reimplement interplanetary tps and auction petition.

Sorry, but I would not and will not sign your petition. Space is good and will only get better - unless it is destroyed by what you are petitioning for.

I have always opposed the Interplanetary TP's and I personally chose to not to use them. I waited until space was implemented so I could "travel" to other planets properly - through Space.

Space is the meta-game that permits limited movement of avatars and materials between the separate game-worlds inside a single game-universe - that is the core concept of EU.

The Interplanetary TP's and Interplanetary Auctions were just a stop-gap measure to deal with first new planets while space was not yet ready - they were never intended to be permanent and are contrary to the platform vision of separate planets with different developers and independent marketing.

:beerchug:

Miles
 
I already mentioned in another thread that I would even be open to being able to travel safely in non pvp areas with serious weight restrictions on private ships. Let it be that if you want to carry more goods to other planets that you have to use a MS for it, as long as such a system existed in a non pvp environment. It wouldn't surprise me if such a process were more profitable for MS owners than the current pay me for protection method. Organized mobsters are paid for "protection". MS owners shouldn't have to be forced into such a category. Carrying large quantities across the universe is a privilege. Being able to explore various planets safely should be a right. MA told us we would be able to freely travel between planets. Having my time wasted being shot down is not my idea of freely traveling.

I so much agree with Aliana. The difference is I didn't actually decide to stay away out of principle, but I sooooo understand where Aliana is coming from! I decided to go along with the poor implementation of space that is keeping some really good people away because that may still be changed.
As also mentioned, time is peds too, and I can actually imagine that if Alaina could experience 'safe but time-consuming space', she might also try out a MS such as Kronan or Normandie etc of her own free will at some point BECAUSE she wasn't being forced into it!
Yes, MA, implement a weight limit on sleips/quads or so ...

Personally I'm not for reintroducing the tps if MA can introduce something else instead such as longer pathways in space - maybe not 100% boring along with safe, but 100 % safe for sure.
 
The moment you see the little red triangle pop up and a screen that says warning pvp zone and explains that it is lootable, it is at your will that you say "oh whatever" and continue going. You control it completely, there isn't an argument against it.

Actually, passengers in quads and sleipnirs entering space do not receive any warning they are entering a lootable zone.
 
Actually, passengers in quads and sleipnirs entering space do not receive any warning they are entering a lootable zone.

This is something that MA should fix then since it is unfair for the unknowing passenger.
 
Hmm.. thinking about this.. and I will actually /SIGN a teleporter system between the following:

** Calypso <--> FOMA, CP, CSS.
** CP <--> FOMA, CSS, Calypso.
** FOMA <--> CSS, CP, Calypso.
** CSS <--> CP, FOMA, Calypso.

This will NOT undermine any Mothership services in any way - since:
(1) MS's normally dont actually escort to "atmospheric" entry points where rats cannot attack (except perhaps Normandie I think(?)).
(2) MS's dont offer warps between Calypso/FOMA/CP/CSS.
(3) AFAIK MS's do not make ANY trips between Calypso/FOMA/CP/CSS - as that exposes them to unnecessary rat attacks.

The PED charge should remain 7 PEDS between all these ports. (eg. if it costs 7 PEDs from CSS to Calypso, the reverse should also cost the same.)

PS. A similar TP network can also be established with each planet and her orbiting satellites.
 
Shard: it's not about 'escorting' to atmosphere - motherships can simply warp to there from whatever planet they are coming from. For most planets the pickup point afterwards at the space station is not far away: except at Calypso, but that is usually the last point of a tour anyway. Kronan does atmosphere drops as well as Normandie - it's no problem...

Also - your reason (3) - no trips between Calypso/FOMA/CP/CSS is not to avoid unnecessary attacks - the safe zones are so close together I consider it a basically safe string of FOMA/CP/CSS anyway and I don't know how many people would want an MS for those 3 back down to Caly either - would be more like a shuttle service ;) - maybe we should consider it! What would the the fee be? 2 or 3 peds each, plus using vehicle sharing to save on half of the charges of 2 peds MA would make?
It would have to be a ship owner who doesn't mind adding and removing from the guest list constantly as well!!!

Anyway, don't mind me disagreeing with you - I just felt like responding to your points :)
 
Yup, reinstating TPs between planets is a good idea - when I want to go to another planet, I want the freedom to be able to go when I want to go, not according to some timetable or availability of a MS.

And I would welcome another alternative to flying myself and running the pirate gauntlet.

I don't do PVP, never (voluntarily) have, never (voluntarily) will, and pirate activity just pisses me off and wastes my time and as I only get to play maybe for a couple of hours a month, my time is valuable so TPs will support my game style

If there's a big fee, 40+ped perhaps, so be it, it doesn't bother me. If that's too much for others, they can go use the MS facility.

Good call Mastermesh.

Signed
 
If they're going to do something to make a safe means of interplanetary transport, like a TP, then they would have to charge an astronomical (do you see what I did there?) fee for each way. Perhaps something like 200 - 250 peds. This would be the only way to prevent motherships/privateers from becoming redundant and the only way pirates will ever get any shooting practice.

Edit, to be honest though, I'm not really in favour of that idea, especially as I know how safe motherships really are.
Why do a huge fee? In the past the fee that was there partially went to hanger owners, why not do likewise now? After all the hangers really don't seem to serve much a 'space' purpose as things are now since you can't even land a ship there?
 
Why do a huge fee? In the past the fee that was there partially went to hanger owners, why not do likewise now? After all the hangers really don't seem to serve much a 'space' purpose as things are now since you can't even land a ship there?

In the past there was only 1 planet. Should we go back to that?
In the past there was no space. Should we go back to that?
In the past there were no motherships or space transports, and everyone was obligated to pay 40 ped each way for transport. These days players actually save money if they have some skill. Should we go back to that?

We move forward. Adapt your current practices, migrate to a new profession, or face your own extinction as a trader as those with more skill and greater ability to handle risk eclipse your own enterprise.

Mastermesh, this isnt about making sure that you make money hand over fist as a trader on your own terms. Stop being so selfish. Many participants save money, and enjoy the concepts of space. Planet partners have separate economies with a soft barrier. This ensures that money circulates on their own planets, and doesnt simply get siphoned into Calypso. Skilled traders have been making money with this arrangement since it occurred.

The economy isnt dead. You just dont like the risk.

Life is tough. Get over it.
 
In the past there was only 1 planet. Should we go back to that?
In the past there was no space. Should we go back to that?
In the past there were no motherships or space transports, and everyone was obligated to pay 40 ped each way for transport. These days players actually save money if they have some skill. Should we go back to that?

We move forward. Adapt your current practices, migrate to a new profession, or face your own extinction as a trader as those with more skill and greater ability to handle risk eclipse your own enterprise.

Mastermesh, this isnt about making sure that you make money hand over fist as a trader on your own terms. Stop being so selfish. Many participants save money, and enjoy the concepts of space. Planet partners have separate economies with a soft barrier. This ensures that money circulates on their own planets, and doesnt simply get siphoned into Calypso. Skilled traders have been making money with this arrangement since it occurred.

The economy isnt dead. You just dont like the risk.

Life is tough. Get over it.
In the past all shops and apartments had rental fees. Those were removed by MA because it was a pointless cost that was not necessary. Same basic idea applies here. The excessively long trip to other planets that used to be instant travel is something that is not really needed. MA proved that interplanetary tps can exist as well as interplanetary auctions with transport fees because they existed previously. Why remove great features like that? I don't think it's really 'being selfish' if I, or others signing this petition would be willing to pay more than mother ship transport costs cost currently to allow the tp travel. I never said the economy is dead.

As far as the risk goes and getting looted, I don't really care about that too much since motherships are likely fairly 'safe' as long as you don't carry stackables.

What does bug me is owning an estate on one planet, and risking having to be stuck on another planet if I want to go exploring when I've been tasked with managing that estate that is half a universe away simply because I can't get a hold of a mother ship owner who can get me to where I want to be when I want to be there, etc. That's a real annoyance when it used to be an instant travel possibility that was as simple as walking to the nearest tp. Mindark removed some features that they didn't need to remove.
 
I fail to see why in a space-faring "electronic" age, our electronic bids from one planet (eg Calypso) will not be accepted on another (eg. Arkadia)?

After all, can we not see all auction listings across ALL planets in realtime?

So... if we can RECEIVE other planetary auction listing data, AND we can TRANSMIT our auction data - then we SHOULD BE ABLE TO send/receive our avatar BID/BUYOUT instructions data packets as well in realtime. (eg. Call broker to place an auction bid - heck we could do this in 1960AD!)

Do we not have communications across all planets in realtime? (ie Chats) And THUS we should be able to send/recieve our comms for bids/buyouts for auction instructions as well.

While I understand the need to restrict inter-planetary player MIGRATION... this is an utterly nonsensical "lore" if we are "forced" restrictions upon bidding process in a cross-linked auctions.

But why do we physically need to be on a planet surface to place electronic bids/buyouts for auctions in an warp enabled space faring universe?

Restriction of economics? hmm... I fail to see why someone bringing IN outsider PEDs to fledgling planets and their economics... does not help them? Is PED-drain an issue? I dont see how Mindark loses anything here. All peds are deposits being recycled from one avatar to another anyway.

This needs to be pondered upon more.

/SIGNED AGAIN: Restore our LOST interplanetary auction ability please. ;)
 
What does bug me is owning an estate on one planet, and risking having to be stuck on another planet if I want to go exploring when I've been tasked with managing that estate that is half a universe away simply because I can't get a hold of a mother ship owner who can get me to where I want to be when I want to be there, etc. That's a real annoyance when it used to be an instant travel possibility that was as simple as walking to the nearest tp. Mindark removed some features that they didn't need to remove.

Your choice to own estates on more than one planet and need to maintain them.

Thanks for illustrating my point. This has nothing to do with the betterment of EU. This has to do with you feeling inconvenienced, and you pursuing your own self interest.
 
Your choice to own estates on more than one planet and need to maintain them.

Thanks for illustrating my point. This has nothing to do with the betterment of EU. This has to do with you feeling inconvenienced, and you pursuing your own self interest.

But isn't that exactly what you're doing because you have an opposite view?

Opposite opinions about a half-assed implementation. But opinions are all that they are.

In my opinion, interplanetary TPs would enhance my game experience and represent a betterment of the game from where it stands right now.

That doesn't make me right, that doesn't make you wrong.
 
But isn't that exactly what you're doing because you have an opposite view?

Opposite opinions about a half-assed implementation. But opinions are all that they are.

In my opinion, interplanetary TPs would enhance my game experience and represent a betterment of the game from where it stands right now.

That doesn't make me right, that doesn't make you wrong.

I have no interest in space, so no, its not what I am doing.

Space for me simply is there, and it makes sense from a business perspective. I do not run commerce activities planet to planet. I hunt them, mostly lose, and transport the returns myself when I gain, through space. Im not trying to work the system like Mastermesh is, enhancing my own safety for a mistaken perception that this will increase monetary gain.

It will actually decrease gain as local markets are destroyed, and markup on items reaches a lower median value.
 
I have no interest in space, so no, its not what I am doing.

Space for me simply is there, and it makes sense from a business perspective. I do not run commerce activities planet to planet. I hunt them, mostly lose, and transport the returns myself when I gain, through space. Im not trying to work the system like Mastermesh is, enhancing my own safety for a mistaken perception that this will increase monetary gain.

It will actually decrease gain as local markets are destroyed, and markup on items reaches a lower median value.

I'm not trying to 'work they system,' just calling for systems that were removed (interplanetary tps and possibly auctions) to be brought back, and possibly for new systems to be developed (such as possibly adding new functionality to wormhole chips to allow travel between planets, etc. -- no, I don't own a wormhole chip at the moment either...). No, I don't own estates on multiple planets (yet). I actually bought all of my estates in the same darn building on purpose, probably for some of the same reason you bought your estate where it's located.

I'm not really after any monetary gain or anything like that unless you count lowering cost of travel and time it takes to travel a 'gain.' I'm just calling for MA to allow for easier, less timely consuming travel between the planets so that those that want to experience the pve aspects of all of the planets can do so without having to mess with the pvp wall they put up between the planets.

Yes, mother ships are probably fairly safe... but there is always still potential for them to go down.

While I do believe that making all of space pvp, and then making that the only means of travel did do a huge dis-service to those that owned estates prior to space's implementation (lowered the usefulness of hangars since alternative to the ships associated with those hangars were created, lowered the value of LAs, shops, apartments, etc. by increasing the supply of what's in game (you know that whole supply/demand issue), etc. ), that's not the primary reason I'm calling for this. I'm calling for the tps between planets to come back in game because it's a great functionality and travel option that used to exist, and I suspect that it is one that might allow more participants to participate more than they currently are, even if the cost to travel between the tps is higher than travelling in mother ship or any other ship is... Heck, I'd even be for using Daisy's idea of not allowing stackable items to be transferred through the tps between the planets and just leaving space ships as a method of moving the stackables.

It's all about opening up the exploration parts of game to more folks without having them being stuck in isolated islands that have bottlenecks to the travel between them that there are now.

If markup on various items that resellers jacked up too high goes down a bit because people can travel between the planets instantly with tps, so be it. That actually might be a good thing for the economy since it makes participating at higher levels in this sometimes overpriced real cash economy available to more participants. If people are less concerned about markup, and more about creating decay on all of the planets, it seems like it'd be a good thing for both Mindark and all of the planet partners.
 
I'm not trying to 'work they system,' just calling for systems that were removed (interplanetary tps and possibly auctions) to be brought back

They said from the start that those systems would be temporary only.

To allow interplanet travel via teleporters would ruin the entire point of space and flatten the market to the point where there is no point in it whatsoever. The feeling of a universe would also disappear to a large degree, making it feel more like a bunch of LAs with travel fees.
 
They said from the start that those systems would be temporary only.

To allow interplanet travel via teleporters would ruin the entire point of space and flatten the market to the point where there is no point in it whatsoever. The feeling of a universe would also disappear to a large degree, making it feel more like a bunch of LAs with travel fees.

Q.F.T

Kinda the way i see it to, travelling is a time sink but thats what tv is for :D.
 
I fail to see why in a space-faring "electronic" age, our electronic bids from one planet (eg Calypso) will not be accepted on another (eg. Arkadia)?

After all, can we not see all auction listings across ALL planets in realtime?

So... if we can RECEIVE other planetary auction listing data, AND we can TRANSMIT our auction data - then we SHOULD BE ABLE TO send/receive our avatar BID/BUYOUT instructions data packets as well in realtime. (eg. Call broker to place an auction bid - heck we could do this in 1960AD!)

Do we not have communications across all planets in realtime? (ie Chats) And THUS we should be able to send/recieve our comms for bids/buyouts for auction instructions as well.

While I understand the need to restrict inter-planetary player MIGRATION... this is an utterly nonsensical "lore" if we are "forced" restrictions upon bidding process in a cross-linked auctions.

But why do we physically need to be on a planet surface to place electronic bids/buyouts for auctions in an warp enabled space faring universe?

Restriction of economics? hmm... I fail to see why someone bringing IN outsider PEDs to fledgling planets and their economics... does not help them? Is PED-drain an issue? I dont see how Mindark loses anything here. All peds are deposits being recycled from one avatar to another anyway.

This needs to be pondered upon more.

/SIGNED AGAIN: Restore our LOST interplanetary auction ability please. ;)

I vehemently, whole-heartedly, absolutely, undeniably, without-a-doubt agree! ;)
 
I could live with no inter-planetary TPs IF there were a universal auction. There is simply no way for multiple planets to have PERMANENT residents without a universal auction. I am hesitant to even go to Rocktropia to mine for ores because it is not easy to sell them there, because everyone wants to sell on Calypso, where the auction is most active. This is not rocket science here. Most people want to sell their stuff fast (or at all), so they will never permanently inhabit other planets, unless they are TTing every last loot. I don't get what people don't get here.

My compromise would be no inter-planetary TPs, but universal auction with no transfer fee. That would vastly improve the Entropia Universe.
 
Then you'll have the pirates complaining that everyone is auctioning stuff and not transporting it through space for them to loot. :rolleyes:

Not only that but you'd have every planet at the same MU level for the generic loot. Why buy from a local source when the Calypso MU is exactly the same and in higher quantities? You'd end up driving everyone to Calypso because they couldn't sell it locally.

Plus lets face it the amount of equipment available on Calypso is vastly more than any other planet, you'd have everyone using Calypso gear compared to the varieties available on the planet they're on with the MA enforced lower loot levels.
 
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You'd end up driving everyone to Calypso because they couldn't sell it locally.
You would drive everyone to Calypso because people can sell on auction to anyone, anywhere in the universe... ? This statement contradicts itself.
 
My compromise would be no inter-planetary TPs, but universal auction with no transfer fee. That would vastly improve the Entropia Universe.

That would completely remove some of the main reasons behind space and space being lootable PvP. It would also force a complete change in (MindArks) vision and planning, along with requiring a total rebalance and a flattening of the market (not to mention removing or severerely limiting several possible professions and trading opportunities, and devaluing Motherships and Privateers).
 
That would completely remove some of the main reasons behind space and space being lootable PvP. It would also force a complete change in (MindArks) vision and planning, along with requiring a total rebalance and a flattening of the market (not to mention removing or severerely limiting several possible professions and trading opportunities, and devaluing Motherships and Privateers).
Well, then other planets will never flourish and MA's PP model is a mediocre success at best. Which do you think is best for MindArk?
 
Well, then other planets will never flourish and MA's PP model is a mediocre success at best. Which do you think is best for MindArk?

We dont actually know this, as there has been no significant advertising push since the planet partner model went into active production.

You may be right. You may not. But right now your argument assumes too much.
 
Nevermind, not worth the effort.
 
No thank you mesh, I like it the way it is. Add many dimensions to the game. Pirates ofc and the possiblity of profiting ( or losing lol) from interplanetary trade. Makes it more realistic. Let's say, in our future gold is fould on mars. Well people will go there to mine it if it seems profitable after maligning in to account costs of operation, travel and ofc theft. Lol.
 
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