mob to the next (as is possible when in a spawn solo). This results in frustration between players and ultimately a reduction in the enjoyment of the Entropia Universe experience.
Amplifying Information: Two systems currently function within the cave distinct from the basic hunting of Aurli Broods.
First is the boss system; after a great number of Broods have been killed, a boss mob spawns which can then be killed and has an increased chance of dropping special loot.
Second is the spawn of Aurli Larva. This presently functions similar to that of at the Oil Rig, and the system does not make much sense. Unlike the oil rig, which is accessible to all players, the Brood Cave is only accessible by those who have killed over 5,000 Aurli - a feat not likely to be accomplished by a player who sustains their game play from oil rig pickings.
Solution 1: Move the Aurli Brood mobs to their own individual instances which may be privatized. A hunter may then select the Brood of their choice and hunt them either solo or in team as they see fit.
But what about bosses?
Simply take the special loot and integrate it into the loot of the regular Broods, with the drop rate being adjusted to roughly match what it would have been had the bosses been spawned and killed.
What about Aurli Larva?
Put the Aurli Larva into the loot pool of the Aurli Broods, rather than being a free to pickup drop. This ensures continuity of supply while eliminating a system which never made sense in the first place, and rewards those who actually grind the mobs - rather than setting an alarm to log on, pick the free drops, and log off again.
Solution 2 (far less desirable): Enable the entire Aurli Brood cave to be privatized in the same way most other instances can be - through creation of the team.
But what about bosses?
Option 1 (optimal): A codex-like system could be used to track kills between different instances and enable a hunter to spawn a boss mob at the end of the codex-style tracker.
Option 2 (less desirable): All kills in private instances could contribute to the spawning of the regular boss in the public instance.
Option 3 (least desirable): Kills in private instances do not count toward the spawning of boss mobs.
Note: Sources cited are based on a brief search and not absolutely thorough investigation for precision. Consequently they reflect a "close enough" estimate rather than a precise
Sources cited:
Source 1: https://www.planetcalypsoforum.com/...hive-a-tutorial-to-aurli-uber-bosses.223371/\
Source 2: http://entropialife.com/rareloot.aspx
You see, when the cave was introduced in 2013 (1) there were far fewer players who had access to the cave, as well as far less firepower in the game available. Indeed, it was not until 2017 (2) that the Terminator's fire superiority was seriously challenged, and then in 2018 with the FEN Event there was a massive increase in the community's firepower potential.
Currently: Today the number of active players operating weapon systems with significant firepower is substantially higher than it was in 2013, and consequently it only takes a few to overwhelm the effective hunting capacity of the Aurli Brood cave. If even two players of high caliber are hunting the same spawn, great care must be taken to avoid KSing the other and it becomes necessary to wait for respawns rather than efficiently transitioning from one mob to the next (as is possible when in a spawn solo). This results in frustration between players and ultimately a reduction in the enjoyment of the Entropia Universe experience.
Amplifying Information: Two systems currently function within the cave distinct from the basic hunting of Aurli Broods.
First is the boss system; after a great number of Broods have been killed, a boss mob spawns which can then be killed and has an increased chance of dropping special loot.
Second is the spawn of Aurli Larva. This presently functions similar to that of at the Oil Rig, and the system does not make much sense. Unlike the oil rig, which is accessible to all players, the Brood Cave is only accessible by those who have killed over 5,000 Aurli - a feat not likely to be accomplished by a player who sustains their game play from oil rig pickings.
Solution 1: Move the Aurli Brood mobs to their own individual instances which may be privatized. A hunter may then select the Brood of their choice and hunt them either solo or in team as they see fit.
But what about bosses?
Simply take the special loot and integrate it into the loot of the regular Broods, with the drop rate being adjusted to roughly match what it would have been had the bosses been spawned and killed.
What about Aurli Larva?
Put the Aurli Larva into the loot pool of the Aurli Broods, rather than being a free to pickup drop. This ensures continuity of supply while eliminating a system which never made sense in the first place, and rewards those who actually grind the mobs - rather than setting an alarm to log on, pick the free drops, and log off again.
Solution 2 (far less desirable): Enable the entire Aurli Brood cave to be privatized in the same way most other instances can be - through creation of the team.
But what about bosses?
Option 1 (optimal): A codex-like system could be used to track kills between different instances and enable a hunter to spawn a boss mob at the end of the codex-style tracker.
Option 2 (less desirable): All kills in private instances could contribute to the spawning of the regular boss in the public instance.
Option 3 (least desirable): Kills in private instances do not count toward the spawning of boss mobs.
Note: Sources cited are based on a brief search and not absolutely thorough investigation for precision. Consequently they reflect a "close enough" estimate rather than a precise
Sources cited:
Source 1: https://www.planetcalypsoforum.com/...hive-a-tutorial-to-aurli-uber-bosses.223371/\
Source 2: http://entropialife.com/rareloot.aspx