Katie Chalmers
Stalker
- Joined
- Oct 13, 2020
- Posts
- 2,421
- Location
- Australia
- Avatar Name
- Katie Chalmers
Hi.
Sorry, I am going to burst a few bubbles here but I feel this information is important to share, to prevent players being misled by the information that is given to them.
So with loot being added to chat logs, we have all seen the rise in several different loot tracking programs that take advantage of this, and we have all come to enjoy using them, however there are certain scenarios that can arise where costs are not tracked accurately. This will apply to ANY tracker that performs its cost calculations by counting the "you inflicted XX damage" lines, and multiplying it by a stated shot value, often sourced from the wiki or manually inputted. Trackers that collect their data from screen capture or another method may not be affected.
Anyway, a lesser known quirk about Entropia is there is a built in cap to the amount of shots you can actually deal per minute, I don't know the exact figure but it is between 90 and 100 hits. You can boost your reload speed, and the game will acknowledge it, but behind the scenes it will throttle your reload speed and instead increase your per-shot cost. Damage output works the same way. For example, my weapon has a speed of 79 without buffs, and the ammo burn is 1517 cells. With ares ring alone I am unaffected, but once I take my pills, and exceed the cap, each shot now expends 1601 cells. Decay works the same way too. The tracker will still be using the weapon data of the unmodified value, throwing the results out. My tracker returns are thrown out by a whopping 5%.
If you are using slower fire weapons, this will not affect you, but anything 75+ shots per minute has the potential to be affected, depending on what reload buffs you have. To double check, you can see this change in real time just by hovering over your ammo counter. Cycle through your rings/pills and see if these values change.
Sacrificial dagger has a base of 86 shots per minute. I sure hope its owner doesn't rely on these trackers too heavily
Anyway, highlights the importance to always manually track your costs. Trackers work great as a quick estimation but never compare to the accuracy of good old pen and paper.
Of course if you do have a high fire rate weapon you can still use the trackers and keep them accurate, you just have to have a work out your shot costs via fruit tests for every reload speed you deal with, and keep it consistent. (don't let your pills run out)
Byee.
Sorry, I am going to burst a few bubbles here but I feel this information is important to share, to prevent players being misled by the information that is given to them.
So with loot being added to chat logs, we have all seen the rise in several different loot tracking programs that take advantage of this, and we have all come to enjoy using them, however there are certain scenarios that can arise where costs are not tracked accurately. This will apply to ANY tracker that performs its cost calculations by counting the "you inflicted XX damage" lines, and multiplying it by a stated shot value, often sourced from the wiki or manually inputted. Trackers that collect their data from screen capture or another method may not be affected.
Anyway, a lesser known quirk about Entropia is there is a built in cap to the amount of shots you can actually deal per minute, I don't know the exact figure but it is between 90 and 100 hits. You can boost your reload speed, and the game will acknowledge it, but behind the scenes it will throttle your reload speed and instead increase your per-shot cost. Damage output works the same way. For example, my weapon has a speed of 79 without buffs, and the ammo burn is 1517 cells. With ares ring alone I am unaffected, but once I take my pills, and exceed the cap, each shot now expends 1601 cells. Decay works the same way too. The tracker will still be using the weapon data of the unmodified value, throwing the results out. My tracker returns are thrown out by a whopping 5%.
If you are using slower fire weapons, this will not affect you, but anything 75+ shots per minute has the potential to be affected, depending on what reload buffs you have. To double check, you can see this change in real time just by hovering over your ammo counter. Cycle through your rings/pills and see if these values change.
Sacrificial dagger has a base of 86 shots per minute. I sure hope its owner doesn't rely on these trackers too heavily
Anyway, highlights the importance to always manually track your costs. Trackers work great as a quick estimation but never compare to the accuracy of good old pen and paper.
Of course if you do have a high fire rate weapon you can still use the trackers and keep them accurate, you just have to have a work out your shot costs via fruit tests for every reload speed you deal with, and keep it consistent. (don't let your pills run out)
Byee.