Publish all mob info

.....

to acquire more peds.I only play to make money.I have different hobbies, Entropia Universe is my job.
I think the "problem" is this, you use it as work, majority of players have proper jobs and use EU as entertainment,
not a source of income. Like mixing oil and water to mix these two categories of players.
You must be at another level with more or less all info since you're income depends on that.

The EU casual player don't always have the time doing same thing, or PEDs for it for that matter.
Some love to figure these things out, some share some don't, downside is the info shared is not always accurate.
Info should be obtainable by scanner, in Codex where you have some Meta challenges that reward
you with more features the more you unlock. Should also be based on skills and prof stands.

Loot table should be visible too, but as I mentioend earleir, only full info of what you have looted yourself,
Unlooted and Undiscovered should have zero additional info.

So in basic no info unless you have scanned or looted it yourself.
 
I think the "problem" is this, you use it as work, majority of players have proper jobs and use EU as entertainment,
not a source of income. Like mixing oil and water to mix these two categories of players.
Everyone is free to treat the game as they please.If everyone use the same tools to determine data then we are good to go.When you register to the game, you don't get to choose what category of player you are.We are all born the same, you choose by doing activities what you want from the game and I am sure your reason why you play it is as valid as mine and I'm sure you wou;dn't like if someone will limit your ability to have fun or whatever you registered for.
 
Everyone is free to treat the game as they please.If everyone use the same tools to determine data then we are good to go.When you register to the game, you don't get to choose what category of player you are.We are all born the same, you choose by doing activities what you want from the game and I am sure your reason why you play it is as valid as mine and I'm sure you wou;dn't like if someone will limit your ability to have fun or whatever you registered for.
Yep, hard to please everyone since even two in exact same category of players will most like play differently.
Reason I want info this way as I mentioned it is simple, I want accurate info, and if MA tweaks something it will
pop up in Codex as Oudated, so it needs to be updated by the player.
I know a lot of players are interested in challenges, so it's also something to spend our time on.
 
Yep, hard to please everyone since even two in exact same category of players will most like play differently.
The point is not to always please everyone.You can't, its not worth trying.
The struggle should be to stick to your initial vision and your core strengths that made this game unique.Trying to cater stuff ingame based on what people demand is wrong.
There's a reason when you visit a new country you always follow their rules and you don't go to their embassy trying to always change what you don't want/like.
 
I think the "problem" is this, you use it as work, majority of players have proper jobs and use EU as entertainment,
not a source of income. Like mixing oil and water to mix these two categories of players.
You must be at another level with more or less all info since you're income depends on that.

The EU casual player don't always have the time doing same thing, or PEDs for it for that matter.
Some love to figure these things out, some share some don't, downside is the info shared is not always accurate.
Info should be obtainable by scanner, in Codex where you have some Meta challenges that reward
you with more features the more you unlock. Should also be based on skills and prof stands.

Loot table should be visible too, but as I mentioend earleir, only full info of what you have looted yourself,
Unlooted and Undiscovered should have zero additional info.

So in basic no info unless you have scanned or looted it yourself.
Fair points! 👍
 
The point is not to always please everyone.You can't, its not worth trying.
The struggle should be to stick to your initial vision and your core strengths that made this game unique.Trying to cater stuff ingame based on what people demand is wrong.
There's a reason when you visit a new country you always follow their rules and you don't go to their embassy trying to always change what you don't want/like.
Exactly, but doing an analogy with EU and comming to a new counntry would be more like getting the wrong and
inaccurate info for trains, buses, planes, clubs, pubs, hotells and so on and end up in a completly wrong area
or to a place that is not what was described by some unknown.
Better to get accurate info from those who provide the service than to trust some unknown individuals.
Yes we can visit every station or p.o.i to see whats right, but is not the goal for accurate info, it's to get to
interesting destination spending the time we have there... ;)

Reason why MA haven't provided this level earlier has only to do with one thing: They never put extra depth in
features, only what makes it running in basic form. For the good and bad of that philosophy.
 
The point is not to always please everyone.You can't, its not worth trying.
The struggle should be to stick to your initial vision and your core strengths that made this game unique.Trying to cater stuff ingame based on what people demand is wrong.
There's a reason when you visit a new country you always follow their rules and you don't go to their embassy trying to always change what you don't want/like.
Well why should it please your perspective only?

Let us have the accurate info and you can focus on profiting on the level you are at.

You have less competition then us casuals eh?
 
Exactly, but doing an analogy with EU and comming to a new counntry would be more like getting the wrong and
inaccurate info for trains, buses, planes, clubs, pubs, hotells and so on and end up in a completly wrong area
or to a place that is not what was described by some unknown.
Better to get accurate info from those who provide the service than to trust some unknown individuals.
Yes we can visit every station or p.o.i to see whats right, but is not the goal for accurate info, it's to get to
interesting destination spending the time we have there... ;)

Reason why MA haven't provided this level earlier has only to do with one thing: They never put extra depth in
features, only what makes it running in basic form. For the good and bad of that philosophy.
More MA shares what's possible to do more people spend doing it.👍
 
Well why should it please your perspective only?
Where did you read they should please me?First of all I don't do much suggestions lately, I've stopped suggesting.My perspective was only to let them have their own vision and we as players to cater on it, not on anyone else's vision but Mindark.
Let us have the accurate info and you can focus on profiting on the level you are at.
Feel free to post all you want, I don't work for Mindark to reject your comments, all i do is post arguments why something might be good or bad from my perspective.
ou have less competition then us casuals eh?
Feel free to bring as much competition as you want.
 
As much as I would love to have all the info instantly available at my fingertips ( even if I had to scan/codex a bit to get it) I'd fear it would destroy some of the last remaining "MMO" parts of the game.

I love the interactions, knowing someone who knows everything there is to know about drakes on NI, Pming your "link guy" who happens to have saved all the item links, knowing someone who has brilliant knowledge of spawns and WP to them, I love when someone out of the blue pms me remembering something I'd covered before and is asking something about a mission for that mob. I dont want to lose the part when you have a group of friends you can contact to help you out and vice versa.

Knowledge on certain things can also give you an advantage, which as we all know as soon as everyone knows, there's no longer any advantage to be had. SIlly things like what mobs good for x drop, the reset timer on the boss etc, can all make a big difference. That being said as a streamer I try to bring as much info and content out there as possible, so maybe I just enjoy the exploration and social side a lot :)
 
Where did you read they should please me?First of all I don't do much suggestions lately, I've stopped suggesting.My perspective was only to let them have their own vision and we as players to cater on it, not on anyone else's vision but Mindark.

Feel free to post all you want, I don't work for Mindark to reject your comments, all i do is post arguments why something might be good or bad from my perspective.

Feel free to bring as much competition as you want.
Game can cater both those who play to earn and those who play for fun.

Bit biased to say that none of us, including you or me has any perspective or agenda how the game should playout or function.

You just came off as you are against sharing basic information from MA side.

Even if people have the info what "new codex" would provide they might lack understanding of game economy, budget or skills to capitalize on that.

I am fairly sure we can both make suggestions and agree or disagree at times.

Would love to offer you some competition at a scale you play.

But as you may have figured out. These days i am casual player*

With the hours i play i can justify 5K dollar budget for this hobby.

Could afford to pay to play at your level, but i dont have 8-12 hours needes to play per day to justify such deposit.

Yet here i am enjoying the game, hoping best for it and the community.

PS: I dont withdraw. I support 100% 🙌
 
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I see a continuos pattern throughout threads:
X person suggests thing Y (that would cut corners, reveal game internals or otherwise put MA (and hence X him/her self in long term) at disadvantage. Messi points out, sometimes with sarcasm about the real intention of X and whole bunch of participants attack Messi.

I never met the guy, never talked to him. Only heard some legends and videos of him. Know he lives off EU and first off, I admire and respect that. Mere fact I play with breaks for cumulative ~2 years and still have to depo shows me how much effort and likely money one had to put in game to master it.

But even worse is Y. Take this case as example. Everyone, that already knows about targeting MU instead of globals/hofs will compute probabilities and crowd 3-5 mobs, even worse than it currently is. Every such Y wants to reduce randomness and increase player profitability.

That maybe cute and all, but before posting Y, maybe one should write a new business plan for MA instead. Because if one does not see an opposite relation between playerbase vs MA protitability, maybe we should start discussing some more basic stuff.
 
Giving scanners a real function would be amazing. Crafters happy to finally see those tools get some use. Gatherers happy to provide mats for it.
Create MU for currently useless tools is nothing but a positive change.
Hunters happy to know exact HP / armor type (resistances) / damage type / damage numbers / aggro range, in order to better prepare for the hunt, and avoid dissapointments of buying a wrong gear.

Like someone said: make several stages of "studying/discovering" the mob in order to get progressively more accurate info.

Loot tables tho.... a big no imho. RCE is all about supply and demand.
Premium for high demand with low supply periods is a big part of the game. Faster the market is able to close those gaps, less premium/MU is needed to spend. And i dont see any reason to destroy MU. Even more for a profession that has very little of it left (besides of the overexploited model of pulling UL guns for sale, that is already falling apart).

I really dont get people who want it "easier". Game is already simple enough... if you bother to learn it.
 
can we close this thread? seems pointless discussion with loss of negativity being thrown around.
MA won't do half the stuff they say, forget getting them to do EXTRA.
 
This discussion has bring up good points and ideas how MA could improve scanning and Codex. 👍

I really like both of those ideas! 👍
 
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