Stefan 008 Bond
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- Nov 14, 2007
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- Stefan 008 Bond
Maybe they should have stopped their codex idea the very second they realised they would have to take away everyone missions and found a better way to incorporate it. Because they most certainly did set up the mission system originally to take an average player 5,10 years or more.You know the old man joke about 1 man driving the wrong way in freeway?
"It's worse than that", he replies, "there are hundreds of them!"
You act here exactly like this 1 old man.
Devs told 1 year ago why the removal.
The iron missions were too problematic to maintain or to change anything on them.
Also costed a lot of server performance.
They cannot solve to not start the codex for individuals till he finished the iron for that mob.
So because codex would start immediately, there was the grace period with double rewards, not just grace, and codex after end of grace.
Also waiting for all iron to be completed would last forever, like every new avatar from day 1 was picking not just small mobs, but eomon, daspletor etc too, when most of them never ever will be able to hunt those.
Also there are many more less active, or even inactive avatar's are exist, if you cry after 1 year grace period, why do you think they wont cry after 2, or 3?
Or even after return of 5-10 years of inactivity?
If they wait for everybody to complete, irons would never been removed.
About this joke with the old man... is this old man senile or on meds?
Because if not there is most certainly a chance an old wise man would know a thing or two that the other hundred cars do not.
Its not a stretch, especially these days that 100 cars could be going the wrong direction lol